// Adds compile-time JS functions to augment the CanvasKit interface. // Specifically, anything that should only be on the WebGL version of canvaskit. // Functions in this file are supplemented by cpu.js. (function(CanvasKit){ CanvasKit._extraInitializations = CanvasKit._extraInitializations || []; CanvasKit._extraInitializations.push(function() { function get(obj, attr, defaultValue) { if (obj && obj.hasOwnProperty(attr)) { return obj[attr]; } return defaultValue; } CanvasKit.GetWebGLContext = function(canvas, attrs) { if (!canvas) { throw 'null canvas passed into makeWebGLContext'; } var contextAttributes = { 'alpha': get(attrs, 'alpha', 1), 'depth': get(attrs, 'depth', 1), 'stencil': get(attrs, 'stencil', 8), 'antialias': get(attrs, 'antialias', 0), 'premultipliedAlpha': get(attrs, 'premultipliedAlpha', 1), 'preserveDrawingBuffer': get(attrs, 'preserveDrawingBuffer', 0), 'preferLowPowerToHighPerformance': get(attrs, 'preferLowPowerToHighPerformance', 0), 'failIfMajorPerformanceCaveat': get(attrs, 'failIfMajorPerformanceCaveat', 0), 'enableExtensionsByDefault': get(attrs, 'enableExtensionsByDefault', 1), 'explicitSwapControl': get(attrs, 'explicitSwapControl', 0), 'renderViaOffscreenBackBuffer': get(attrs, 'renderViaOffscreenBackBuffer', 0), }; if (attrs && attrs['majorVersion']) { contextAttributes['majorVersion'] = attrs['majorVersion'] } else { // Default to WebGL 2 if available and not specified. contextAttributes['majorVersion'] = (typeof WebGL2RenderingContext !== 'undefined') ? 2 : 1; } // This check is from the emscripten version if (contextAttributes['explicitSwapControl']) { throw 'explicitSwapControl is not supported'; } // Creates a WebGL context and sets it to be the current context. // These functions are defined in emscripten's library_webgl.js var handle = GL.createContext(canvas, contextAttributes); if (!handle) { return 0; } GL.makeContextCurrent(handle); // Emscripten does not enable this by default and Skia needs this to handle certain GPU // corner cases. GL.currentContext.GLctx.getExtension('WEBGL_debug_renderer_info'); return handle; }; CanvasKit.deleteContext = function(handle) { GL.deleteContext(handle); }; CanvasKit._setTextureCleanup({ 'deleteTexture': function(webglHandle, texHandle) { var tex = GL.textures[texHandle]; if (tex) { GL.getContext(webglHandle).GLctx.deleteTexture(tex); } GL.textures[texHandle] = null; }, }); CanvasKit.MakeWebGLContext = function(ctx) { // Make sure we are pointing at the right WebGL context. if (!this.setCurrentContext(ctx)) { return null; } var grCtx = this._MakeGrContext(); if (!grCtx) { return null; } // This context is an index into the emscripten-provided GL wrapper. grCtx._context = ctx; var oldDelete = grCtx.delete.bind(grCtx); // We need to make sure we are focusing on the correct webgl context // when Skia cleans up the context. grCtx['delete'] = function() { CanvasKit.setCurrentContext(this._context); oldDelete(); }.bind(grCtx); // Save this so it is easy to access (e.g. Image.readPixels) GL.currentContext.grDirectContext = grCtx; return grCtx; }; CanvasKit.MakeGrContext = CanvasKit.MakeWebGLContext; CanvasKit.GrDirectContext.prototype.getResourceCacheLimitBytes = function() { CanvasKit.setCurrentContext(this._context); this._getResourceCacheLimitBytes(); }; CanvasKit.GrDirectContext.prototype.getResourceCacheUsageBytes = function() { CanvasKit.setCurrentContext(this._context); this._getResourceCacheUsageBytes(); }; CanvasKit.GrDirectContext.prototype.releaseResourcesAndAbandonContext = function() { CanvasKit.setCurrentContext(this._context); this._releaseResourcesAndAbandonContext(); }; CanvasKit.GrDirectContext.prototype.setResourceCacheLimitBytes = function(maxResourceBytes) { CanvasKit.setCurrentContext(this._context); this._setResourceCacheLimitBytes(maxResourceBytes); }; CanvasKit.MakeOnScreenGLSurface = function(grCtx, w, h, colorspace, sc, st) { if (!this.setCurrentContext(grCtx._context)) { return null; } var surface; // zero is a valid value for sample count or stencil bits. if (sc === undefined || st === undefined) { surface = this._MakeOnScreenGLSurface(grCtx, w, h, colorspace); } else { surface = this._MakeOnScreenGLSurface(grCtx, w, h, colorspace, sc, st); } if (!surface) { return null; } surface._context = grCtx._context; return surface; } CanvasKit.MakeRenderTarget = function() { var grCtx = arguments[0]; if (!this.setCurrentContext(grCtx._context)) { return null; } var surface; if (arguments.length === 3) { surface = this._MakeRenderTargetWH(grCtx, arguments[1], arguments[2]); if (!surface) { return null; } } else if (arguments.length === 2) { surface = this._MakeRenderTargetII(grCtx, arguments[1]); if (!surface) { return null; } } else { Debug('Expected 2 or 3 params'); return null; } surface._context = grCtx._context; return surface; } // idOrElement can be of types: // - String - in which case it is interpreted as an id of a // canvas element. // - HTMLCanvasElement - in which the provided canvas element will // be used directly. // colorSpace - sk_sp - one of the supported color spaces: // CanvasKit.ColorSpace.SRGB // CanvasKit.ColorSpace.DISPLAY_P3 // CanvasKit.ColorSpace.ADOBE_RGB CanvasKit.MakeWebGLCanvasSurface = function(idOrElement, colorSpace, attrs) { colorSpace = colorSpace || null; var canvas = idOrElement; var isHTMLCanvas = typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement; var isOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas; if (!isHTMLCanvas && !isOffscreenCanvas) { canvas = document.getElementById(idOrElement); if (!canvas) { throw 'Canvas with id ' + idOrElement + ' was not found'; } } var ctx = this.GetWebGLContext(canvas, attrs); if (!ctx || ctx < 0) { throw 'failed to create webgl context: err ' + ctx; } var grcontext = this.MakeWebGLContext(ctx); // Note that canvas.width/height here is used because it gives the size of the buffer we're // rendering into. This may not be the same size the element is displayed on the page, which // controlled by css, and available in canvas.clientWidth/height. var surface = this.MakeOnScreenGLSurface(grcontext, canvas.width, canvas.height, colorSpace); if (!surface) { Debug('falling back from GPU implementation to a SW based one'); // we need to throw away the old canvas (which was locked to // a webGL context) and create a new one so we can var newCanvas = canvas.cloneNode(true); var parent = canvas.parentNode; parent.replaceChild(newCanvas, canvas); // add a class so the user can detect that it was replaced. newCanvas.classList.add('ck-replaced'); return CanvasKit.MakeSWCanvasSurface(newCanvas); } return surface; }; // Default to trying WebGL first. CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface; function pushTexture(tex) { // GL is an emscripten object that holds onto WebGL state. One item in that state is // an array of textures, of which the index is the handle/id. We must call getNewId so // the GL's tracking of textures is up to date and we do not accidentally use the same // texture in two different places if Skia creates a texture. (e.g. skbug.com/12797) var texHandle = GL.getNewId(GL.textures); GL.textures[texHandle] = tex; return texHandle } CanvasKit.Surface.prototype.makeImageFromTexture = function(tex, info) { CanvasKit.setCurrentContext(this._context); var texHandle = pushTexture(tex); var img = this._makeImageFromTexture(this._context, texHandle, info); if (img) { img._tex = texHandle; } return img; }; // We try to find the natural media type (for and