// Copyright 2023 Google LLC // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #ifndef Myers_DEFINED #define Myers_DEFINED #include "include/core/SkSpan.h" #include "include/private/base/SkAssert.h" #include #include #include #include #include namespace myers { // -- Point ---------------------------------------------------------------------------------------- struct Point { int32_t x = 0; int32_t y = 0; }; // Return p0 and p1 in the correct order for a Segment. constexpr bool operator<(const Point& p0, const Point& p1) { return std::tie(p0.y, p0.x) < std::tie(p1.y, p1.x); } constexpr bool operator==(const Point& p0, const Point& p1) { return std::tie(p0.x, p0.y) == std::tie(p1.x, p1.y); } constexpr bool operator!=(const Point& p0, const Point& p1) { return std::tie(p0.x, p0.y) != std::tie(p1.x, p1.y); } // -- Segment -------------------------------------------------------------------------------------- // A Segment is an undirected edge where the points have an order u.y < l.y else // if (u.y == l.y) u.x < x.y. class Segment { public: constexpr Segment(Point p0, Point p1) : Segment{std::minmax(p0, p1)} {} const Point& upper() const; const Point& lower() const; std::tuple bounds() const; bool isHorizontal() const; bool isVertical() const; friend constexpr bool operator<(const Segment& s0, const Segment& s1); friend constexpr bool operator==(const Segment& s0, const Segment& s1); friend constexpr bool operator!=(const Segment& s0, const Segment& s1); private: constexpr Segment(const std::tuple& ps) : fUpper{std::get<0>(ps)} , fLower{std::get<1>(ps)} { SkASSERT(fUpper != fLower); SkASSERT(fUpper < fLower); } Point fUpper; Point fLower; }; constexpr bool operator<(const Segment& s0, const Segment& s1) { return std::tie(s0.fUpper, s0.fLower) < std::tie(s1.fUpper, s1.fLower); } constexpr bool operator==(const Segment& s0, const Segment& s1) { return std::tie(s0.fUpper, s0.fLower) == std::tie(s1.fUpper, s1.fLower); } constexpr bool operator!=(const Segment& s0, const Segment& s1) { return std::tie(s0.fUpper, s0.fLower) != std::tie(s1.fUpper, s1.fLower); } // Support for Segment as a tuple. template const myers::Point& get(const myers::Segment&); template<> inline const myers::Point& get<0>(const myers::Segment& s) { return s.upper(); } template<> inline const myers::Point& get<1>(const myers::Segment& s) { return s.lower(); } // -- Crossing ------------------------------------------------------------------------------------- class Crossing { public: Crossing(const Segment& s0, const Segment& s1) : Crossing{std::minmax(s0, s1)} {} friend bool operator<(const Crossing& c0, const Crossing& c1); friend bool operator==(const Crossing& c0, const Crossing& c1); private: Crossing(std::tuple highLow) : fHigher{std::get<0>(highLow)} , fLower{std::get<1>(highLow)} {} Segment fHigher; Segment fLower; }; inline bool operator<(const Crossing& c0, const Crossing& c1) { return std::tie(c0.fHigher, c0.fLower) < std::tie(c1.fHigher, c1.fLower); } inline bool operator==(const Crossing& c0, const Crossing& c1) { return std::tie(c0.fHigher, c0.fLower) == std::tie(c1.fHigher, c1.fLower); } std::vector myers_find_crossings(const SkSpan segments); std::vector brute_force_crossings(SkSpan); } // namespace myers // Support for Segment as a tuple. Must be in top-level namespace. template<> struct std::tuple_size { static constexpr int value = 2; }; template struct std::tuple_element { using type = const myers::Point&; }; #endif // Myers_DEFINED