/* * Copyright 2024 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_precompile_PrecompileBlender_DEFINED #define skgpu_graphite_precompile_PrecompileBlender_DEFINED #include "include/core/SkBlendMode.h" #include "include/gpu/graphite/precompile/PrecompileBase.h" #include namespace skgpu::graphite { class PrecompileBlenderPriv; /** \class PrecompileBlender This class corresponds to the SkBlender class in the main API. */ class SK_API PrecompileBlender : public PrecompileBase { public: // Provides access to functions that aren't part of the public API. PrecompileBlenderPriv priv(); const PrecompileBlenderPriv priv() const; // NOLINT(readability-const-return-type) protected: friend class PrecompileBlenderPriv; virtual std::optional asBlendMode() const { return {}; } PrecompileBlender() : PrecompileBase(Type::kBlender) {} ~PrecompileBlender() override; }; //-------------------------------------------------------------------------------------------------- // This is the Precompile correlate to the SkBlenders namespace in the main API namespace PrecompileBlenders { // This factory creates a Precompilation object that represents the Arithmetic SkBlender from // the main API. Note that the actual Arithmetic parameters (i.e., k1, k2, k3 and k4) are // abstracted away since they do not impact the generated shader. SK_API sk_sp Arithmetic(); // This is the Precompilation correlate to the SkBlender::Mode factory in the main API. It // creates an object that represents SkBlendMode-based blending. SK_API sk_sp Mode(SkBlendMode); } // namespace PrecompileBlenders } // namespace skgpu::graphite #endif // skgpu_graphite_precompile_PrecompileBlender_DEFINED