/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_ContextOptions_DEFINED #define skgpu_graphite_ContextOptions_DEFINED #include "include/private/base/SkAPI.h" #include "include/private/base/SkMath.h" #include namespace skgpu { class ShaderErrorHandler; } namespace skgpu::graphite { struct ContextOptionsPriv; struct SK_API ContextOptions { ContextOptions() {} /** * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. * This does not affect code path choices that are made for perfomance reasons nor does it * override other ContextOption settings. */ bool fDisableDriverCorrectnessWorkarounds = false; /** * If present, use this object to report shader compilation failures. If not, report failures * via SkDebugf and assert. */ skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr; /** * Specifies the number of samples Graphite should use when performing internal draws with MSAA * (hardware capabilities permitting). * * If <= 1, Graphite will disable internal code paths that use multisampling. */ int fInternalMultisampleCount = 4; /** * Will the client make sure to only ever be executing one thread that uses the Context and all * derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some * objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance. */ bool fClientWillExternallySynchronizeAllThreads = false; /** * The maximum size of cache textures used for Skia's Glyph cache. */ size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; /** * Below this threshold size in device space distance field fonts won't be used. Distance field * fonts don't support hinting which is more important at smaller sizes. */ float fMinDistanceFieldFontSize = 18; /** * Above this threshold size in device space glyphs are drawn as individual paths. */ #if defined(SK_BUILD_FOR_ANDROID) float fGlyphsAsPathsFontSize = 384; #elif defined(SK_BUILD_FOR_MAC) float fGlyphsAsPathsFontSize = 256; #else float fGlyphsAsPathsFontSize = 324; #endif /** * The maximum size of textures used for Skia's PathAtlas caches. */ int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller /** * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively. */ bool fAllowMultipleAtlasTextures = true; bool fSupportBilerpFromGlyphAtlas = false; /** * Disable caching of glyph uploads at the start of each Recording. These can add additional * overhead and are only necessary if Recordings are replayed or played out of order. * * Deprecated, now only used to set requireOrderedRecordings Caps. */ bool fDisableCachedGlyphUploads = false; static constexpr size_t kDefaultContextBudget = 256 * (1 << 20); /** * What is the budget for GPU resources allocated and held by the Context. */ size_t fGpuBudgetInBytes = kDefaultContextBudget; /** * Whether labels will be set on backend resources. */ #if defined(SK_DEBUG) bool fSetBackendLabels = true; #else bool fSetBackendLabels = false; #endif /** * If Skia is creating a default VMA allocator for the Vulkan backend this value will be used * for the preferredLargeHeapBlockSize. If the value is not set, then Skia will use an * inernally defined default size. * * However, it is highly discouraged to have Skia make a default allocator (and support for * doing so will be removed soon, b/321962001). Instead clients should create their own * allocator to pass into Skia where they can fine tune this value themeselves. */ std::optional fVulkanVMALargeHeapBlockSize; /** * Private options that are only meant for testing within Skia's tools. */ ContextOptionsPriv* fOptionsPriv = nullptr; }; } // namespace skgpu::graphite #endif // skgpu_graphite_ContextOptions