/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkImage.h" #include "include/core/SkPaint.h" #include "include/core/SkPicture.h" #include "include/core/SkPictureRecorder.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/core/SkTileMode.h" #include "include/core/SkTiledImageUtils.h" #include "include/effects/SkGradientShader.h" #include "tools/ToolUtils.h" static void draw(SkCanvas* canvas, int width, int height, SkColor colors[2]) { const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 }; const SkScalar radius = 40; SkPaint paint; paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, 2, SkTileMode::kMirror)); paint.setBlendMode(SkBlendMode::kSrc); canvas->drawPaint(paint); } static sk_sp make_raster_image(int width, int height, SkColor colors[2]) { auto surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(width, height))); draw(surface->getCanvas(), width, height, colors); return surface->makeImageSnapshot(); } static sk_sp make_picture_image(int width, int height, SkColor colors[2]) { SkPictureRecorder recorder; draw(recorder.beginRecording(SkRect::MakeIWH(width, height)), width, height, colors); return SkImages::DeferredFromPicture(recorder.finishRecordingAsPicture(), {width, height}, nullptr, nullptr, SkImages::BitDepth::kU8, SkColorSpace::MakeSRGB()); } typedef sk_sp (*ImageMakerProc)(int width, int height, SkColor colors[2]); static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2], ImageMakerProc proc, bool manuallyTile) { sk_sp image = proc(width, height, colors); if (!image) { return; } SkPaint borderPaint; borderPaint.setStyle(SkPaint::kStroke_Style); SkRect dstRect = SkRect::MakeWH(128.f, 128.f); canvas->save(); canvas->clipRect(dstRect); if (manuallyTile) { SkTiledImageUtils::DrawImage(canvas, image, 0, 0); } else { canvas->drawImage(image, 0, 0); } canvas->restore(); canvas->drawRect(dstRect, borderPaint); dstRect.offset(SkIntToScalar(150), 0); int hw = width / 2; int hh = height / 2; SkRect subset = SkRect::MakeLTRB(hw - 64, hh - 32, hw + 64, hh + 32); if (manuallyTile) { SkTiledImageUtils::DrawImageRect(canvas, image, subset, dstRect, {}, nullptr, SkCanvas::kStrict_SrcRectConstraint); } else { canvas->drawImageRect(image, subset, dstRect, {}, nullptr, SkCanvas::kStrict_SrcRectConstraint); } canvas->drawRect(dstRect, borderPaint); dstRect.offset(SkIntToScalar(150), 0); if (manuallyTile) { SkTiledImageUtils::DrawImageRect(canvas, image, dstRect); } else { canvas->drawImageRect(image, dstRect, {}); } canvas->drawRect(dstRect, borderPaint); } class VeryLargeBitmapGM : public skiagm::GM { ImageMakerProc fProc; const char* fBaseName; bool fManuallyTile; public: VeryLargeBitmapGM(ImageMakerProc proc, const char baseName[], bool manuallyTile) : fProc(proc) , fBaseName(baseName) , fManuallyTile(manuallyTile) {} private: SkString getName() const override { SkString name(fBaseName); if (fManuallyTile) { name.append("_manual"); } return name; } SkISize getISize() override { return {500, 600}; } void onDraw(SkCanvas* canvas) override { int veryBig = 65*1024; // 64K < size int big = 33*1024; // 32K < size < 64K // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. int medium = 5*1024; int small = 150; SkColor colors[2]; canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); colors[0] = SK_ColorRED; colors[1] = SK_ColorGREEN; show_image(canvas, small, small, colors, fProc, fManuallyTile); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorBLUE; colors[1] = SK_ColorMAGENTA; show_image(canvas, big, small, colors, fProc, fManuallyTile); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorMAGENTA; colors[1] = SK_ColorYELLOW; show_image(canvas, medium, medium, colors, fProc, fManuallyTile); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorGREEN; colors[1] = SK_ColorYELLOW; // This used to be big enough that we didn't draw on CPU, but now we do. show_image(canvas, veryBig, small, colors, fProc, fManuallyTile); } }; DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap", /* manuallyTile= */ false); ) DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap", /* manuallyTile= */ true); ) DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image", /* manuallyTile= */ false); ) DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image", /* manuallyTile= */ true); )