/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImageFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSamplingOptions.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/effects/SkImageFilters.h" #include "tools/ToolUtils.h" #include static void make_bm(SkBitmap* bm) { bm->allocN32Pixels(100, 100); bm->eraseColor(SK_ColorBLUE); SkCanvas canvas(*bm); SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorRED); canvas.drawCircle(50, 50, 50, paint); } static void draw_1_bitmap(SkCanvas* canvas, const SkBitmap& bm, bool doClip, int dx, int dy, sk_sp filter) { SkAutoCanvasRestore acr(canvas, true); SkPaint paint; SkRect clipR = SkRect::MakeXYWH(SkIntToScalar(dx), SkIntToScalar(dy), SkIntToScalar(bm.width()), SkIntToScalar(bm.height())); paint.setImageFilter(std::move(filter)); clipR.inset(5, 5); canvas->translate(SkIntToScalar(bm.width() + 20), 0); if (doClip) { canvas->save(); canvas->clipRect(clipR); } canvas->drawImage(bm.asImage(), SkIntToScalar(dx), SkIntToScalar(dy), SkSamplingOptions(), &paint); if (doClip) { canvas->restore(); } } /** * Compare output of drawSprite and drawBitmap (esp. clipping and imagefilters) */ class SpriteBitmapGM : public skiagm::GM { public: SpriteBitmapGM() {} protected: SkString getName() const override { return SkString("spritebitmap"); } SkISize getISize() override { return SkISize::Make(640, 480); } void onDraw(SkCanvas* canvas) override { SkBitmap bm; make_bm(&bm); int dx = 10; int dy = 10; SkScalar sigma = 8; sk_sp filter(SkImageFilters::Blur(sigma, sigma, nullptr)); draw_1_bitmap(canvas, bm, false, dx, dy, nullptr); dy += bm.height() + 20; draw_1_bitmap(canvas, bm, false, dx, dy, filter); dy += bm.height() + 20; draw_1_bitmap(canvas, bm, true, dx, dy, nullptr); dy += bm.height() + 20; draw_1_bitmap(canvas, bm, true, dx, dy, filter); } private: using INHERITED = GM; }; DEF_GM( return new SpriteBitmapGM; ) // b/41322892 : The CPU backend tries to detect when an image draw is landing perfectly on pixel // centers, so it can use a faster sprite-blitting path. That code just assumes that ANY translation // can be pixel-snapped. Image-shaders used to behave like this, but were fixed long-ago. // The correct result here is for ALL rectangles to be averaged to grey, rather than a pixel-snapped // black and white checkerboard. // // This GM now tests that linear filtering is preserved for subpixel translation, across several // different possible methods of drawing. DEF_SIMPLE_GM_BG(drawimagerect_filter, canvas, 180, 60, SK_ColorWHITE) { auto image = ToolUtils::create_checkerboard_image(50, 50, SK_ColorWHITE, SK_ColorBLACK, 1); SkSamplingOptions sampling{SkFilterMode::kLinear}; canvas->translate(5, 5); canvas->drawImage(image, 0.5f, 0.5f, sampling); canvas->translate(60, 0); canvas->drawImageRect(image, {0.5f, 0.5f, 50.5f, 50.5f}, sampling); auto shader = image->makeShader(sampling); canvas->translate(60, 0); SkPaint paint; SkMatrix offset = SkMatrix::Translate(0.5f, 0.5f); paint.setShader(image->makeShader(sampling, &offset)); canvas->drawRect({0.0f, 0.0f, 50.0f, 50.0f}, paint); }