/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkFont.h" #include "include/core/SkFontTypes.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPoint.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "tools/ToolUtils.h" #include namespace skiagm { static void makebm(SkBitmap* bm, int w, int h) { bm->allocN32Pixels(w, h); bm->eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(*bm); SkScalar s = SkIntToScalar(std::min(w, h)); const SkPoint kPts0[] = { { 0, 0 }, { s, s } }; const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } }; const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 }; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, std::size(kColors0), SkTileMode::kClamp)); canvas.drawPaint(paint); paint.setShader(SkGradientShader::MakeLinear(kPts1, kColors1, kPos, std::size(kColors1), SkTileMode::kClamp)); canvas.drawPaint(paint); } /////////////////////////////////////////////////////////////////////////////// struct LabeledMatrix { SkMatrix fMatrix; const char* fLabel; }; constexpr int kPointSize = 300; class ShaderPathGM : public GM { public: ShaderPathGM() { this->setBGColor(0xFFDDDDDD); } protected: SkString getName() const override { return SkString("shaderpath"); } SkISize getISize() override { return SkISize::Make(820, 930); } void onOnceBeforeDraw() override { makebm(&fBmp, kPointSize / 4, kPointSize / 4); } void onDraw(SkCanvas* canvas) override { SkPaint bmpPaint; bmpPaint.setAntiAlias(true); bmpPaint.setAlphaf(0.5f); SkSamplingOptions sampling(SkFilterMode::kLinear); canvas->drawImage(fBmp.asImage(), 5.f, 5.f, sampling, &bmpPaint); SkPaint outlinePaint; outlinePaint.setStyle(SkPaint::kStroke_Style); outlinePaint.setStrokeWidth(0.f); canvas->translate(15.f, 15.f); canvas->scale(2.f, 2.f); constexpr SkTileMode kTileModes[] = { SkTileMode::kRepeat, SkTileMode::kMirror, }; // position the baseline of the first path canvas->translate(0.f, 2.25); SkPath path; path.moveTo(0, 40).cubicTo(10, 70, 20, 10, 30, 40); canvas->save(); int i = 0; for (size_t tm0 = 0; tm0 < std::size(kTileModes); ++tm0) { for (size_t tm1 = 0; tm1 < std::size(kTileModes); ++tm1) { SkMatrix localM; localM.setTranslate(5.f, 5.f); localM.postRotate(20); localM.postScale(1.15f, .85f); SkPaint fillPaint; fillPaint.setAntiAlias(true); fillPaint.setShader(fBmp.makeShader(kTileModes[tm0], kTileModes[tm1], sampling, localM)); canvas->drawPath(path, fillPaint); canvas->drawPath(path, outlinePaint); canvas->translate(50.f, 0.f); ++i; if (!(i % 2)) { canvas->restore(); canvas->translate(0, 22.5f); canvas->save(); } } } canvas->restore(); } private: SkBitmap fBmp; using INHERITED = GM; }; /////////////////////////////////////////////////////////////////////////////// DEF_GM( return new ShaderPathGM; ) } // namespace skiagm