/* * Copyright 2024 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" DEF_SIMPLE_GM(luminosity_overflow, canvas, 256, 256) { // As reported in b/359049360: // The luminosity blend mode includes a division that can behave badly (black results) when // drawing low-alpha content over bright backgrounds. This GM reproduced the effect on several // GPUs. Proper rendering should be various near-white colors, with no black boxes. constexpr int kRGBs[] = {243, 247, 251, 255}; canvas->save(); for (int r : kRGBs) { for (int g : kRGBs) { for (int b : kRGBs) { SkPaint p; p.setColor(SkColorSetARGB(255, r, g, b)); canvas->drawRect(SkRect::MakeWH(4, 256), p); canvas->translate(4, 0); } } } canvas->restore(); for (int a = 1; a <= 16; ++a) { SkPaint p; p.setColor(SkColorSetARGB(a, 255, 255, 255)); p.setBlendMode(SkBlendMode::kLuminosity); canvas->drawRect(SkRect::MakeWH(256, 16), p); canvas->translate(0, 16); } }