/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkFont.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPicture.h" #include "include/core/SkPictureRecorder.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/private/base/SkAssert.h" #include "tools/ToolUtils.h" #include "tools/fonts/FontToolUtils.h" #include #include namespace { struct GradData { int fCount; const SkColor* fColors; const SkColor4f* fColors4f; const SkScalar* fPos; }; constexpr SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK }; constexpr SkColor4f gColors4f[] ={ { 1.0f, 0.0f, 0.0f, 1.0f }, // Red { 0.0f, 1.0f, 0.0f, 1.0f }, // Green { 0.0f, 0.0f, 1.0f, 1.0f }, // Blue { 1.0f, 1.0f, 1.0f, 1.0f }, // White { 0.0f, 0.0f, 0.0f, 1.0f } // Black }; constexpr SkScalar gPos0[] = { 0, SK_Scalar1 }; constexpr SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; constexpr SkScalar gPos2[] = { 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 }; constexpr SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f}; constexpr SkColor gColorClamp[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE }; constexpr SkColor4f gColor4fClamp[] ={ { 1.0f, 0.0f, 0.0f, 1.0f }, // Red { 0.0f, 1.0f, 0.0f, 1.0f }, // Green { 0.0f, 1.0f, 0.0f, 1.0f }, // Green { 0.0f, 0.0f, 1.0f, 1.0f } // Blue }; constexpr GradData gGradData[] = { { 2, gColors, gColors4f, nullptr }, { 2, gColors, gColors4f, gPos0 }, { 2, gColors, gColors4f, gPos1 }, { 5, gColors, gColors4f, nullptr }, { 5, gColors, gColors4f, gPos2 }, { 4, gColorClamp, gColor4fClamp, gPosClamp } }; static sk_sp MakeLinear(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp MakeLinear4f(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { auto srgb = SkColorSpace::MakeSRGB(); return SkGradientShader::MakeLinear(pts, data.fColors4f, srgb, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp MakeRadial(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp MakeRadial4f(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); auto srgb = SkColorSpace::MakeSRGB(); return SkGradientShader::MakeRadial(center, center.fX, data.fColors4f, srgb, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp MakeSweep(const SkPoint pts[2], const GradData& data, SkTileMode, const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount, 0, &localMatrix); } static sk_sp MakeSweep4f(const SkPoint pts[2], const GradData& data, SkTileMode, const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); auto srgb = SkColorSpace::MakeSRGB(); return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors4f, srgb, data.fPos, data.fCount, 0, &localMatrix); } static sk_sp Make2Radial(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp Make2Radial4f(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3) / 5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1) / 4)); auto srgb = SkColorSpace::MakeSRGB(); return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, data.fColors4f, srgb, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp Make2Conical(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static sk_sp Make2Conical4f(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); auto srgb = SkColorSpace::MakeSRGB(); return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors4f, srgb, data.fPos, data.fCount, tm, 0, &localMatrix); } typedef sk_sp (*GradMaker)(const SkPoint pts[2], const GradData& data, SkTileMode tm, const SkMatrix& localMatrix); constexpr GradMaker gGradMakers[] = { MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical }; constexpr GradMaker gGradMakers4f[] ={ MakeLinear4f, MakeRadial4f, MakeSweep4f, Make2Radial4f, Make2Conical4f }; /////////////////////////////////////////////////////////////////////////////// class GradientsGM : public skiagm::GM { public: GradientsGM(bool dither) : fDither(dither) {} protected: const bool fDither; void onDraw(SkCanvas* canvas) override { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkTileMode tm = SkTileMode::kClamp; SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < std::size(gGradData); i++) { canvas->save(); for (size_t j = 0; j < std::size(gGradMakers); j++) { SkMatrix scale = SkMatrix::I(); if (i == 5) { // if the clamp case scale.setScale(0.5f, 0.5f); scale.postTranslate(25.f, 25.f); } paint.setShader(gGradMakers[j](pts, gGradData[i], tm, scale)); canvas->drawRect(r, paint); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } private: void onOnceBeforeDraw() override { this->setBGColor(0xFFDDDDDD); } SkString getName() const override { return SkString(fDither ? "gradients" : "gradients_nodither"); } SkISize getISize() override { return {840, 815}; } }; DEF_GM( return new GradientsGM(true); ) DEF_GM( return new GradientsGM(false); ) // Like the original gradients GM, but using the SkColor4f shader factories. Should be identical. class Gradients4fGM : public skiagm::GM { public: Gradients4fGM(bool dither) : fDither(dither) {} private: void onOnceBeforeDraw() override { this->setBGColor(0xFFDDDDDD); } SkString getName() const override { return SkString(fDither ? "gradients4f" : "gradients4f_nodither"); } SkISize getISize() override { return {840, 815}; } void onDraw(SkCanvas* canvas) override { SkPoint pts[2] ={ { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkTileMode tm = SkTileMode::kClamp; SkRect r ={ 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < std::size(gGradData); i++) { canvas->save(); for (size_t j = 0; j < std::size(gGradMakers4f); j++) { SkMatrix scale = SkMatrix::I(); if (i == 5) { // if the clamp case scale.setScale(0.5f, 0.5f); scale.postTranslate(25.f, 25.f); } paint.setShader(gGradMakers4f[j](pts, gGradData[i], tm, scale)); canvas->drawRect(r, paint); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } bool fDither; }; DEF_GM(return new Gradients4fGM(true); ) DEF_GM(return new Gradients4fGM(false); ) // Based on the original gradient slide, but with perspective applied to the // gradient shaders' local matrices class GradientsLocalPerspectiveGM : public skiagm::GM { public: GradientsLocalPerspectiveGM(bool dither) : fDither(dither) { this->setBGColor(0xFFDDDDDD); } private: SkString getName() const override { return SkString(fDither ? "gradients_local_perspective" : "gradients_local_perspective_nodither"); } SkISize getISize() override { return {840, 815}; } void onDraw(SkCanvas* canvas) override { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkTileMode tm = SkTileMode::kClamp; SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < std::size(gGradData); i++) { canvas->save(); for (size_t j = 0; j < std::size(gGradMakers); j++) { // apply an increasing y perspective as we move to the right SkMatrix perspective; perspective.setIdentity(); perspective.setPerspY(SkIntToScalar(i+1) / 500); perspective.setSkewX(SkIntToScalar(i+1) / 10); paint.setShader(gGradMakers[j](pts, gGradData[i], tm, perspective)); canvas->drawRect(r, paint); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } bool fDither; }; DEF_GM( return new GradientsLocalPerspectiveGM(true); ) DEF_GM( return new GradientsLocalPerspectiveGM(false); ) // Based on the original gradient slide, but with perspective applied to // the view matrix class GradientsViewPerspectiveGM : public GradientsGM { public: GradientsViewPerspectiveGM(bool dither) : INHERITED(dither) { } private: SkString getName() const override { return SkString(fDither ? "gradients_view_perspective" : "gradients_view_perspective_nodither"); } SkISize getISize() override { return {840, 500}; } void onDraw(SkCanvas* canvas) override { SkMatrix perspective; perspective.setIdentity(); perspective.setPerspY(0.001f); perspective.setSkewX(SkIntToScalar(8) / 25); canvas->concat(perspective); this->INHERITED::onDraw(canvas); } private: using INHERITED = GradientsGM; }; DEF_GM( return new GradientsViewPerspectiveGM(true); ) DEF_GM( return new GradientsViewPerspectiveGM(false); ) /* Inspired by this javascript, where we need to detect that we are not solving a quadratic equation, but must instead solve a linear (since our X^2 coefficient is 0) ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); g.addColorStop(0, '#f00'); g.addColorStop(0.01, '#0f0'); g.addColorStop(0.99, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); */ class GradientsDegenrate2PointGM : public skiagm::GM { public: GradientsDegenrate2PointGM(bool dither) : fDither(dither) {} private: SkString getName() const override { return SkString(fDither ? "gradients_degenerate_2pt" : "gradients_degenerate_2pt_nodither"); } SkISize getISize() override { return {320, 320}; } void onDraw(SkCanvas* canvas) override { canvas->drawColor(SK_ColorBLUE); SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 }; SkPoint c0; c0.iset(-80, 25); SkScalar r0 = SkIntToScalar(70); SkPoint c1; c1.iset(0, 25); SkScalar r1 = SkIntToScalar(150); SkPaint paint; paint.setShader(SkGradientShader::MakeTwoPointConical(c0, r0, c1, r1, colors, pos, std::size(pos), SkTileMode::kClamp)); paint.setDither(fDither); canvas->drawPaint(paint); } bool fDither; }; DEF_GM( return new GradientsDegenrate2PointGM(true); ) DEF_GM( return new GradientsDegenrate2PointGM(false); ) /* bug.skia.org/517 */ // should draw only green DEF_SIMPLE_GM(small_color_stop, canvas, 100, 150) { SkColor colors[] = { SK_ColorGREEN, SK_ColorRED, SK_ColorYELLOW }; SkScalar pos[] = { 0, 0.003f, SK_Scalar1 }; // 0.004f makes this work SkPoint c0 = { 200, 25 }; SkScalar r0 = 20; SkPoint c1 = { 200, 25 }; SkScalar r1 = 10; SkPaint paint; paint.setColor(SK_ColorYELLOW); canvas->drawRect(SkRect::MakeWH(100, 150), paint); paint.setShader(SkGradientShader::MakeTwoPointConical(c0, r0, c1, r1, colors, pos, std::size(pos), SkTileMode::kClamp)); canvas->drawRect(SkRect::MakeWH(100, 150), paint); } /// Tests correctness of *optimized* codepaths in gradients. class ClampedGradientsGM : public skiagm::GM { public: ClampedGradientsGM(bool dither) : fDither(dither) {} private: SkString getName() const override { return SkString(fDither ? "clamped_gradients" : "clamped_gradients_nodither"); } SkISize getISize() override { return {640, 510}; } void onDraw(SkCanvas* canvas) override { canvas->drawColor(0xFFDDDDDD); SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) }; SkPaint paint; paint.setDither(fDither); paint.setAntiAlias(true); SkPoint center; center.iset(0, 300); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); paint.setShader(SkGradientShader::MakeRadial( SkPoint(center), SkIntToScalar(200), gColors, nullptr, 5, SkTileMode::kClamp)); canvas->drawRect(r, paint); } bool fDither; }; DEF_GM( return new ClampedGradientsGM(true); ) DEF_GM( return new ClampedGradientsGM(false); ) /// Checks quality of large radial gradients, which may display /// some banding. class RadialGradientGM : public skiagm::GM { SkString getName() const override { return SkString("radial_gradient"); } SkISize getISize() override { return {1280, 1280}; } void onDraw(SkCanvas* canvas) override { const SkISize dim = this->getISize(); canvas->drawColor(0xFF000000); SkPaint paint; paint.setDither(true); SkPoint center; center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2); SkScalar radius = SkIntToScalar(dim.width())/2; const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; const SkScalar pos[] = { 0.0f, 0.35f, 1.0f }; paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, pos, std::size(pos), SkTileMode::kClamp)); SkRect r = { 0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height()) }; canvas->drawRect(r, paint); } }; DEF_GM( return new RadialGradientGM; ) class RadialGradient2GM : public skiagm::GM { public: RadialGradient2GM(bool dither) : fDither(dither) {} private: SkString getName() const override { return SkString(fDither ? "radial_gradient2" : "radial_gradient2_nodither"); } SkISize getISize() override { return {800, 400}; } // Reproduces the example given in bug 7671058. void onDraw(SkCanvas* canvas) override { SkPaint paint1, paint2, paint3; paint1.setStyle(SkPaint::kFill_Style); paint2.setStyle(SkPaint::kFill_Style); paint3.setStyle(SkPaint::kFill_Style); const SkColor sweep_colors[] = { 0xFFFF0000, 0xFFFFFF00, 0xFF00FF00, 0xFF00FFFF, 0xFF0000FF, 0xFFFF00FF, 0xFFFF0000 }; const SkColor colors1[] = { 0xFFFFFFFF, 0x00000000 }; const SkColor colors2[] = { 0xFF000000, 0x00000000 }; const SkScalar cx = 200, cy = 200, radius = 150; SkPoint center; center.set(cx, cy); // We can either interpolate endpoints and premultiply each point (default, more precision), // or premultiply the endpoints first, avoiding the need to premultiply each point (cheap). const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag }; for (size_t i = 0; i < std::size(flags); i++) { paint1.setShader(SkGradientShader::MakeSweep(cx, cy, sweep_colors, nullptr, std::size(sweep_colors), flags[i], nullptr)); paint2.setShader(SkGradientShader::MakeRadial(center, radius, colors1, nullptr, std::size(colors1), SkTileMode::kClamp, flags[i], nullptr)); paint3.setShader(SkGradientShader::MakeRadial(center, radius, colors2, nullptr, std::size(colors2), SkTileMode::kClamp, flags[i], nullptr)); paint1.setDither(fDither); paint2.setDither(fDither); paint3.setDither(fDither); canvas->drawCircle(cx, cy, radius, paint1); canvas->drawCircle(cx, cy, radius, paint3); canvas->drawCircle(cx, cy, radius, paint2); canvas->translate(400, 0); } } private: bool fDither; using INHERITED = GM; }; DEF_GM( return new RadialGradient2GM(true); ) DEF_GM( return new RadialGradient2GM(false); ) // Shallow radial (shows banding on raster) class RadialGradient3GM : public skiagm::GM { public: RadialGradient3GM(bool dither) : fDither(dither) { } private: SkString getName() const override { return SkString(fDither ? "radial_gradient3" : "radial_gradient3_nodither"); } SkISize getISize() override { return {500, 500}; } bool runAsBench() const override { return true; } void onOnceBeforeDraw() override { const SkPoint center = { 0, 0 }; const SkScalar kRadius = 3000; const SkColor kColors[] = { 0xFFFFFFFF, 0xFF000000 }; fShader = SkGradientShader::MakeRadial(center, kRadius, kColors, nullptr, 2, SkTileMode::kClamp); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setShader(fShader); paint.setDither(fDither); canvas->drawRect(SkRect::MakeWH(500, 500), paint); } private: sk_sp fShader; bool fDither; using INHERITED = GM; }; DEF_GM( return new RadialGradient3GM(true); ) DEF_GM( return new RadialGradient3GM(false); ) class RadialGradient4GM : public skiagm::GM { public: RadialGradient4GM(bool dither) : fDither(dither) { } private: SkString getName() const override { return SkString(fDither ? "radial_gradient4" : "radial_gradient4_nodither"); } SkISize getISize() override { return {500, 500}; } void onOnceBeforeDraw() override { const SkPoint center = { 250, 250 }; const SkScalar kRadius = 250; const SkColor colors[] = { SK_ColorRED, SK_ColorRED, SK_ColorWHITE, SK_ColorWHITE, SK_ColorRED }; const SkScalar pos[] = { 0, .4f, .4f, .8f, .8f, 1 }; fShader = SkGradientShader::MakeRadial(center, kRadius, colors, pos, std::size(gColors), SkTileMode::kClamp); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); paint.setShader(fShader); canvas->drawRect(SkRect::MakeWH(500, 500), paint); } private: sk_sp fShader; bool fDither; using INHERITED = GM; }; DEF_GM( return new RadialGradient4GM(true); ) DEF_GM( return new RadialGradient4GM(false); ) class LinearGradientGM : public skiagm::GM { public: LinearGradientGM(bool dither) : fDither(dither) { } private: SkString getName() const override { return SkString(fDither ? "linear_gradient" : "linear_gradient_nodither"); } const SkScalar kWidthBump = 30.f; const SkScalar kHeight = 5.f; const SkScalar kMinWidth = 540.f; SkISize getISize() override { return {500, 500}; } void onOnceBeforeDraw() override { SkPoint pts[2] = { {0, 0}, {0, 0} }; const SkColor colors[] = { SK_ColorWHITE, SK_ColorWHITE, 0xFF008200, 0xFF008200, SK_ColorWHITE, SK_ColorWHITE }; const SkScalar unitPos[] = { 0, 50, 70, 500, 540 }; SkScalar pos[6]; pos[5] = 1; for (int index = 0; index < (int) std::size(fShader); ++index) { pts[1].fX = 500.f + index * kWidthBump; for (int inner = 0; inner < (int) std::size(unitPos); ++inner) { pos[inner] = unitPos[inner] / (kMinWidth + index * kWidthBump); } fShader[index] = SkGradientShader::MakeLinear(pts, colors, pos, std::size(gColors), SkTileMode::kClamp); } } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); for (int index = 0; index < (int) std::size(fShader); ++index) { paint.setShader(fShader[index]); canvas->drawRect(SkRect::MakeLTRB(0, index * kHeight, kMinWidth + index * kWidthBump, (index + 1) * kHeight), paint); } } private: sk_sp fShader[100]; bool fDither; using INHERITED = GM; }; DEF_GM( return new LinearGradientGM(true); ) DEF_GM( return new LinearGradientGM(false); ) class LinearGradientTinyGM : public skiagm::GM { inline static constexpr uint32_t kFlags = 0; SkString getName() const override { return SkString("linear_gradient_tiny"); } SkISize getISize() override { return {600, 500}; } void onDraw(SkCanvas* canvas) override { const SkScalar kRectSize = 100; const unsigned kStopCount = 3; const SkColor colors[kStopCount] = { SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN }; const struct { SkPoint pts[2]; SkScalar pos[kStopCount]; } configs[] = { { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.999999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.000000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.999999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.000000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0.00001f, 0) }, { 0, 0.5f, 1 }}, { { SkPoint::Make(9.99999f, 0), SkPoint::Make(10, 0) }, { 0, 0.5f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 0.00001f) }, { 0, 0.5f, 1 }}, { { SkPoint::Make(0, 9.99999f), SkPoint::Make(0, 10) }, { 0, 0.5f, 1 }}, }; SkPaint paint; for (unsigned i = 0; i < std::size(configs); ++i) { SkAutoCanvasRestore acr(canvas, true); paint.setShader(SkGradientShader::MakeLinear(configs[i].pts, colors, configs[i].pos, kStopCount, SkTileMode::kClamp, kFlags, nullptr)); canvas->translate(kRectSize * ((i % 4) * 1.5f + 0.25f), kRectSize * ((i / 4) * 1.5f + 0.25f)); canvas->drawRect(SkRect::MakeWH(kRectSize, kRectSize), paint); } } }; DEF_GM( return new LinearGradientTinyGM; ) } // namespace /////////////////////////////////////////////////////////////////////////////////////////////////// struct GradRun { SkColor fColors[4]; SkScalar fPos[4]; int fCount; }; #define SIZE 121 static sk_sp make_linear(const GradRun& run, SkTileMode mode) { const SkPoint pts[] { { 30, 30 }, { SIZE - 30, SIZE - 30 } }; return SkGradientShader::MakeLinear(pts, run.fColors, run.fPos, run.fCount, mode); } static sk_sp make_radial(const GradRun& run, SkTileMode mode) { const SkScalar half = SIZE * 0.5f; return SkGradientShader::MakeRadial({half,half}, half - 10, run.fColors, run.fPos, run.fCount, mode); } static sk_sp make_conical(const GradRun& run, SkTileMode mode) { const SkScalar half = SIZE * 0.5f; const SkPoint center { half, half }; return SkGradientShader::MakeTwoPointConical(center, 20, center, half - 10, run.fColors, run.fPos, run.fCount, mode); } static sk_sp make_sweep(const GradRun& run, SkTileMode) { const SkScalar half = SIZE * 0.5f; return SkGradientShader::MakeSweep(half, half, run.fColors, run.fPos, run.fCount); } /* * Exercise duplicate color-stops, at the ends, and in the middle * * At the time of this writing, only Linear correctly deals with duplicates at the ends, * and then only correctly on CPU backend. */ DEF_SIMPLE_GM(gradients_dup_color_stops, canvas, 704, 564) { const SkColor preColor = 0xFFFF0000; // clamp color before start const SkColor postColor = 0xFF0000FF; // clamp color after end const SkColor color0 = 0xFF000000; const SkColor color1 = 0xFF00FF00; const SkColor badColor = 0xFF3388BB; // should never be seen, fills out fixed-size array const GradRun runs[] = { { { color0, color1, badColor, badColor }, { 0, 1, -1, -1 }, 2, }, { { preColor, color0, color1, badColor }, { 0, 0, 1, -1 }, 3, }, { { color0, color1, postColor, badColor }, { 0, 1, 1, -1 }, 3, }, { { preColor, color0, color1, postColor }, { 0, 0, 1, 1 }, 4, }, { { color0, color0, color1, color1 }, { 0, 0.5f, 0.5f, 1 }, 4, }, }; sk_sp (*factories[])(const GradRun&, SkTileMode) { make_linear, make_radial, make_conical, make_sweep }; const SkRect rect = SkRect::MakeWH(SIZE, SIZE); const SkScalar dx = SIZE + 20; const SkScalar dy = SIZE + 20; const SkTileMode mode = SkTileMode::kClamp; SkPaint paint; canvas->translate(10, 10 - dy); for (auto factory : factories) { canvas->translate(0, dy); SkAutoCanvasRestore acr(canvas, true); for (const auto& run : runs) { paint.setShader(factory(run, mode)); canvas->drawRect(rect, paint); canvas->translate(dx, 0); } } } static void draw_many_stops(SkCanvas* canvas) { const unsigned kStopCount = 200; const SkPoint pts[] = { {50, 50}, {450, 450}}; SkColor colors[kStopCount]; for (unsigned i = 0; i < kStopCount; i++) { switch (i % 5) { case 0: colors[i] = SK_ColorRED; break; case 1: colors[i] = SK_ColorGREEN; break; case 2: colors[i] = SK_ColorGREEN; break; case 3: colors[i] = SK_ColorBLUE; break; case 4: colors[i] = SK_ColorRED; break; } } SkPaint p; p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors), SkTileMode::kClamp)); canvas->drawRect(SkRect::MakeXYWH(0, 0, 500, 500), p); } DEF_SIMPLE_GM(gradient_many_stops, canvas, 500, 500) { draw_many_stops(canvas); } static void draw_many_hard_stops(SkCanvas* canvas) { const unsigned kStopCount = 300; const SkPoint pts[] = {{50, 50}, {450, 450}}; SkColor colors[kStopCount]; SkScalar pos[kStopCount]; for (unsigned i = 0; i < kStopCount; i++) { switch (i % 6) { case 0: colors[i] = SK_ColorRED; break; case 1: colors[i] = SK_ColorGREEN; break; case 2: colors[i] = SK_ColorGREEN; break; case 3: colors[i] = SK_ColorBLUE; break; case 4: colors[i] = SK_ColorBLUE; break; case 5: colors[i] = SK_ColorRED; break; } pos[i] = (2.0f * (i / 2)) / kStopCount; } SkPaint p; p.setShader(SkGradientShader::MakeLinear(pts, colors, pos, std::size(colors), SkTileMode::kClamp)); canvas->drawRect(SkRect::MakeXYWH(0, 0, 500, 500), p); } DEF_SIMPLE_GM(gradient_many_hard_stops, canvas, 500, 500) { draw_many_hard_stops(canvas); } static void draw_circle_shader(SkCanvas* canvas, SkScalar cx, SkScalar cy, SkScalar r, sk_sp (*shaderFunc)()) { SkPaint p; p.setAntiAlias(true); p.setShader(shaderFunc()); canvas->drawCircle(cx, cy, r, p); p.setShader(nullptr); p.setColor(SK_ColorGRAY); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(2); canvas->drawCircle(cx, cy, r, p); } DEF_SIMPLE_GM(fancy_gradients, canvas, 800, 300) { draw_circle_shader(canvas, 150, 150, 100, []() -> sk_sp { // Checkerboard using two linear gradients + picture shader. SkScalar kTileSize = 80 / sqrtf(2); SkColor colors1[] = { 0xff000000, 0xff000000, 0xffffffff, 0xffffffff, 0xff000000, 0xff000000 }; SkColor colors2[] = { 0xff000000, 0xff000000, 0x00000000, 0x00000000, 0xff000000, 0xff000000 }; SkScalar pos[] = { 0, .25f, .25f, .75f, .75f, 1 }; static_assert(std::size(colors1) == std::size(pos), "color/pos size mismatch"); static_assert(std::size(colors2) == std::size(pos), "color/pos size mismatch"); SkPictureRecorder recorder; recorder.beginRecording(SkRect::MakeWH(kTileSize, kTileSize)); SkPaint p; SkPoint pts1[] = { { 0, 0 }, { kTileSize, kTileSize }}; p.setShader(SkGradientShader::MakeLinear(pts1, colors1, pos, std::size(colors1), SkTileMode::kClamp, 0, nullptr)); recorder.getRecordingCanvas()->drawPaint(p); SkPoint pts2[] = { { 0, kTileSize }, { kTileSize, 0 }}; p.setShader(SkGradientShader::MakeLinear(pts2, colors2, pos, std::size(colors2), SkTileMode::kClamp, 0, nullptr)); recorder.getRecordingCanvas()->drawPaint(p); SkMatrix m = SkMatrix::I(); m.preRotate(45); return recorder.finishRecordingAsPicture()->makeShader( SkTileMode::kRepeat, SkTileMode::kRepeat, SkFilterMode::kNearest, &m, nullptr); }); draw_circle_shader(canvas, 400, 150, 100, []() -> sk_sp { // Checkerboard using a sweep gradient + picture shader. SkScalar kTileSize = 80; SkColor colors[] = { 0xff000000, 0xff000000, 0xffffffff, 0xffffffff, 0xff000000, 0xff000000, 0xffffffff, 0xffffffff }; SkScalar pos[] = { 0, .25f, .25f, .5f, .5f, .75f, .75f, 1 }; static_assert(std::size(colors) == std::size(pos), "color/pos size mismatch"); SkPaint p; p.setShader(SkGradientShader::MakeSweep(kTileSize / 2, kTileSize / 2, colors, pos, std::size(colors), 0, nullptr)); SkPictureRecorder recorder; recorder.beginRecording(SkRect::MakeWH(kTileSize, kTileSize))->drawPaint(p); return recorder.finishRecordingAsPicture()->makeShader( SkTileMode::kRepeat, SkTileMode::kRepeat, SkFilterMode::kNearest); }); draw_circle_shader(canvas, 650, 150, 100, []() -> sk_sp { // Dartboard using sweep + radial. const SkColor a = 0xffffffff; const SkColor b = 0xff000000; SkColor colors[] = { a, a, b, b, a, a, b, b, a, a, b, b, a, a, b, b}; SkScalar pos[] = { 0, .125f, .125f, .25f, .25f, .375f, .375f, .5f, .5f, .625f, .625f, .75f, .75f, .875f, .875f, 1}; static_assert(std::size(colors) == std::size(pos), "color/pos size mismatch"); SkPoint center = { 650, 150 }; sk_sp sweep1 = SkGradientShader::MakeSweep(center.x(), center.y(), colors, pos, std::size(colors), 0, nullptr); SkMatrix m = SkMatrix::I(); m.preRotate(22.5f, center.x(), center.y()); sk_sp sweep2 = SkGradientShader::MakeSweep(center.x(), center.y(), colors, pos, std::size(colors), 0, &m); sk_sp sweep(SkShaders::Blend(SkBlendMode::kExclusion, sweep1, sweep2)); SkScalar radialPos[] = { 0, .02f, .02f, .04f, .04f, .08f, .08f, .16f, .16f, .31f, .31f, .62f, .62f, 1, 1, 1 }; static_assert(std::size(colors) == std::size(radialPos), "color/pos size mismatch"); return SkShaders::Blend(SkBlendMode::kExclusion, sweep, SkGradientShader::MakeRadial(center, 100, colors, radialPos, std::size(radialPos), SkTileMode::kClamp)); }); } DEF_SIMPLE_GM(sweep_tiling, canvas, 690, 512) { static constexpr SkScalar size = 160; static constexpr SkColor colors[] = { SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN }; static constexpr SkScalar pos[] = { 0, .25f, .50f }; static_assert(std::size(colors) == std::size(pos), "size mismatch"); static constexpr SkTileMode modes[] = { SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror }; static const struct { SkScalar start, end; } angles[] = { { -330, -270 }, { 30, 90 }, { 390, 450 }, { -30, 800 }, }; SkPaint p; const SkRect r = SkRect::MakeWH(size, size); for (auto mode : modes) { { SkAutoCanvasRestore acr(canvas, true); for (auto angle : angles) { p.setShader(SkGradientShader::MakeSweep(size / 2, size / 2, colors, pos, std::size(colors), mode, angle.start, angle.end, 0, nullptr)); canvas->drawRect(r, p); canvas->translate(size * 1.1f, 0); } } canvas->translate(0, size * 1.1f); } } DEF_SIMPLE_GM(rgbw_sweep_gradient, canvas, 100, 100) { static constexpr SkScalar size = 100; static constexpr SkColor colors[] = {SK_ColorWHITE, SK_ColorWHITE, SK_ColorBLUE, SK_ColorBLUE, SK_ColorRED, SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN}; static constexpr SkScalar pos[] = { 0, .25f, .25f, .50f, .50f, .75, .75, 1 }; static_assert(std::size(colors) == std::size(pos), "size mismatch"); SkPaint p; p.setShader(SkGradientShader::MakeSweep(size / 2, size / 2, colors, pos, std::size(colors))); canvas->drawRect(SkRect::MakeWH(size, size), p); } // Exercises the special-case Ganesh gradient effects. DEF_SIMPLE_GM(gradients_interesting, canvas, 640, 1300) { static const SkColor colors2[] = { SK_ColorRED, SK_ColorBLUE }; static const SkColor colors3[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorBLUE }; static const SkColor colors4[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorYELLOW, SK_ColorBLUE }; static const SkScalar softRight[] = { 0, .999f, 1 }; // Based on Android launcher "clipping" static const SkScalar hardLeft[] = { 0, 0, 1 }; static const SkScalar hardRight[] = { 0, 1, 1 }; static const SkScalar hardCenter[] = { 0, .5f, .5f, 1 }; static const struct { const SkColor* colors; const SkScalar* pos; int count; } configs[] = { { colors2, nullptr, 2 }, // kTwo_ColorType { colors3, nullptr, 3 }, // kThree_ColorType (simple) { colors3, softRight, 3 }, // kThree_ColorType (tricky) { colors3, hardLeft, 3 }, // kHardStopLeftEdged_ColorType { colors3, hardRight, 3 }, // kHardStopRightEdged_ColorType { colors4, hardCenter, 4 }, // kSingleHardStop_ColorType }; static const SkTileMode modes[] = { SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror, }; static constexpr SkScalar size = 200; static const SkPoint pts[] = { { size / 3, size / 3 }, { size * 2 / 3, size * 2 / 3} }; SkPaint p; for (const auto& cfg : configs) { { SkAutoCanvasRestore acr(canvas, true); for (auto mode : modes) { p.setShader(SkGradientShader::MakeLinear(pts, cfg.colors, cfg.pos, cfg.count, mode)); canvas->drawRect(SkRect::MakeWH(size, size), p); canvas->translate(size * 1.1f, 0); } } canvas->translate(0, size * 1.1f); } } // TODO(skia:13774): Still need to test degenerate gradients in strange color spaces DEF_SIMPLE_GM_BG(gradients_color_space, canvas, 265, 255, SK_ColorGRAY) { using CS = SkGradientShader::Interpolation::ColorSpace; struct Config { CS fColorSpace; const char* fLabel; }; static const Config kConfigs[] = { { CS::kSRGB, "sRGB" }, { CS::kSRGBLinear, "Linear" }, { CS::kLab, "Lab" }, { CS::kOKLab, "OKLab" }, { CS::kOKLabGamutMap, "OKLabGamutMap" }, { CS::kLCH, "LCH" }, { CS::kOKLCH, "OKLCH" }, { CS::kOKLCHGamutMap, "OKLCHGamutMap" }, { CS::kHSL, "HSL" }, { CS::kHWB, "HWB" }, }; SkPoint pts[] = {{0, 0}, {200, 0}}; SkColor4f colors[] = {SkColors::kBlue, SkColors::kYellow}; SkPaint labelPaint; SkPaint p; SkGradientShader::Interpolation interpolation; canvas->translate(5, 5); SkFont font = ToolUtils::DefaultPortableFont(); for (const Config& config : kConfigs) { interpolation.fColorSpace = config.fColorSpace; p.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), nullptr, 2, SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect({0, 0, 200, 20}, p); canvas->drawSimpleText(config.fLabel, strlen(config.fLabel), SkTextEncoding::kUTF8, 210, 15, font, labelPaint); canvas->translate(0, 25); } } DEF_SIMPLE_GM_BG(gradients_hue_method, canvas, 285, 155, SK_ColorGRAY) { using HM = SkGradientShader::Interpolation::HueMethod; struct Config { HM fHueMethod; const char* fLabel; }; static const Config kConfigs[] = { { HM::kShorter, "Shorter" }, { HM::kLonger, "Longer" }, { HM::kIncreasing, "Increasing" }, { HM::kDecreasing, "Decreasing" }, }; SkPoint pts[] = {{0, 0}, {200, 0}}; SkColor4f colors[] = {SkColors::kRed, SkColors::kGreen, SkColors::kRed, SkColors::kRed }; SkPaint labelPaint; SkPaint p; SkGradientShader::Interpolation interpolation; interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHSL; canvas->translate(5, 5); SkFont font = ToolUtils::DefaultPortableFont(); for (const Config& config : kConfigs) { interpolation.fHueMethod = config.fHueMethod; p.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), nullptr, 4, SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect({0, 0, 200, 20}, p); canvas->drawSimpleText(config.fLabel, strlen(config.fLabel), SkTextEncoding::kUTF8, 210, 15, font, labelPaint); canvas->translate(0, 25); } // Test a bug (skia:13941) with how gradient shaders handle explicit positions. // If there are no explicit positions at 0 or 1, those are automatically added, with copies of // the first/last color. When using kLonger, this can produce extra gradient that should // actually be solid. This gradient *should* be: // |- solid red -|- red to green, the long way -|- solid green -| interpolation.fHueMethod = HM::kLonger; SkScalar middlePos[] = { 0.3f, 0.7f }; p.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), middlePos, 2, SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect({0, 0, 200, 20}, p); canvas->translate(0, 25); // However... if the user explicitly includes those duplicate color stops in kLonger mode, // we expect the gradient to do a full rotation in those regions: // |- full circle, red to red -|- red to green -|- full circle, green to green -| colors[0] = colors[1] = SkColors::kRed; colors[2] = colors[3] = SkColors::kGreen; SkScalar allPos[] = { 0.0f, 0.3f, 0.7f, 1.0f }; p.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), allPos, 4, SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect({0, 0, 200, 20}, p); canvas->translate(0, 25); } DEF_SIMPLE_GM_BG(gradients_color_space_tilemode, canvas, 360, 105, SK_ColorGRAY) { // Test exotic (CSS) gradient color spaces in conjunction with tile modes. Rather than test // every combination, we pick one color space that has a sufficiently strange interpolated // representation (OKLCH) and just use that. We're mostly interested in making sure that things // like decal mode are implemented at the correct time in the pipeline, relative to hue // conversion, re-premultiplication, etc. SkPoint pts[] = {{20, 0}, {120, 0}}; SkColor4f colors[] = {SkColors::kBlue, SkColors::kYellow}; SkPaint p; SkGradientShader::Interpolation interpolation; interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLCH; canvas->translate(5, 5); for (int tm = 0; tm < kSkTileModeCount; ++tm) { p.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), nullptr, 2, static_cast(tm), interpolation, nullptr)); canvas->drawRect({0, 0, 350, 20}, p); canvas->translate(0, 25); } } DEF_SIMPLE_GM_BG(gradients_color_space_many_stops, canvas, 500, 500, SK_ColorGRAY) { // Test exotic (CSS) gradient color spaces with many stops. Rather than test every combination, // we pick one color space that has a sufficiently strange interpolated representation (OKLCH) // and just use that. We're mostly interested in making sure that the texture fallback on GPU // works correctly. const SkPoint pts[] = { {50, 50}, {450, 465}}; const unsigned kStopCount = 200; SkColor4f colors[kStopCount]; for (unsigned i = 0; i < kStopCount; i++) { switch (i % 5) { case 0: colors[i] = SkColors::kRed; break; case 1: colors[i] = SkColors::kGreen; break; case 2: colors[i] = SkColors::kGreen; break; case 3: colors[i] = SkColors::kBlue; break; case 4: colors[i] = SkColors::kRed; break; } } SkPaint p; SkGradientShader::Interpolation interpolation; interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLCH; p.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), nullptr, std::size(colors), SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect(SkRect::MakeXYWH(0, 0, 500, 500), p); } static void draw_powerless_hue_gradients(SkCanvas* canvas, SkGradientShader::Interpolation::ColorSpace colorSpace) { ToolUtils::draw_checkerboard(canvas); auto nextRow = [=]() { canvas->restore(); canvas->translate(0, 25); canvas->save(); }; auto gradient = [&](std::initializer_list colors, std::initializer_list pos, bool inPremul = false) { using Interpolation = SkGradientShader::Interpolation; SkASSERT(pos.size() == 0 || pos.size() == colors.size()); SkPaint paint; SkPoint pts[] = {{0, 0}, {200, 0}}; Interpolation interpolation; interpolation.fColorSpace = colorSpace; interpolation.fInPremul = static_cast(inPremul); paint.setShader(SkGradientShader::MakeLinear(pts, colors.begin(), SkColorSpace::MakeSRGB(), pos.size() == 0 ? nullptr : pos.begin(), colors.size(), SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect({0, 0, 200, 20}, paint); canvas->translate(205, 0); // next column }; canvas->translate(5, 5); canvas->save(); // For each test case, the first gradient (first column) has an under-specified result due to a // powerless component after conversion to LCH. The second gradient (second column) "hints" the // correct result, by slightly tinting the otherwise powerless color. gradient({SkColors::kWhite, SkColors::kBlue}, {}); gradient({{0.99f, 0.99f, 1.00f, 1.0f}, SkColors::kBlue}, {}); // white, with blue hue nextRow(); gradient({SkColors::kBlack, SkColors::kBlue}, {}); gradient({{0.00f, 0.00f, 0.01f, 1.0f}, SkColors::kBlue}, {}); // black, with blue hue nextRow(); // Transparent cases are done in both premul and unpremul interpolation: gradient({SkColors::kTransparent, SkColors::kBlue}, {}, /*inPremul=*/false); gradient({{0.00f, 0.00f, 0.01f, 0.0f}, SkColors::kBlue}, {}, /*inPremul=*/false); nextRow(); gradient({SkColors::kTransparent, SkColors::kBlue}, {}, /*inPremul=*/true); gradient({{0.00f, 0.00f, 0.01f, 0.0f}, SkColors::kBlue}, {}, /*inPremul=*/true); nextRow(); gradient({{1.00f, 1.00f, 1.00f, 0.0f}, SkColors::kBlue}, {}, /*inPremul=*/false); gradient({{0.99f, 0.99f, 1.00f, 0.0f}, SkColors::kBlue}, {}, /*inPremul=*/false); nextRow(); gradient({{1.00f, 1.00f, 1.00f, 0.0f}, SkColors::kBlue}, {}, /*inPremul=*/true); gradient({{0.99f, 0.99f, 1.00f, 0.0f}, SkColors::kBlue}, {}, /*inPremul=*/true); nextRow(); // Now we test three-stop gradients, where the middle stop needs to be "split" to handle the // different hues on either side. Again, the second column explicitly injects those to produce // a reference result. See: https://github.com/w3c/csswg-drafts/issues/9295 gradient({SkColors::kRed, SkColors::kWhite, SkColors::kBlue}, {}); gradient({SkColors::kRed, {1.00f, 0.99f, 0.99f, 1.0f}, {0.99f, 0.99f, 1.00f, 1.0f}, SkColors::kBlue}, {0.0f, 0.5f, 0.5f, 1.0f}); nextRow(); gradient({SkColors::kRed, SkColors::kBlack, SkColors::kBlue}, {}); gradient({SkColors::kRed, {0.01f, 0.00f, 0.00f, 1.0f}, {0.00f, 0.00f, 0.01f, 1.0f}, SkColors::kBlue}, {0.0f, 0.5f, 0.5f, 1.0f}); nextRow(); gradient({SkColors::kRed, SkColors::kTransparent, SkColors::kBlue}, {}); gradient({SkColors::kRed, {0.01f, 0.00f, 0.00f, 0.0f}, {0.00f, 0.00f, 0.01f, 0.0f}, SkColors::kBlue}, {0.0f, 0.5f, 0.5f, 1.0f}); nextRow(); // Now do a few black-white tests, to ensure that the hue propagation works correctly, even // when there isn't any hue in the adjacent stops. using HueMethod = SkGradientShader::Interpolation::HueMethod; auto blackWhiteGradient = [&](HueMethod hm) { using Interpolation = SkGradientShader::Interpolation; SkPaint paint; SkPoint pts[] = {{0, 0}, {405, 0}}; Interpolation interpolation; interpolation.fColorSpace = colorSpace; interpolation.fHueMethod = hm; const SkColor4f colors[] = {SkColors::kWhite, SkColors::kGray, SkColors::kWhite, SkColors::kDkGray, SkColors::kWhite, SkColors::kBlack}; paint.setShader(SkGradientShader::MakeLinear(pts, colors, SkColorSpace::MakeSRGB(), nullptr, std::size(colors), SkTileMode::kClamp, interpolation, nullptr)); canvas->drawRect({0, 0, 405, 20}, paint); nextRow(); }; blackWhiteGradient(HueMethod::kShorter); blackWhiteGradient(HueMethod::kIncreasing); blackWhiteGradient(HueMethod::kDecreasing); blackWhiteGradient(HueMethod::kLonger); } #define DEF_POWERLESS_HUE_GM(colorSpace) \ DEF_SIMPLE_GM(gradients_powerless_hue_##colorSpace, canvas, 415, 330) { \ draw_powerless_hue_gradients(canvas, \ SkGradientShader::Interpolation::ColorSpace::k##colorSpace); \ } DEF_POWERLESS_HUE_GM(LCH) DEF_POWERLESS_HUE_GM(OKLCH) DEF_POWERLESS_HUE_GM(HSL) DEF_POWERLESS_HUE_GM(HWB)