/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorPriv.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkPaint.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTypes.h" /** * This GM checks that bitmap pixels are unpremultiplied before being exported * to other formats. If unpremultiplication is implemented properly, this * GM should come out completely white. If not, this GM looks like a row of two * greyscale gradients above a row of grey lines. * This tests both the ARGB4444 and ARGB8888 bitmap configurations. */ constexpr int SLIDE_SIZE = 256; static void init_bitmap(SkColorType ct, SkBitmap* bitmap) { bitmap->allocPixels(SkImageInfo::Make(SLIDE_SIZE, SLIDE_SIZE, ct, kPremul_SkAlphaType)); bitmap->eraseColor(SK_ColorWHITE); } static sk_sp make_argb8888_gradient() { SkBitmap bitmap; init_bitmap(kN32_SkColorType, &bitmap); for (int y = 0; y < SLIDE_SIZE; y++) { uint32_t* dst = bitmap.getAddr32(0, y); for (int x = 0; x < SLIDE_SIZE; x++) { dst[x] = SkPackARGB32(y, y, y, y); } } return bitmap.asImage(); } static sk_sp make_argb4444_gradient() { SkBitmap bitmap; init_bitmap(kARGB_4444_SkColorType, &bitmap); // Using draw rather than readPixels to suppress dither SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); SkCanvas{ bitmap }.drawImage(make_argb8888_gradient(), 0, 0, SkSamplingOptions(), &paint); return bitmap.asImage(); } static sk_sp make_argb8888_stripes() { SkBitmap bitmap; init_bitmap(kN32_SkColorType, &bitmap); uint8_t rowColor = 0; for (int y = 0; y < SLIDE_SIZE; y++) { uint32_t* dst = bitmap.getAddr32(0, y); for (int x = 0; x < SLIDE_SIZE; x++) { dst[x] = SkPackARGB32(rowColor, rowColor, rowColor, rowColor); } if (rowColor == 0) { rowColor = 255; } else { rowColor = 0; } } return bitmap.asImage(); } static sk_sp make_argb4444_stripes() { SkBitmap bitmap; init_bitmap(kARGB_4444_SkColorType, &bitmap); // Using draw rather than readPixels to suppress dither SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); SkCanvas{ bitmap }.drawImage(make_argb8888_stripes(), 0, 0, SkSamplingOptions(), &paint); return bitmap.asImage(); } namespace skiagm { class BitmapPremulGM : public GM { public: BitmapPremulGM() { this->setBGColor(SK_ColorWHITE); } protected: SkString getName() const override { return SkString("bitmap_premul"); } SkISize getISize() override { return SkISize::Make(SLIDE_SIZE * 2, SLIDE_SIZE * 2); } void onDraw(SkCanvas* canvas) override { SkScalar slideSize = SkIntToScalar(SLIDE_SIZE); canvas->drawImage(make_argb8888_gradient(), 0, 0); canvas->drawImage(make_argb4444_gradient(), slideSize, 0); canvas->drawImage(make_argb8888_stripes(), 0, slideSize); canvas->drawImage(make_argb4444_stripes(), slideSize, slideSize); } private: using INHERITED = GM; }; DEF_GM( return new BitmapPremulGM; ) } // namespace skiagm static constexpr int kBoxSize = 31; static constexpr int kPadding = 5; static sk_sp make_out_of_gamut_image(SkColorType ct) { SkBitmap bmp; // Odd dimensions so that we hit the different implementation in the SIMD tail handling bmp.allocPixels(SkImageInfo::Make(kBoxSize, kBoxSize, ct, kPremul_SkAlphaType)); for (int y = 0; y < kBoxSize; ++y) { for (int x = 0; x < kBoxSize; ++x) { *bmp.getAddr32(x, y) = (0x40000000 | ((x * 8) << 8) | ((y * 8) << 0)); } } return bmp.asImage(); } DEF_SIMPLE_GM(image_out_of_gamut, canvas, 2 * kBoxSize + 3 * kPadding, kBoxSize + 2 * kPadding) { // This GM draws an image with out-of-gamut colors (RGB > A). Historically, Skia assumed this // was impossible, and contained numerous asserts and optimizations that would break if the // rule were violated. With color spaces and/or SkSL shaders (among other things), it's no // longer reasonable to make this claim. To catch issues with legacy blitters, this draws both // RGBA and BGRA. (This ensures that we always hit the N32 -> N32 case). canvas->clear(SK_ColorGRAY); auto rgba = make_out_of_gamut_image(kRGBA_8888_SkColorType), bgra = make_out_of_gamut_image(kBGRA_8888_SkColorType); canvas->translate(kPadding, kPadding); canvas->drawImage(rgba, 0, 0); canvas->translate(kBoxSize + kPadding, 0); canvas->drawImage(bgra, 0, 0); }