/* * Copyright 2019 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/GrShaderCaps.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLProgramKind.h" #include "src/sksl/SkSLProgramSettings.h" #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h" #include "src/sksl/ir/SkSLProgram.h" #include "fuzz/Fuzz.h" bool FuzzSKSL2SPIRV(const uint8_t *data, size_t size) { SkSL::Compiler compiler; SkSL::ProgramSettings settings; // This tells the compiler where the rt-flip uniform will live should it be required. For // fuzzing purposes we don't care where that is, but the compiler will report an error if we // leave them at their default invalid values, or if the offset overlaps another uniform. settings.fRTFlipOffset = 16384; settings.fRTFlipSet = 0; settings.fRTFlipBinding = 0; std::unique_ptr program = compiler.convertProgram(SkSL::ProgramKind::kFragment, std::string(reinterpret_cast(data), size), settings); std::string output; if (!program || !SkSL::ToSPIRV(*program, SkSL::ShaderCapsFactory::Default(), &output)) { return false; } return true; } #if defined(SK_BUILD_FOR_LIBFUZZER) extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { if (size > 3000) { return 0; } FuzzSKSL2SPIRV(data, size); return 0; } #endif