/* * Copyright 2019 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/GrShaderCaps.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLProgramKind.h" #include "src/sksl/SkSLProgramSettings.h" #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h" #include "src/sksl/ir/SkSLProgram.h" #include "fuzz/Fuzz.h" bool FuzzSKSL2GLSL(const uint8_t *data, size_t size) { SkSL::Compiler compiler; SkSL::ProgramSettings settings; std::unique_ptr program = compiler.convertProgram(SkSL::ProgramKind::kFragment, std::string(reinterpret_cast(data), size), settings); std::string output; if (!program || !SkSL::ToGLSL(*program, SkSL::ShaderCapsFactory::Default(), &output)) { return false; } return true; } #if defined(SK_BUILD_FOR_LIBFUZZER) extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { if (size > 3000) { return 0; } FuzzSKSL2GLSL(data, size); return 0; } #endif