// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(Image_CrossContextTextureFromPixmap, 256, 64, false, 4) { void draw(SkCanvas * canvas) { auto dContext = GrAsDirectContext(canvas->recordingContext()); if (!dContext) { return; } SkPixmap pixmap; if (source.peekPixels(&pixmap)) { sk_sp image = SkImages::CrossContextTextureFromPixmap(dContext, pixmap, false); canvas->drawImage(image, 0, 0); } } } // END FIDDLE