// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" #include #include REG_FIDDLE(Bitmap_allocN32Pixels, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkBitmap bitmap; bitmap.allocN32Pixels(64, 64); bitmap.eraseColor(SK_ColorTRANSPARENT); std::default_random_engine rng; const auto randUint = [&rng](uint32_t min, uint32_t max) -> uint32_t { return std::uniform_int_distribution(min, max)(rng); }; for (int y = 0; y < 256; y += 64) { for (int x = 0; x < 256; x += 64) { SkColor color = randUint(0, UINT_MAX); uint32_t w = randUint(4, 32); uint32_t cx = randUint(0, 64 - w); uint32_t h = randUint(4, 32); uint32_t cy = randUint(0, 64 - h); bitmap.erase(color, SkIRect::MakeXYWH(cx, cy, w, h)); canvas->drawImage(bitmap.asImage(), x, y); } } } } // END FIDDLE