/* * Copyright 2019 Google LLC. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef PRIVATE_JOIN_AND_COMPUTE_PROTOCOL_SERVER_H_ #define PRIVATE_JOIN_AND_COMPUTE_PROTOCOL_SERVER_H_ #include "private_join_and_compute/message_sink.h" #include "private_join_and_compute/private_join_and_compute.pb.h" #include "private_join_and_compute/util/status.inc" namespace private_join_and_compute { // Abstract class representing a server for a cryptographic protocol. // // In all subclasses, the server should expect the first protocol message to be // sent by the client. (If the protocol requires the server to send the first // meaningful message, the first client message can be a dummy.) class ProtocolServer { public: virtual ~ProtocolServer() = default; // All subclasses should check that the client_message is the right type, and, // if so, execute the next round of the server, which may involve sending one // or more messages to the server message sink. virtual Status Handle(const ClientMessage& client_message, MessageSink* server_message_sink) = 0; // All subclasses should return true if the protocol is complete, and false // otherwise. virtual bool protocol_finished() = 0; protected: ProtocolServer() = default; }; } // namespace private_join_and_compute #endif // PRIVATE_JOIN_AND_COMPUTE_PROTOCOL_SERVER_H_