// Copyright 2023 The Pigweed Authors // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. #include "pw_stream/socket_stream.h" #include #include "pw_result/result.h" #include "pw_status/status.h" #include "pw_unit_test/framework.h" namespace pw::stream { namespace { // Helper function to create a ServerSocket and connect to it via loopback. void RunConnectTest(const char* hostname) { ServerSocket server; EXPECT_EQ(server.Listen(), OkStatus()); Result server_stream = Status::Unavailable(); auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; SocketStream client; EXPECT_EQ(client.Connect(hostname, server.port()), OkStatus()); accept_thread.join(); EXPECT_EQ(server_stream.status(), OkStatus()); server_stream.value().Close(); server.Close(); client.Close(); } TEST(SocketStreamTest, ConnectIpv4) { RunConnectTest("127.0.0.1"); } TEST(SocketStreamTest, ConnectIpv6) { RunConnectTest("::1"); } TEST(SocketStreamTest, ConnectSpecificPort) { // We want to test the "listen on a specific port" functionality, // but hard-coding a port number in a test is inherently problematic, as // port numbers are a global resource. // // We use the automatic port assignment initially to get a port assignment, // close that server, and then use that port explicitly in a new server. // // There's still the possibility that the port will get swiped, but it // shouldn't happen by chance. ServerSocket initial_server; EXPECT_EQ(initial_server.Listen(), OkStatus()); uint16_t port = initial_server.port(); initial_server.Close(); ServerSocket server; EXPECT_EQ(server.Listen(port), OkStatus()); EXPECT_EQ(server.port(), port); Result server_stream = Status::Unavailable(); auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; SocketStream client; EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus()); accept_thread.join(); EXPECT_EQ(server_stream.status(), OkStatus()); server_stream.value().Close(); server.Close(); client.Close(); } // Helper function to test exchanging data on a pair of sockets. void ExchangeData(SocketStream& stream1, SocketStream& stream2) { auto kPayload1 = as_bytes(span("some data")); auto kPayload2 = as_bytes(span("other bytes")); std::array read_buffer{}; // Write data from stream1 and read it from stream2. auto write_status = Status::Unavailable(); auto write_thread = std::thread{[&]() { write_status = stream1.Write(kPayload1); }}; Result read_result = stream2.Read(as_writable_bytes(span(read_buffer))); EXPECT_EQ(read_result.status(), OkStatus()); EXPECT_EQ(read_result.value().size(), kPayload1.size()); EXPECT_TRUE( std::equal(kPayload1.begin(), kPayload1.end(), read_result->begin())); write_thread.join(); EXPECT_EQ(write_status, OkStatus()); // Read data in the client and write it from the server. auto read_thread = std::thread{[&]() { read_result = stream1.Read(as_writable_bytes(span(read_buffer))); }}; EXPECT_EQ(stream2.Write(kPayload2), OkStatus()); read_thread.join(); EXPECT_EQ(read_result.status(), OkStatus()); EXPECT_EQ(read_result.value().size(), kPayload2.size()); EXPECT_TRUE( std::equal(kPayload2.begin(), kPayload2.end(), read_result->begin())); // Close stream1 and attempt to read from stream2. stream1.Close(); read_result = stream2.Read(as_writable_bytes(span(read_buffer))); EXPECT_EQ(read_result.status(), Status::OutOfRange()); stream2.Close(); } TEST(SocketStreamTest, ReadWrite) { ServerSocket server; EXPECT_EQ(server.Listen(), OkStatus()); Result server_stream = Status::Unavailable(); auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; SocketStream client; EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus()); accept_thread.join(); EXPECT_EQ(server_stream.status(), OkStatus()); ExchangeData(client, server_stream.value()); server.Close(); } TEST(SocketStreamTest, MultipleClients) { ServerSocket server; EXPECT_EQ(server.Listen(), OkStatus()); Result server_stream1 = Status::Unavailable(); Result server_stream2 = Status::Unavailable(); Result server_stream3 = Status::Unavailable(); auto accept_thread = std::thread{[&]() { server_stream1 = server.Accept(); server_stream2 = server.Accept(); server_stream3 = server.Accept(); }}; SocketStream client1; SocketStream client2; SocketStream client3; EXPECT_EQ(client1.Connect("localhost", server.port()), OkStatus()); EXPECT_EQ(client2.Connect("localhost", server.port()), OkStatus()); EXPECT_EQ(client3.Connect("localhost", server.port()), OkStatus()); accept_thread.join(); EXPECT_EQ(server_stream1.status(), OkStatus()); EXPECT_EQ(server_stream2.status(), OkStatus()); EXPECT_EQ(server_stream3.status(), OkStatus()); ExchangeData(client1, server_stream1.value()); ExchangeData(client2, server_stream2.value()); ExchangeData(client3, server_stream3.value()); server.Close(); } TEST(SocketStreamTest, ReuseAutomaticServerPort) { uint16_t server_port = 0; SocketStream client_stream; ServerSocket server; EXPECT_EQ(server.Listen(0), OkStatus()); server_port = server.port(); EXPECT_NE(server_port, 0); Result server_stream = Status::Unavailable(); auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; EXPECT_EQ(client_stream.Connect(nullptr, server_port), OkStatus()); accept_thread.join(); ASSERT_EQ(server_stream.status(), OkStatus()); server_stream->Close(); server.Close(); ServerSocket server2; EXPECT_EQ(server2.Listen(server_port), OkStatus()); } } // namespace } // namespace pw::stream