// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. // This is a basic, standalone implementation of DiceClearMemory that aims to // write zeros to the memory without the compiler optimizing it away by using a // volatile data pointer. Attention has not been given to performance, clearing // caches or other potential side channels. #include "dice/ops/clear_memory.h" #include void DiceClearMemory(void* context, size_t size, void* address) { (void)context; volatile uint8_t* p = address; for (size_t i = 0; i < size; i++) { p[i] = 0; } }