/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include static const char *TAG = "SimpleNoiseMaker"; #include #include using namespace oboe; oboe::Result SimpleNoiseMaker::open() { // Use shared_ptr to prevent use of a deleted callback. mDataCallback = std::make_shared(); mErrorCallback = std::make_shared(this); AudioStreamBuilder builder; oboe::Result result = builder.setSharingMode(oboe::SharingMode::Exclusive) ->setPerformanceMode(oboe::PerformanceMode::LowLatency) ->setFormat(oboe::AudioFormat::Float) ->setChannelCount(kChannelCount) ->setDataCallback(mDataCallback) ->setErrorCallback(mErrorCallback) // Open using a shared_ptr. ->openStream(mStream); return result; } oboe::Result SimpleNoiseMaker::start() { return mStream->requestStart(); } oboe::Result SimpleNoiseMaker::stop() { return mStream->requestStop(); } oboe::Result SimpleNoiseMaker::close() { return mStream->close(); } /** * This callback method will be called from a high priority audio thread. * It should only do math and not do any blocking operations like * reading or writing files, memory allocation, or networking. * @param audioStream * @param audioData pointer to an array of samples to be filled * @param numFrames number of frames needed * @return */ DataCallbackResult SimpleNoiseMaker::MyDataCallback::onAudioReady( AudioStream *audioStream, void *audioData, int32_t numFrames) { // We requested float when we built the stream. float *output = (float *) audioData; // Fill buffer with random numbers to create "white noise". int numSamples = numFrames * kChannelCount; for (int i = 0; i < numSamples; i++) { // drand48() returns a random number between 0.0 and 1.0. // Center and scale it to a reasonable value. *output++ = (float) ((drand48() - 0.5) * 0.6); } return oboe::DataCallbackResult::Continue; } void SimpleNoiseMaker::MyErrorCallback::onErrorAfterClose(oboe::AudioStream *oboeStream, oboe::Result error) { __android_log_print(ANDROID_LOG_INFO, TAG, "%s() - error = %s", __func__, oboe::convertToText(error) ); // Try to open and start a new stream after a disconnect. if (mParent->open() == Result::OK) { mParent->start(); } }