/* * Copyright © 2022 Collabora, LTD * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VK_LIMITS_H #define VK_LIMITS_H /* Maximun number of shader stages in a single graphics pipeline */ #define MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES 5 #define MESA_VK_MAX_DESCRIPTOR_SETS 32 /* From the Vulkan 1.3.274 spec: * * VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-00292 * * "Any two elements of pPushConstantRanges must not include the same * stage in stageFlags" * * and * * VUID-VkPushConstantRange-stageFlags-requiredbitmask * * "stageFlags must not be 0" * * This means that the number of push constant ranges is effectively bounded * by the number of possible shader stages. Not the number of stages that can * be compiled together (a pipeline layout can be used in multiple pipelnes * wth different sets of shaders) but the total number of stage bits supported * by the implementation. Currently, those are * * - VK_SHADER_STAGE_VERTEX_BIT * - VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT * - VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT * - VK_SHADER_STAGE_GEOMETRY_BIT * - VK_SHADER_STAGE_FRAGMENT_BIT * - VK_SHADER_STAGE_COMPUTE_BIT * - VK_SHADER_STAGE_RAYGEN_BIT_KHR * - VK_SHADER_STAGE_ANY_HIT_BIT_KHR * - VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR * - VK_SHADER_STAGE_MISS_BIT_KHR * - VK_SHADER_STAGE_INTERSECTION_BIT_KHR * - VK_SHADER_STAGE_CALLABLE_BIT_KHR * - VK_SHADER_STAGE_TASK_BIT_EXT * - VK_SHADER_STAGE_MESH_BIT_EXT */ #define MESA_VK_MAX_PUSH_CONSTANT_RANGES 14 #define MESA_VK_MAX_VERTEX_BINDINGS 32 #define MESA_VK_MAX_VERTEX_ATTRIBUTES 32 /* As of June 29, 2022, according to vulkan.gpuinfo.org, 99% of all reports * listed a max vertex stride that fits in 16 bits. */ #define MESA_VK_MAX_VERTEX_BINDING_STRIDE UINT16_MAX #define MESA_VK_MAX_VIEWPORTS 16 #define MESA_VK_MAX_SCISSORS 16 #define MESA_VK_MAX_DISCARD_RECTANGLES 4 /* As of June 29, 2022, according to vulkan.gpuinfo.org, no reports list more * than 16 samples for framebufferColorSampleCounts except one layer running * on top of WARP on Windows. */ #define MESA_VK_MAX_SAMPLES 16 /* As of June 29, 2022, according to vulkan.gpuinfo.org, the only GPUs * claiming support for maxSampleLocationGridSize greater than 1x1 is AMD * which supports 2x2 but only up to 8 samples. */ #define MESA_VK_MAX_SAMPLE_LOCATIONS 32 #define MESA_VK_MAX_COLOR_ATTACHMENTS 8 /* Since VkSubpassDescription2::viewMask is a 32-bit integer, there are a * maximum of 32 possible views. */ #define MESA_VK_MAX_MULTIVIEW_VIEW_COUNT 32 #endif /* VK_LIMITS_H */