/* * Copyright © 2021 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VK_FENCE_H #define VK_FENCE_H #include "vk_object.h" #include "vk_sync.h" #ifdef __cplusplus extern "C" { #endif struct vk_sync; struct vk_fence { struct vk_object_base base; /* Temporary fence state. * * A fence *may* have temporary state. That state is added to the fence by * an import operation and is reset back to NULL when the fence is reset. * A fence with temporary state cannot be signaled because the fence must * already be signaled before the temporary state can be exported from the * fence in the other process and imported here. */ struct vk_sync *temporary; /** Permanent fence state. * * Every fence has some form of permanent state. * * This field must be last */ alignas(8) struct vk_sync permanent; }; VK_DEFINE_NONDISP_HANDLE_CASTS(vk_fence, base, VkFence, VK_OBJECT_TYPE_FENCE); VkResult vk_fence_create(struct vk_device *device, const VkFenceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, struct vk_fence **fence_out); void vk_fence_destroy(struct vk_device *device, struct vk_fence *fence, const VkAllocationCallbacks *pAllocator); void vk_fence_reset_temporary(struct vk_device *device, struct vk_fence *fence); static inline struct vk_sync * vk_fence_get_active_sync(struct vk_fence *fence) { return fence->temporary ? fence->temporary : &fence->permanent; } #ifdef __cplusplus } #endif #endif /* VK_FENCE_H */