/************************************************************************** * * Copyright 2017 Valve Corporation * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Allocator of IDs (e.g. OpenGL object IDs), or simply an allocator of * numbers. * * The allocator uses a bit array to track allocated IDs. */ #ifndef U_IDALLOC_H #define U_IDALLOC_H #include #include #include "simple_mtx.h" #include "bitscan.h" #ifdef __cplusplus extern "C" { #endif struct util_idalloc { uint32_t *data; unsigned num_elements; /* number of allocated elements of "data" */ unsigned num_set_elements; /* the last non-zero element of "data" + 1 */ unsigned lowest_free_idx; }; void util_idalloc_init(struct util_idalloc *buf, unsigned initial_num_ids); void util_idalloc_fini(struct util_idalloc *buf); unsigned util_idalloc_alloc(struct util_idalloc *buf); unsigned util_idalloc_alloc_range(struct util_idalloc *buf, unsigned num); void util_idalloc_free(struct util_idalloc *buf, unsigned id); void util_idalloc_reserve(struct util_idalloc *buf, unsigned id); #define util_idalloc_foreach(buf, id) \ for (uint32_t _i = 0, _mask = (buf)->num_set_elements ? (buf)->data[0] : 0, id, \ _count = (buf)->num_used; \ _i < _count; _mask = ++_i < _count ? (buf)->data[_i] : 0) \ while (_mask) \ if ((id = _i * 32 + u_bit_scan(&_mask)), true) /* This allows freeing IDs while iterating, excluding ID=0. */ #define util_idalloc_foreach_no_zero_safe(buf, id) \ for (uint32_t _i = 0, _bit, id, _count = (buf)->num_set_elements, \ _mask = _count ? (buf)->data[0] & ~0x1 : 0; \ _i < _count; _mask = ++_i < _count ? (buf)->data[_i] : 0) \ while (_mask) \ if ((_bit = u_bit_scan(&_mask), id = _i * 32 + _bit), \ (buf)->data[_i] & BITFIELD_BIT(_bit)) /* Thread-safe variant. */ struct util_idalloc_mt { struct util_idalloc buf; simple_mtx_t mutex; bool skip_zero; }; void util_idalloc_mt_init(struct util_idalloc_mt *buf, unsigned initial_num_ids, bool skip_zero); void util_idalloc_mt_init_tc(struct util_idalloc_mt *buf); void util_idalloc_mt_fini(struct util_idalloc_mt *buf); unsigned util_idalloc_mt_alloc(struct util_idalloc_mt *buf); void util_idalloc_mt_free(struct util_idalloc_mt *buf, unsigned id); /* util_idalloc_sparse: The 32-bit ID range is divided into separately managed * segments. This reduces virtual memory usage when IDs are sparse. * It's done by layering util_idalloc_sparse on top of util_idalloc. * * If the last ID is allocated: * - "util_idalloc" occupies 512 MB of virtual memory * - "util_idalloc_sparse" occupies only 512 KB of virtual memory */ struct util_idalloc_sparse { struct util_idalloc segment[1024]; }; #define UTIL_IDALLOC_MAX_IDS_PER_SEGMENT(buf) \ ((uint32_t)(BITFIELD64_BIT(32) / ARRAY_SIZE((buf)->segment))) #define UTIL_IDALLOC_MAX_ELEMS_PER_SEGMENT(buf) \ (UTIL_IDALLOC_MAX_IDS_PER_SEGMENT(buf) / 32) void util_idalloc_sparse_init(struct util_idalloc_sparse *buf); void util_idalloc_sparse_fini(struct util_idalloc_sparse *buf); unsigned util_idalloc_sparse_alloc(struct util_idalloc_sparse *buf); unsigned util_idalloc_sparse_alloc_range(struct util_idalloc_sparse *buf, unsigned num); void util_idalloc_sparse_free(struct util_idalloc_sparse *buf, unsigned id); void util_idalloc_sparse_reserve(struct util_idalloc_sparse *buf, unsigned id); /* This allows freeing IDs while iterating, excluding ID=0. */ #define util_idalloc_sparse_foreach_no_zero_safe(buf, id) \ for (uint32_t _s = 0; _s < ARRAY_SIZE((buf)->segment); _s++) \ for (uint32_t _i = 0, _bit, id, _count = (buf)->segment[_s].num_set_elements, \ _mask = _count ? (buf)->segment[_s].data[0] & ~0x1 : 0; \ _i < _count; _mask = ++_i < _count ? (buf)->segment[_s].data[_i] : 0) \ while (_mask) \ if ((_bit = u_bit_scan(&_mask), id = _s * UTIL_IDALLOC_MAX_IDS_PER_SEGMENT(buf) + _i * 32 + _bit), \ (buf)->segment[_s].data[_i] & BITFIELD_BIT(_bit)) #ifdef __cplusplus } #endif #endif /* U_IDALLOC_H */