/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef DXIL_VERSIONS_H #define DXIL_VERSIONS_H #ifdef __cplusplus extern "C" { #endif enum dxil_shader_model { SHADER_MODEL_6_0 = 0x60000, SHADER_MODEL_6_1, SHADER_MODEL_6_2, SHADER_MODEL_6_3, SHADER_MODEL_6_4, SHADER_MODEL_6_5, SHADER_MODEL_6_6, SHADER_MODEL_6_7, SHADER_MODEL_6_8, }; enum dxil_validator_version { NO_DXIL_VALIDATION, DXIL_VALIDATOR_1_0 = 0x10000, DXIL_VALIDATOR_1_1, DXIL_VALIDATOR_1_2, DXIL_VALIDATOR_1_3, DXIL_VALIDATOR_1_4, DXIL_VALIDATOR_1_5, DXIL_VALIDATOR_1_6, DXIL_VALIDATOR_1_7, DXIL_VALIDATOR_1_8, }; #ifdef __cplusplus } #endif #endif