/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef DXIL_NIR_H #define DXIL_NIR_H #include #include "nir.h" #include "nir_builder.h" #ifdef __cplusplus extern "C" { #endif bool dxil_nir_lower_8bit_conv(nir_shader *shader); bool dxil_nir_lower_16bit_conv(nir_shader *shader); bool dxil_nir_algebraic(nir_shader *shader); bool dxil_nir_lower_fquantize2f16(nir_shader *shader); bool dxil_nir_lower_constant_to_temp(nir_shader *shader); bool dxil_nir_flatten_var_arrays(nir_shader *shader, nir_variable_mode modes); bool dxil_nir_lower_var_bit_size(nir_shader *shader, nir_variable_mode modes, unsigned min_bit_size, unsigned max_bit_size); bool dxil_nir_remove_oob_array_accesses(nir_shader *shader); struct dxil_nir_lower_loads_stores_options { bool use_16bit_ssbo; }; bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader, const struct dxil_nir_lower_loads_stores_options *options); bool dxil_nir_lower_deref_ssbo(nir_shader *shader); bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader); bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size); bool dxil_nir_split_clip_cull_distance(nir_shader *shader); bool dxil_nir_lower_double_math(nir_shader *shader); bool dxil_nir_lower_system_values_to_zero(nir_shader *shader, gl_system_value* system_value, uint32_t count); bool dxil_nir_lower_system_values(nir_shader *shader); bool dxil_nir_split_typed_samplers(nir_shader *shader); bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars); bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]); void dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes); void dxil_sort_ps_outputs(nir_shader* s); void dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes, uint64_t other_stage_mask, const BITSET_WORD *other_stage_frac_mask); void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func); bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir); bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points); bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s); bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask); bool dxil_nir_lower_discard_and_terminate(nir_shader* s); bool dxil_nir_ensure_position_writes(nir_shader *s); bool dxil_nir_lower_sample_pos(nir_shader *s); bool dxil_nir_lower_subgroup_id(nir_shader *s); bool dxil_nir_lower_num_subgroups(nir_shader *s); bool dxil_nir_split_unaligned_loads_stores(nir_shader *shader, nir_variable_mode modes); bool dxil_nir_lower_unsupported_subgroup_scan(nir_shader *s); bool dxil_nir_forward_front_face(nir_shader *s); bool dxil_nir_move_consts(nir_shader *s); struct dxil_module; bool dxil_nir_analyze_io_dependencies(struct dxil_module *mod, nir_shader *s); bool dxil_nir_guess_image_formats(nir_shader *s); bool dxil_nir_lower_coherent_loads_and_stores(nir_shader *s); bool dxil_nir_kill_undefined_varyings(nir_shader *shader, uint64_t prev_stage_written_mask, uint32_t prev_stage_patch_written_mask, const BITSET_WORD *prev_stage_frac_output_mask); bool dxil_nir_kill_unused_outputs(nir_shader *shader, uint64_t next_stage_read_mask, uint32_t next_stage_patch_read_mask, const BITSET_WORD *next_stage_frac_input_mask); #ifdef __cplusplus } #endif #endif /* DXIL_NIR_H */