/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file mipmap.c mipmap generation and teximage resizing functions. */ #include "errors.h" #include "formats.h" #include "glformats.h" #include "mipmap.h" #include "mtypes.h" #include "teximage.h" #include "texobj.h" #include "texstore.h" #include "image.h" #include "macros.h" #include "util/half_float.h" #include "util/format_rgb9e5.h" #include "util/format_r11g11b10f.h" #include "state_tracker/st_cb_texture.h" /** * Compute the expected number of mipmap levels in the texture given * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap * levels should be generated. */ unsigned _mesa_compute_num_levels(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target) { const struct gl_texture_image *baseImage; GLuint numLevels; baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->Attrib.BaseLevel); numLevels = texObj->Attrib.BaseLevel + baseImage->MaxNumLevels; numLevels = MIN2(numLevels, (GLuint) texObj->Attrib.MaxLevel + 1); if (texObj->Immutable) numLevels = MIN2(numLevels, texObj->Attrib.NumLevels); assert(numLevels >= 1); return numLevels; } #define MAX_SPAN_WIDTH 64 static void do_span_zs(enum pipe_format format, int srcWidth, const void *srcRowA, const void *srcRowB, int dstWidth, void *dstRow) { ASSERTED const struct util_format_description *desc = util_format_description(format); assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS); assert(srcWidth <= MAX_SPAN_WIDTH); assert(dstWidth <= MAX_SPAN_WIDTH); assert(util_format_has_depth(desc) && !util_format_has_stencil(desc)); float rowA[MAX_SPAN_WIDTH], rowB[MAX_SPAN_WIDTH], result[MAX_SPAN_WIDTH]; util_format_unpack_z_float(format, rowA, srcRowA, srcWidth); util_format_unpack_z_float(format, rowB, srcRowB, srcWidth); if (srcWidth == dstWidth) { for (unsigned i = 0; i < dstWidth; ++i) { result[i] = (rowA[i] + rowB[i]) / 2; } } else { for (unsigned i = 0; i < dstWidth; ++i) { result[i] = (rowA[i * 2 + 0] + rowA[i * 2 + 1] + rowB[i * 2 + 0] + rowB[i * 2 + 1]) / 4; } } util_format_pack_z_float(format, dstRow, result, dstWidth); } static void do_span_rgba_unorm8(enum pipe_format format, int srcWidth, const void *srcRowA, const void *srcRowB, int dstWidth, void *dstRow) { assert(util_format_description(format)->colorspace != UTIL_FORMAT_COLORSPACE_ZS); assert(srcWidth <= MAX_SPAN_WIDTH); assert(dstWidth <= MAX_SPAN_WIDTH); const struct util_format_unpack_description *unpack = util_format_unpack_description(format); const struct util_format_pack_description *pack = util_format_pack_description(format); uint8_t rowA[MAX_SPAN_WIDTH * 4], rowB[MAX_SPAN_WIDTH * 4]; uint8_t result[MAX_SPAN_WIDTH * 4]; unpack->unpack_rgba_8unorm(rowA, srcRowA, srcWidth); unpack->unpack_rgba_8unorm(rowB, srcRowB, srcWidth); if (srcWidth == dstWidth) { for (unsigned i = 0; i < dstWidth; ++i) { int idx = i * 4; for (unsigned c = 0; c < 4; ++c) result[idx + c] = (rowA[idx + c] + rowB[idx + c]) / 2; } } else { for (unsigned i = 0; i < dstWidth; ++i) { int idx = i * 2 * 4; for (unsigned c = 0; c < 4; ++c) { result[i * 4 + c] = (rowA[idx + c] + rowA[idx + 4 + c] + rowB[idx + c] + rowB[idx + 4 + c]) / 4; } } } pack->pack_rgba_8unorm(dstRow, 0, result, 0, dstWidth, 1); } static void do_span_rgba_float(enum pipe_format format, int srcWidth, const void *srcRowA, const void *srcRowB, int dstWidth, void *dstRow) { assert(util_format_description(format)->colorspace != UTIL_FORMAT_COLORSPACE_ZS); assert(srcWidth <= MAX_SPAN_WIDTH); assert(dstWidth <= MAX_SPAN_WIDTH); float rowA[MAX_SPAN_WIDTH][4], rowB[MAX_SPAN_WIDTH][4]; float result[MAX_SPAN_WIDTH][4]; util_format_unpack_rgba(format, rowA, srcRowA, srcWidth); util_format_unpack_rgba(format, rowB, srcRowB, srcWidth); if (srcWidth == dstWidth) { for (unsigned i = 0; i < dstWidth; ++i) { for (unsigned c = 0; c < 4; ++c) result[i][c] = (rowA[i][c] + rowB[i][c]) / 2; } } else { for (unsigned i = 0; i < dstWidth; ++i) { int idx = i * 2; for (unsigned c = 0; c < 4; ++c) result[i][c] = (rowA[idx][c] + rowA[idx + 1][c] + rowB[idx][c] + rowB[idx + 1][c]) / 4; } } util_format_pack_rgba(format, dstRow, result, dstWidth); } /** * Average together two spans of a source image to produce a single * new span in the dest image. The difference between a row and a span * is that a span is limited to MAX_SPAN_WIDTH pixels, which means * that they can be processed with stack-allocated immediate buffers. * The dest width must be equal to either the source width or half the * source width. */ static void do_span(enum pipe_format format, int srcWidth, const void *srcRowA, const void *srcRowB, int dstWidth, void *dstRow) { assert(dstWidth == srcWidth || dstWidth == srcWidth / 2); const struct util_format_description *desc = util_format_description(format); if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) do_span_zs(format, srcWidth, srcRowA, srcRowB, dstWidth, dstRow); else if (util_format_fits_8unorm(desc)) do_span_rgba_unorm8(format, srcWidth, srcRowA, srcRowB, dstWidth, dstRow); else do_span_rgba_float(format, srcWidth, srcRowA, srcRowB, dstWidth, dstRow); } static void do_span_3D(enum pipe_format format, int srcWidth, const void *srcRowA, const void *srcRowB, const void *srcRowC, const void *srcRowD, int dstWidth, void *dstRow) { uint32_t tmp1[MAX_SPAN_WIDTH * 4], tmp2[MAX_SPAN_WIDTH * 4]; do_span(format, srcWidth, srcRowA, srcRowB, dstWidth, tmp1); do_span(format, srcWidth, srcRowC, srcRowD, dstWidth, tmp2); do_span(format, dstWidth, tmp1, tmp2, dstWidth, dstRow); } /** * Average together two rows of a source image to produce a single new * row in the dest image. It's legal for the two source rows to point * to the same data. The dest width must be equal to the largest of * half the source width or one. */ static void do_row(enum pipe_format format, int srcWidth, const uint8_t *srcRowA, const uint8_t *srcRowB, int dstWidth, uint8_t *dstRow) { assert(dstWidth == MAX2(srcWidth / 2, 1)); assert(srcWidth > 0 && dstWidth > 0); do { unsigned blocksize = util_format_get_blocksize(format); int w = MIN2(srcWidth, MAX_SPAN_WIDTH); do_span(format, w, srcRowA, srcRowB, MAX2(w / 2, 1), dstRow); srcWidth -= MAX_SPAN_WIDTH; srcRowA += MAX_SPAN_WIDTH * blocksize; srcRowB += MAX_SPAN_WIDTH * blocksize; dstWidth -= MAX_SPAN_WIDTH / 2; dstRow += (MAX_SPAN_WIDTH / 2) * blocksize; } while (dstWidth > 0); } /** * Average together four rows of a source image to produce a single new * row in the dest image. It's legal for the two source rows to point * to the same data. The source width must be equal to either the * dest width or one. * * \param srcWidth Width of a row in the source data * \param srcRowA Pointer to one of the rows of source data * \param srcRowB Pointer to one of the rows of source data * \param srcRowC Pointer to one of the rows of source data * \param srcRowD Pointer to one of the rows of source data * \param dstWidth Width of a row in the destination data * \param srcRowA Pointer to the row of destination data */ static void do_row_3D(enum pipe_format format, int srcWidth, const uint8_t *srcRowA, const uint8_t *srcRowB, const uint8_t *srcRowC, const uint8_t *srcRowD, int dstWidth, uint8_t *dstRow) { assert(dstWidth == MAX2(srcWidth / 2, 1)); assert(srcWidth > 0 && dstWidth > 0); do { unsigned blocksize = util_format_get_blocksize(format); int w = MIN2(srcWidth, MAX_SPAN_WIDTH); do_span_3D(format, w, srcRowA, srcRowB, srcRowC, srcRowD, MAX2(w / 2, 1), dstRow); srcWidth -= MAX_SPAN_WIDTH; srcRowA += MAX_SPAN_WIDTH * blocksize; srcRowB += MAX_SPAN_WIDTH * blocksize; dstWidth -= MAX_SPAN_WIDTH / 2; dstRow += (MAX_SPAN_WIDTH / 2) * blocksize; } while (dstWidth > 0); } /* * These functions generate a 1/2-size mipmap image from a source image. * Texture borders are handled by copying or averaging the source image's * border texels, depending on the scale-down factor. */ static void make_1d_mipmap(enum pipe_format format, GLint border, GLint srcWidth, const GLubyte *srcPtr, GLint dstWidth, GLubyte *dstPtr) { const GLint bpt = util_format_get_blocksize(format); const GLubyte *src; GLubyte *dst; /* skip the border pixel, if any */ src = srcPtr + border * bpt; dst = dstPtr + border * bpt; /* we just duplicate the input row, kind of hack, saves code */ do_row(format, srcWidth - 2 * border, src, src, dstWidth - 2 * border, dst); if (border) { /* copy left-most pixel from source */ assert(dstPtr); assert(srcPtr); memcpy(dstPtr, srcPtr, bpt); /* copy right-most pixel from source */ memcpy(dstPtr + (dstWidth - 1) * bpt, srcPtr + (srcWidth - 1) * bpt, bpt); } } static void make_2d_mipmap(enum pipe_format format, GLint border, GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = util_format_get_blocksize(format); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; const GLubyte *srcA, *srcB; GLubyte *dst; GLint row, srcRowStep; /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1 && srcHeight > dstHeight) { /* sample from two source rows */ srcB = srcA + srcRowStride; srcRowStep = 2; } else { /* sample from one source row */ srcB = srcA; srcRowStep = 1; } dst = dstPtr + border * ((dstWidth + 1) * bpt); for (row = 0; row < dstHeightNB; row++) { do_row(format, srcWidthNB, srcA, srcB, dstWidthNB, dst); srcA += srcRowStep * srcRowStride; srcB += srcRowStep * srcRowStride; dst += dstRowStride; } /* This is ugly but probably won't be used much */ if (border > 0) { /* fill in dest border */ /* lower-left border pixel */ assert(dstPtr); assert(srcPtr); memcpy(dstPtr, srcPtr, bpt); /* lower-right border pixel */ memcpy(dstPtr + (dstWidth - 1) * bpt, srcPtr + (srcWidth - 1) * bpt, bpt); /* upper-left border pixel */ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); /* upper-right border pixel */ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); /* lower border */ do_row(format, srcWidthNB, srcPtr + bpt, srcPtr + bpt, dstWidthNB, dstPtr + bpt); /* upper border */ do_row(format, srcWidthNB, srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, dstWidthNB, dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); /* left and right borders */ if (srcHeight == dstHeight) { /* copy border pixel from src to dst */ for (row = 1; row < srcHeight; row++) { memcpy(dstPtr + dstWidth * row * bpt, srcPtr + srcWidth * row * bpt, bpt); memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); } } else { /* average two src pixels each dest pixel */ for (row = 0; row < dstHeightNB; row += 2) { do_row(format, 1, srcPtr + (srcWidth * (row * 2 + 1)) * bpt, srcPtr + (srcWidth * (row * 2 + 2)) * bpt, 1, dstPtr + (dstWidth * row + 1) * bpt); do_row(format, 1, srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); } } } } static void make_3d_mipmap(enum pipe_format format, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, const GLubyte **srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, GLubyte **dstPtr, GLint dstRowStride) { const GLint bpt = util_format_get_blocksize(format); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint srcDepthNB = srcDepth - 2 * border; const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; const GLint dstDepthNB = dstDepth - 2 * border; GLint img, row; GLint bytesPerSrcImage, bytesPerDstImage; GLint srcImageOffset, srcRowOffset; (void) srcDepthNB; /* silence warnings */ bytesPerSrcImage = srcRowStride * srcHeight * bpt; bytesPerDstImage = dstRowStride * dstHeight * bpt; /* Offset between adjacent src images to be averaged together */ srcImageOffset = (srcDepth == dstDepth) ? 0 : 1; /* Offset between adjacent src rows to be averaged together */ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcRowStride; /* * Need to average together up to 8 src pixels for each dest pixel. * Break that down into 3 operations: * 1. take two rows from source image and average them together. * 2. take two rows from next source image and average them together. * 3. take the two averaged rows and average them for the final dst row. */ /* printf("mip3d %d x %d x %d -> %d x %d x %d\n", srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); */ for (img = 0; img < dstDepthNB; img++) { /* first source image pointer, skipping border */ const GLubyte *imgSrcA = srcPtr[img * 2 + border] + srcRowStride * border + bpt * border; /* second source image pointer, skipping border */ const GLubyte *imgSrcB = srcPtr[img * 2 + srcImageOffset + border] + srcRowStride * border + bpt * border; /* address of the dest image, skipping border */ GLubyte *imgDst = dstPtr[img + border] + dstRowStride * border + bpt * border; /* setup the four source row pointers and the dest row pointer */ const GLubyte *srcImgARowA = imgSrcA; const GLubyte *srcImgARowB = imgSrcA + srcRowOffset; const GLubyte *srcImgBRowA = imgSrcB; const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset; GLubyte *dstImgRow = imgDst; for (row = 0; row < dstHeightNB; row++) { do_row_3D(format, srcWidthNB, srcImgARowA, srcImgARowB, srcImgBRowA, srcImgBRowB, dstWidthNB, dstImgRow); /* advance to next rows */ srcImgARowA += srcRowStride + srcRowOffset; srcImgARowB += srcRowStride + srcRowOffset; srcImgBRowA += srcRowStride + srcRowOffset; srcImgBRowB += srcRowStride + srcRowOffset; dstImgRow += dstRowStride; } } /* Luckily we can leverage the make_2d_mipmap() function here! */ if (border > 0) { /* do front border image */ make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr[0], srcRowStride, dstWidth, dstHeight, dstPtr[0], dstRowStride); /* do back border image */ make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr[srcDepth - 1], srcRowStride, dstWidth, dstHeight, dstPtr[dstDepth - 1], dstRowStride); /* do four remaining border edges that span the image slices */ if (srcDepth == dstDepth) { /* just copy border pixels from src to dst */ for (img = 0; img < dstDepthNB; img++) { const GLubyte *src; GLubyte *dst; /* do border along [img][row=0][col=0] */ src = srcPtr[img * 2]; dst = dstPtr[img]; memcpy(dst, src, bpt); /* do border along [img][row=dstHeight-1][col=0] */ src = srcPtr[img * 2] + (srcHeight - 1) * srcRowStride; dst = dstPtr[img] + (dstHeight - 1) * dstRowStride; memcpy(dst, src, bpt); /* do border along [img][row=0][col=dstWidth-1] */ src = srcPtr[img * 2] + (srcWidth - 1) * bpt; dst = dstPtr[img] + (dstWidth - 1) * bpt; memcpy(dst, src, bpt); /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ src = srcPtr[img * 2] + (bytesPerSrcImage - bpt); dst = dstPtr[img] + (bytesPerDstImage - bpt); memcpy(dst, src, bpt); } } else { /* average border pixels from adjacent src image pairs */ assert(srcDepthNB == 2 * dstDepthNB); for (img = 0; img < dstDepthNB; img++) { const GLubyte *srcA, *srcB; GLubyte *dst; /* do border along [img][row=0][col=0] */ srcA = srcPtr[img * 2 + 0]; srcB = srcPtr[img * 2 + srcImageOffset]; dst = dstPtr[img]; do_row(format, 1, srcA, srcB, 1, dst); /* do border along [img][row=dstHeight-1][col=0] */ srcA = srcPtr[img * 2 + 0] + (srcHeight - 1) * srcRowStride; srcB = srcPtr[img * 2 + srcImageOffset] + (srcHeight - 1) * srcRowStride; dst = dstPtr[img] + (dstHeight - 1) * dstRowStride; do_row(format, 1, srcA, srcB, 1, dst); /* do border along [img][row=0][col=dstWidth-1] */ srcA = srcPtr[img * 2 + 0] + (srcWidth - 1) * bpt; srcB = srcPtr[img * 2 + srcImageOffset] + (srcWidth - 1) * bpt; dst = dstPtr[img] + (dstWidth - 1) * bpt; do_row(format, 1, srcA, srcB, 1, dst); /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ srcA = srcPtr[img * 2 + 0] + (bytesPerSrcImage - bpt); srcB = srcPtr[img * 2 + srcImageOffset] + (bytesPerSrcImage - bpt); dst = dstPtr[img] + (bytesPerDstImage - bpt); do_row(format, 1, srcA, srcB, 1, dst); } } } } /** * Down-sample a texture image to produce the next lower mipmap level. * \param comps components per texel (1, 2, 3 or 4) * \param srcData array[slice] of pointers to source image slices * \param dstData array[slice] of pointers to dest image slices * \param srcRowStride stride between source rows, in bytes * \param dstRowStride stride between destination rows, in bytes */ static void _mesa_generate_mipmap_level(GLenum target, enum pipe_format format, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, const GLubyte **srcData, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, GLubyte **dstData, GLint dstRowStride) { int i; switch (target) { case GL_TEXTURE_1D: make_1d_mipmap(format, border, srcWidth, srcData[0], dstWidth, dstData[0]); break; case GL_TEXTURE_2D: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: make_2d_mipmap(format, border, srcWidth, srcHeight, srcData[0], srcRowStride, dstWidth, dstHeight, dstData[0], dstRowStride); break; case GL_TEXTURE_3D: make_3d_mipmap(format, border, srcWidth, srcHeight, srcDepth, srcData, srcRowStride, dstWidth, dstHeight, dstDepth, dstData, dstRowStride); break; case GL_TEXTURE_1D_ARRAY_EXT: assert(srcHeight == 1); assert(dstHeight == 1); for (i = 0; i < dstDepth; i++) { make_1d_mipmap(format, border, srcWidth, srcData[i], dstWidth, dstData[i]); } break; case GL_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_CUBE_MAP_ARRAY: for (i = 0; i < dstDepth; i++) { make_2d_mipmap(format, border, srcWidth, srcHeight, srcData[i], srcRowStride, dstWidth, dstHeight, dstData[i], dstRowStride); } break; case GL_TEXTURE_RECTANGLE_NV: case GL_TEXTURE_EXTERNAL_OES: /* no mipmaps, do nothing */ break; default: unreachable("bad tex target in _mesa_generate_mipmaps"); } } /** * compute next (level+1) image size * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size) */ GLboolean _mesa_next_mipmap_level_size(GLenum target, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLint *dstWidth, GLint *dstHeight, GLint *dstDepth) { if (srcWidth - 2 * border > 1) { *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; } else { *dstWidth = srcWidth; /* can't go smaller */ } if ((srcHeight - 2 * border > 1) && target != GL_TEXTURE_1D_ARRAY_EXT && target != GL_PROXY_TEXTURE_1D_ARRAY_EXT) { *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; } else { *dstHeight = srcHeight; /* can't go smaller */ } if ((srcDepth - 2 * border > 1) && target != GL_TEXTURE_2D_ARRAY_EXT && target != GL_PROXY_TEXTURE_2D_ARRAY_EXT && target != GL_TEXTURE_CUBE_MAP_ARRAY && target != GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) { *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; } else { *dstDepth = srcDepth; /* can't go smaller */ } if (*dstWidth == srcWidth && *dstHeight == srcHeight && *dstDepth == srcDepth) { return GL_FALSE; } else { return GL_TRUE; } } /** * Helper function for mipmap generation. * Make sure the specified destination mipmap level is the right size/format * for mipmap generation. If not, (re) allocate it. * \return GL_TRUE if successful, GL_FALSE if mipmap generation should stop */ static GLboolean prepare_mipmap_level(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint level, GLsizei width, GLsizei height, GLsizei depth, GLsizei border, GLenum intFormat, mesa_format format) { const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); GLuint face; if (texObj->Immutable) { /* The texture was created with glTexStorage() so the number/size of * mipmap levels is fixed and the storage for all images is already * allocated. */ if (!texObj->Image[0][level]) { /* No more levels to create - we're done */ return GL_FALSE; } else { /* Nothing to do - the texture memory must have already been * allocated to the right size so we're all set. */ return GL_TRUE; } } for (face = 0; face < numFaces; face++) { struct gl_texture_image *dstImage; const GLenum target = _mesa_cube_face_target(texObj->Target, face); dstImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!dstImage) { /* out of memory */ return GL_FALSE; } if (dstImage->Width != width || dstImage->Height != height || dstImage->Depth != depth || dstImage->Border != border || dstImage->InternalFormat != intFormat || dstImage->TexFormat != format) { /* need to (re)allocate image */ st_FreeTextureImageBuffer(ctx, dstImage); _mesa_init_teximage_fields(ctx, dstImage, width, height, depth, border, intFormat, format); st_AllocTextureImageBuffer(ctx, dstImage); /* in case the mipmap level is part of an FBO: */ _mesa_update_fbo_texture(ctx, texObj, face, level); ctx->NewState |= _NEW_TEXTURE_OBJECT; ctx->PopAttribState |= GL_TEXTURE_BIT; } } return GL_TRUE; } /** * Prepare all mipmap levels beyond 'baseLevel' for mipmap generation. * When finished, all the gl_texture_image structures for the smaller * mipmap levels will be consistent with the base level (in terms of * dimensions, format, etc). */ void _mesa_prepare_mipmap_levels(struct gl_context *ctx, struct gl_texture_object *texObj, unsigned baseLevel, unsigned maxLevel) { const struct gl_texture_image *baseImage = _mesa_select_tex_image(texObj, texObj->Target, baseLevel); if (baseImage == NULL) return; const GLint border = 0; GLint width = baseImage->Width; GLint height = baseImage->Height; GLint depth = baseImage->Depth; const GLenum intFormat = baseImage->InternalFormat; const mesa_format texFormat = baseImage->TexFormat; GLint newWidth, newHeight, newDepth; /* Prepare baseLevel + 1, baseLevel + 2, ... */ for (unsigned level = baseLevel + 1; level <= maxLevel; level++) { if (!_mesa_next_mipmap_level_size(texObj->Target, border, width, height, depth, &newWidth, &newHeight, &newDepth)) { /* all done */ break; } if (!prepare_mipmap_level(ctx, texObj, level, newWidth, newHeight, newDepth, border, intFormat, texFormat)) { break; } width = newWidth; height = newHeight; depth = newDepth; } } static void generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, const struct gl_texture_image *srcImage, GLuint maxLevel) { GLuint level; for (level = texObj->Attrib.BaseLevel; level < maxLevel; level++) { /* generate image[level+1] from image[level] */ struct gl_texture_image *srcImage, *dstImage; GLint srcRowStride, dstRowStride; GLint srcWidth, srcHeight, srcDepth; GLint dstWidth, dstHeight, dstDepth; GLint border; GLint slice; GLubyte **srcMaps, **dstMaps; GLboolean success = GL_TRUE; /* get src image parameters */ srcImage = _mesa_select_tex_image(texObj, target, level); assert(srcImage); srcWidth = srcImage->Width; srcHeight = srcImage->Height; srcDepth = srcImage->Depth; border = srcImage->Border; /* get dest gl_texture_image */ dstImage = _mesa_select_tex_image(texObj, target, level + 1); if (!dstImage) { break; } dstWidth = dstImage->Width; dstHeight = dstImage->Height; dstDepth = dstImage->Depth; if (target == GL_TEXTURE_1D_ARRAY) { srcDepth = srcHeight; dstDepth = dstHeight; srcHeight = 1; dstHeight = 1; } /* Map src texture image slices */ srcMaps = calloc(srcDepth, sizeof(GLubyte *)); if (srcMaps) { for (slice = 0; slice < srcDepth; slice++) { st_MapTextureImage(ctx, srcImage, slice, 0, 0, srcWidth, srcHeight, GL_MAP_READ_BIT, &srcMaps[slice], &srcRowStride); if (!srcMaps[slice]) { success = GL_FALSE; break; } } } else { success = GL_FALSE; } /* Map dst texture image slices */ dstMaps = calloc(dstDepth, sizeof(GLubyte *)); if (dstMaps) { for (slice = 0; slice < dstDepth; slice++) { st_MapTextureImage(ctx, dstImage, slice, 0, 0, dstWidth, dstHeight, GL_MAP_WRITE_BIT, &dstMaps[slice], &dstRowStride); if (!dstMaps[slice]) { success = GL_FALSE; break; } } } else { success = GL_FALSE; } if (success) { /* generate one mipmap level (for 1D/2D/3D/array/etc texture) */ _mesa_generate_mipmap_level(target, srcImage->TexFormat, border, srcWidth, srcHeight, srcDepth, (const GLubyte **) srcMaps, srcRowStride, dstWidth, dstHeight, dstDepth, dstMaps, dstRowStride); } /* Unmap src image slices */ if (srcMaps) { for (slice = 0; slice < srcDepth; slice++) { if (srcMaps[slice]) { st_UnmapTextureImage(ctx, srcImage, slice); } } free(srcMaps); } /* Unmap dst image slices */ if (dstMaps) { for (slice = 0; slice < dstDepth; slice++) { if (dstMaps[slice]) { st_UnmapTextureImage(ctx, dstImage, slice); } } free(dstMaps); } if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation"); break; } } /* loop over mipmap levels */ } static void generate_mipmap_compressed(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *srcImage, GLuint maxLevel) { GLuint level; mesa_format temp_format; GLuint temp_src_row_stride, temp_src_img_stride; /* in bytes */ GLubyte *temp_src = NULL, *temp_dst = NULL; GLenum temp_datatype; GLenum temp_base_format; GLubyte **temp_src_slices = NULL, **temp_dst_slices = NULL; /* only two types of compressed textures at this time */ assert(texObj->Target == GL_TEXTURE_2D || texObj->Target == GL_TEXTURE_2D_ARRAY || texObj->Target == GL_TEXTURE_CUBE_MAP || texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY); /* * Choose a format for the temporary, uncompressed base image. * Then, get number of components, choose temporary image datatype, * and get base format. */ temp_format = _mesa_get_uncompressed_format(srcImage->TexFormat); switch (_mesa_get_format_datatype(srcImage->TexFormat)) { case GL_FLOAT: temp_datatype = GL_FLOAT; break; case GL_SIGNED_NORMALIZED: /* Revisit this if we get compressed formats with >8 bits per component */ temp_datatype = GL_BYTE; break; default: temp_datatype = GL_UNSIGNED_BYTE; } temp_base_format = _mesa_get_format_base_format(temp_format); /* allocate storage for the temporary, uncompressed image */ temp_src_row_stride = _mesa_format_row_stride(temp_format, srcImage->Width); temp_src_img_stride = _mesa_format_image_size(temp_format, srcImage->Width, srcImage->Height, 1); temp_src = malloc(temp_src_img_stride * srcImage->Depth); /* Allocate storage for arrays of slice pointers */ temp_src_slices = malloc(srcImage->Depth * sizeof(GLubyte *)); temp_dst_slices = malloc(srcImage->Depth * sizeof(GLubyte *)); if (!temp_src || !temp_src_slices || !temp_dst_slices) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); goto end; } /* decompress base image to the temporary src buffer */ { /* save pixel packing mode */ struct gl_pixelstore_attrib save = ctx->Pack; /* use default/tight packing parameters */ ctx->Pack = ctx->DefaultPacking; /* Get the uncompressed image */ assert(srcImage->Level == texObj->Attrib.BaseLevel); st_GetTexSubImage(ctx, 0, 0, 0, srcImage->Width, srcImage->Height, srcImage->Depth, temp_base_format, temp_datatype, temp_src, srcImage); /* restore packing mode */ ctx->Pack = save; } for (level = texObj->Attrib.BaseLevel; level < maxLevel; level++) { /* generate image[level+1] from image[level] */ const struct gl_texture_image *srcImage; struct gl_texture_image *dstImage; GLint srcWidth, srcHeight, srcDepth; GLint dstWidth, dstHeight, dstDepth; GLint border; GLuint temp_dst_row_stride, temp_dst_img_stride; /* in bytes */ GLint i; /* get src image parameters */ srcImage = _mesa_select_tex_image(texObj, target, level); assert(srcImage); srcWidth = srcImage->Width; srcHeight = srcImage->Height; srcDepth = srcImage->Depth; border = srcImage->Border; /* get dest gl_texture_image */ dstImage = _mesa_select_tex_image(texObj, target, level + 1); if (!dstImage) { break; } dstWidth = dstImage->Width; dstHeight = dstImage->Height; dstDepth = dstImage->Depth; /* Compute dst image strides and alloc memory on first iteration */ temp_dst_row_stride = _mesa_format_row_stride(temp_format, dstWidth); temp_dst_img_stride = _mesa_format_image_size(temp_format, dstWidth, dstHeight, 1); if (!temp_dst) { temp_dst = malloc(temp_dst_img_stride * dstDepth); if (!temp_dst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); goto end; } } /* for 2D arrays, setup array[depth] of slice pointers */ for (i = 0; i < srcDepth; i++) { temp_src_slices[i] = temp_src + temp_src_img_stride * i; } for (i = 0; i < dstDepth; i++) { temp_dst_slices[i] = temp_dst + temp_dst_img_stride * i; } /* Rescale src image to dest image. * This will loop over the slices of a 2D array. */ _mesa_generate_mipmap_level(target, temp_format, border, srcWidth, srcHeight, srcDepth, (const GLubyte **) temp_src_slices, temp_src_row_stride, dstWidth, dstHeight, dstDepth, temp_dst_slices, temp_dst_row_stride); /* The image space was allocated above so use glTexSubImage now */ st_TexSubImage(ctx, 2, dstImage, 0, 0, 0, dstWidth, dstHeight, dstDepth, temp_base_format, temp_datatype, temp_dst, &ctx->DefaultPacking); /* swap src and dest pointers */ { GLubyte *temp = temp_src; temp_src = temp_dst; temp_dst = temp; temp_src_row_stride = temp_dst_row_stride; temp_src_img_stride = temp_dst_img_stride; } } /* loop over mipmap levels */ end: free(temp_src); free(temp_dst); free(temp_src_slices); free(temp_dst_slices); } /** * Automatic mipmap generation. * This is the fallback/default function for mipmap generation. * Generate a complete set of mipmaps from texObj's BaseLevel image. * Stop at texObj's MaxLevel or when we get to the 1x1 texture. * For cube maps, target will be one of * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. */ void _mesa_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { struct gl_texture_image *srcImage; GLint maxLevel; assert(texObj); srcImage = _mesa_select_tex_image(texObj, target, texObj->Attrib.BaseLevel); assert(srcImage); maxLevel = _mesa_max_texture_levels(ctx, texObj->Target) - 1; assert(maxLevel >= 0); /* bad target */ maxLevel = MIN2(maxLevel, texObj->Attrib.MaxLevel); _mesa_prepare_mipmap_levels(ctx, texObj, texObj->Attrib.BaseLevel, maxLevel); if (_mesa_is_format_compressed(srcImage->TexFormat)) { generate_mipmap_compressed(ctx, target, texObj, srcImage, maxLevel); } else { generate_mipmap_uncompressed(ctx, target, texObj, srcImage, maxLevel); } }