/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef MATRIX_H #define MATRIX_H #include "util/glheader.h" struct gl_context; struct gl_matrix_stack; extern void _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *s); extern void _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *s, const GLfloat *m); extern void _mesa_init_matrix( struct gl_context * ctx ); extern void _mesa_init_transform( struct gl_context *ctx ); extern void _mesa_free_matrix_data( struct gl_context *ctx ); extern void _mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate ); /* "m" must be a 4x4 matrix. Return true if it's the identity matrix. */ static inline bool _mesa_matrix_is_identity(const float *m) { const uint32_t *u = (const uint32_t *)m; const uint32_t one = IEEE_ONE; /* This is faster than memcmp with static identity matrix. Instead of * comparing every non-diagonal element against zero, OR them and compare * the result. Verified with Viewperf13/Sw/teslaTower_shaded. */ return u[0] == one && u[5] == one && u[10] == one && u[15] == one && !(u[1] | u[2] | u[3] | u[4] | u[6] | u[7] | u[8] | u[9] | u[11] | u[12] | u[13] | u[14]); } #endif