/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (C) 2024 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file hash.c * Generic hash table. * * Used for display lists, texture objects, vertex/fragment programs, * buffer objects, etc. The hash functions are thread-safe. * * \note key=0 is illegal. * * \author Brian Paul */ #include "errors.h" #include "util/glheader.h" #include "hash.h" #include "util/hash_table.h" #include "util/u_memory.h" /** * Initialize a hash table. */ void _mesa_InitHashTable(struct _mesa_HashTable *table) { memset(table, 0, sizeof(*table)); util_sparse_array_init(&table->array, sizeof(void*), 1024); util_idalloc_sparse_init(&table->id_alloc); /* Mark ID = 0 as used, so that we don't return it. */ util_idalloc_sparse_reserve(&table->id_alloc, 0); simple_mtx_init(&table->Mutex, mtx_plain); } /** * Delete a hash table. * Frees each entry on the hash table and then the hash table structure itself. * Note that the caller should have already traversed the table and deleted * the objects in the table (i.e. We don't free the entries' data pointer). * * Invoke the given callback function for each table entry if not NULL. * * \param table the hash table to delete. * \param table the hash table to delete * \param free_callback the callback function * \param userData arbitrary pointer to pass along to the callback * (this is typically a struct gl_context pointer) */ void _mesa_DeinitHashTable(struct _mesa_HashTable *table, void (*free_callback)(void *data, void *userData), void *userData) { if (free_callback) { util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) { free_callback(*(void**)util_sparse_array_get(&table->array, id), userData); } } util_idalloc_sparse_fini(&table->id_alloc); util_sparse_array_finish(&table->array); simple_mtx_destroy(&table->Mutex); } void _mesa_HashEnableNameReuse(struct _mesa_HashTable *table) { _mesa_HashLockMutex(table); table->alloc_via_idalloc = true; _mesa_HashUnlockMutex(table); } /** * Insert a key/pointer pair into the hash table without locking the mutex. * If an entry with this key already exists we'll replace the existing entry. * * The hash table mutex must be locked manually by calling * _mesa_HashLockMutex() before calling this function. * * \param table the hash table. * \param key the key (not zero). * \param data pointer to user data. */ void _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data) { assert(key); if (key > table->MaxKey) table->MaxKey = key; *(void**)util_sparse_array_get(&table->array, key) = data; util_idalloc_sparse_reserve(&table->id_alloc, key); } /** * Insert a key/pointer pair into the hash table. * If an entry with this key already exists we'll replace the existing entry. * * \param table the hash table. * \param key the key (not zero). * \param data pointer to user data. */ void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) { _mesa_HashLockMutex(table); _mesa_HashInsertLocked(table, key, data); _mesa_HashUnlockMutex(table); } /** * Remove an entry from the hash table. * * \param table the hash table. * \param key key of entry to remove. * * While holding the hash table's lock, searches the entry with the matching * key and unlinks it. */ void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key) { assert(key); *(void**)util_sparse_array_get(&table->array, key) = NULL; util_idalloc_sparse_free(&table->id_alloc, key); } void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) { _mesa_HashLockMutex(table); _mesa_HashRemoveLocked(table, key); _mesa_HashUnlockMutex(table); } /** * Walk over all entries in a hash table, calling callback function for each. * \param table the hash table to walk * \param callback the callback function * \param userData arbitrary pointer to pass along to the callback * (this is typically a struct gl_context pointer) */ void _mesa_HashWalkLocked(struct _mesa_HashTable *table, void (*callback)(void *data, void *userData), void *userData) { assert(callback); util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) { callback(*(void**)util_sparse_array_get(&table->array, id), userData); } } void _mesa_HashWalk(struct _mesa_HashTable *table, void (*callback)(void *data, void *userData), void *userData) { _mesa_HashLockMutex(table); _mesa_HashWalkLocked(table, callback, userData); _mesa_HashUnlockMutex(table); } /** * Find a block of adjacent unused hash keys. * * \param table the hash table. * \param numKeys number of keys needed. * * \return Starting key of free block or 0 if failure. * * If there are enough free keys between the maximum key existing in the table * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return * the adjacent key. Otherwise do a full search for a free key block in the * allowable key range. */ GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) { const GLuint maxKey = ~((GLuint) 0) - 1; if (table->alloc_via_idalloc) { return util_idalloc_sparse_alloc_range(&table->id_alloc, numKeys); } else if (maxKey - numKeys > table->MaxKey) { /* the quick solution */ return table->MaxKey + 1; } else { /* the slow solution */ GLuint freeCount = 0; GLuint freeStart = 1; GLuint key; for (key = 1; key != maxKey; key++) { if (_mesa_HashLookupLocked(table, key)) { /* darn, this key is already in use */ freeCount = 0; freeStart = key+1; } else { /* this key not in use, check if we've found enough */ freeCount++; if (freeCount == numKeys) { return freeStart; } } } /* cannot allocate a block of numKeys consecutive keys */ return 0; } } bool _mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys) { if (!table->alloc_via_idalloc) { GLuint first = _mesa_HashFindFreeKeyBlock(table, numKeys); for (int i = 0; i < numKeys; i++) { keys[i] = first + i; } return first != 0; } for (int i = 0; i < numKeys; i++) { keys[i] = util_idalloc_sparse_alloc(&table->id_alloc); } return true; }