/* * mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \brief Array type draw functions, the main workhorse of any OpenGL API * \author Keith Whitwell */ #ifndef DRAW_H #define DRAW_H #include #include "util/glheader.h" #ifdef __cplusplus extern "C" { #endif struct gl_context; struct gl_vertex_array_object; struct _mesa_prim { GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ /** * tnl: If true, line stipple emulation will reset the pattern walker. * vbo: If false and the primitive is a line loop, the first vertex is * the beginning of the line loop and it won't be drawn. * Instead, it will be moved to the end. */ bool begin; /** * tnl: If true and the primitive is a line loop, it will be closed. * vbo: Same as tnl. */ bool end; GLuint start; GLuint count; GLint basevertex; GLuint draw_id; }; /* Would like to call this a "vbo_index_buffer", but this would be * confusing as the indices are not neccessarily yet in a non-null * buffer object. */ struct _mesa_index_buffer { GLuint count; uint8_t index_size_shift; /* logbase2(index_size) */ struct gl_buffer_object *obj; const void *ptr; }; void _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs); void _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao); void _mesa_save_and_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao, GLbitfield vp_input_filter, struct gl_vertex_array_object **old_vao, GLbitfield *old_vp_input_filter); void _mesa_restore_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *saved, GLbitfield saved_vp_input_filter); void _mesa_bitmap(struct gl_context *ctx, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap, struct pipe_resource *tex); static inline unsigned _mesa_get_index_size_shift(GLenum type) { /* The type is already validated, so use a fast conversion. * * GL_UNSIGNED_BYTE - GL_UNSIGNED_BYTE = 0 * GL_UNSIGNED_SHORT - GL_UNSIGNED_BYTE = 2 * GL_UNSIGNED_INT - GL_UNSIGNED_BYTE = 4 * * Divide by 2 to get 0,1,2. */ return (type - GL_UNSIGNED_BYTE) >> 1; } static inline bool _mesa_is_index_type_valid(GLenum type) { /* GL_UNSIGNED_BYTE = 0x1401 * GL_UNSIGNED_SHORT = 0x1403 * GL_UNSIGNED_INT = 0x1405 * * The trick is that bit 1 and bit 2 mean USHORT and UINT, respectively. * After clearing those two bits (with ~6), we should get UBYTE. * Both bits can't be set, because the enum would be greater than UINT. */ return type <= GL_UNSIGNED_INT && (type & ~6) == GL_UNSIGNED_BYTE; } #ifdef __cplusplus } // extern "C" #endif #endif