/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2010 LunarG Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include #include #include "glapi/glapi.h" #include "u_current.h" #include "table.h" /* for MAPI_TABLE_NUM_SLOTS */ #include "stub.h" /* * _glapi_Dispatch, _glapi_Context * _glapi_tls_Dispatch, _glapi_tls_Context, * _glapi_set_context, _glapi_get_context, * _glapi_destroy_multithread, _glapi_check_multithread * _glapi_set_dispatch, and _glapi_get_dispatch * are defined in u_current.c. */ /** * Return size of dispatch table struct as number of functions (or * slots). */ unsigned int _glapi_get_dispatch_table_size(void) { return MAPI_TABLE_NUM_SLOTS; } /** * Initializes the glapi relocs table (no-op for shared-glapi), and returns the * offset of the given function in the dispatch table. */ int _glapi_add_dispatch( const char * function_name ) { assert(function_name[0] == 'g' && function_name[1] == 'l'); const struct mapi_stub *stub = stub_find_public(function_name + 2); if (!stub) return -1; return stub_get_slot(stub); } static const struct mapi_stub * _glapi_get_stub(const char *name) { if (!name || name[0] != 'g' || name[1] != 'l') return NULL; name += 2; return stub_find_public(name); } /** * Return offset of entrypoint for named function within dispatch table. */ int _glapi_get_proc_offset(const char *funcName) { const struct mapi_stub *stub = _glapi_get_stub(funcName); return (stub) ? stub_get_slot(stub) : -1; } /** * Return pointer to the named function. If the function name isn't found * in the name of static functions, try generating a new API entrypoint on * the fly with assembly language. */ _glapi_proc _glapi_get_proc_address(const char *funcName) { const struct mapi_stub *stub = _glapi_get_stub(funcName); return (stub) ? (_glapi_proc) stub_get_addr(stub) : NULL; } /** * Return the name of the function at the given dispatch offset. * This is only intended for debugging. */ const char * _glapi_get_proc_name(unsigned int offset) { const struct mapi_stub *stub = stub_find_by_slot(offset); return stub ? stub_get_name(stub) : NULL; } /** Return pointer to new dispatch table filled with no-op functions */ struct _glapi_table * _glapi_new_nop_table(unsigned num_entries) { struct _glapi_table *table; if (num_entries > MAPI_TABLE_NUM_SLOTS) num_entries = MAPI_TABLE_NUM_SLOTS; table = malloc(num_entries * sizeof(mapi_func)); if (table) { memcpy(table, table_noop_array, num_entries * sizeof(mapi_func)); } return table; } void _glapi_set_nop_handler(_glapi_nop_handler_proc func) { table_set_noop_handler(func); } /** * This is a deprecated function which should not be used anymore. * It's only present to satisfy linking with older versions of libGL. */ unsigned long _glthread_GetID(void) { return 0; } void _glapi_noop_enable_warnings(unsigned char enable) { } void _glapi_set_warning_func(_glapi_proc func) { }