/* * Copyright 2003 VMware, Inc. * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INTEL_DEBUG_H #define INTEL_DEBUG_H #include #include "compiler/shader_enums.h" #include "util/macros.h" #ifdef __cplusplus extern "C" { #endif /** * \file intel_debug.h * * Basic INTEL_DEBUG environment variable handling. This file defines the * list of debugging flags, as well as some macros for handling them. */ extern uint64_t intel_debug; /* Returns 0/1, not the matching bit mask. */ #define INTEL_DEBUG(flags) unlikely(intel_debug & (flags)) #define DEBUG_TEXTURE (1ull << 0) #define DEBUG_BLIT (1ull << 1) #define DEBUG_PERF (1ull << 2) #define DEBUG_PERFMON (1ull << 3) #define DEBUG_BATCH (1ull << 4) #define DEBUG_BUFMGR (1ull << 5) #define DEBUG_GS (1ull << 6) #define DEBUG_SYNC (1ull << 7) #define DEBUG_SF (1ull << 8) #define DEBUG_SUBMIT (1ull << 9) #define DEBUG_WM (1ull << 10) #define DEBUG_URB (1ull << 11) #define DEBUG_VS (1ull << 12) #define DEBUG_CLIP (1ull << 13) #define DEBUG_STALL (1ull << 14) #define DEBUG_BLORP (1ull << 15) /* reserved (1ull << 16) */ #define DEBUG_NO_DUAL_OBJECT_GS (1ull << 17) #define DEBUG_OPTIMIZER (1ull << 18) #define DEBUG_ANNOTATION (1ull << 19) /* reserved (1ull << 20) */ #define DEBUG_NO_OACONFIG (1ull << 21) #define DEBUG_SPILL_FS (1ull << 22) #define DEBUG_SPILL_VEC4 (1ull << 23) #define DEBUG_CS (1ull << 24) #define DEBUG_HEX (1ull << 25) #define DEBUG_NO_COMPACTION (1ull << 26) #define DEBUG_TCS (1ull << 27) #define DEBUG_TES (1ull << 28) #define DEBUG_L3 (1ull << 29) #define DEBUG_DO32 (1ull << 30) #define DEBUG_NO_CCS (1ull << 31) #define DEBUG_NO_HIZ (1ull << 32) #define DEBUG_COLOR (1ull << 33) #define DEBUG_REEMIT (1ull << 34) #define DEBUG_SOFT64 (1ull << 35) #define DEBUG_BT (1ull << 36) #define DEBUG_PIPE_CONTROL (1ull << 37) #define DEBUG_NO_FAST_CLEAR (1ull << 38) /* reserved (1ull << 39) */ #define DEBUG_RT (1ull << 40) #define DEBUG_TASK (1ull << 41) #define DEBUG_MESH (1ull << 42) #define DEBUG_CAPTURE_ALL (1ull << 43) #define DEBUG_PERF_SYMBOL_NAMES (1ull << 44) #define DEBUG_SWSB_STALL (1ull << 45) #define DEBUG_HEAPS (1ull << 46) #define DEBUG_ISL (1ull << 47) #define DEBUG_SPARSE (1ull << 48) #define DEBUG_DRAW_BKP (1ull << 49) #define DEBUG_BATCH_STATS (1ull << 50) #define DEBUG_REG_PRESSURE (1ull << 51) #define DEBUG_SHADER_PRINT (1ull << 52) #define DEBUG_CL_QUIET (1ull << 53) #define DEBUG_ANY (~0ull) /* These flags are not compatible with the disk shader cache */ #define DEBUG_DISK_CACHE_DISABLE_MASK 0 /* These flags may affect program generation */ #define DEBUG_DISK_CACHE_MASK \ (DEBUG_NO_DUAL_OBJECT_GS | DEBUG_SPILL_FS | \ DEBUG_SPILL_VEC4 | DEBUG_NO_COMPACTION | DEBUG_DO32 | DEBUG_SOFT64) extern uint64_t intel_simd; extern uint32_t intel_debug_bkp_before_draw_count; extern uint32_t intel_debug_bkp_after_draw_count; extern uint64_t intel_debug_batch_frame_start; extern uint64_t intel_debug_batch_frame_stop; #define INTEL_SIMD(type, size) (!!(intel_simd & (DEBUG_ ## type ## _SIMD ## size))) /* VS, TCS, TES and GS stages are dispatched in one size */ #define DEBUG_FS_SIMD8 (1ull << 0) #define DEBUG_FS_SIMD16 (1ull << 1) #define DEBUG_FS_SIMD32 (1ull << 2) #define DEBUG_FS_SIMD2X8 (1ull << 3) #define DEBUG_FS_SIMD4X8 (1ull << 4) #define DEBUG_FS_SIMD2X16 (1ull << 5) #define DEBUG_CS_SIMD8 (1ull << 6) #define DEBUG_CS_SIMD16 (1ull << 7) #define DEBUG_CS_SIMD32 (1ull << 8) #define DEBUG_TS_SIMD8 (1ull << 9) #define DEBUG_TS_SIMD16 (1ull << 10) #define DEBUG_TS_SIMD32 (1ull << 11) #define DEBUG_MS_SIMD8 (1ull << 12) #define DEBUG_MS_SIMD16 (1ull << 13) #define DEBUG_MS_SIMD32 (1ull << 14) #define DEBUG_RT_SIMD8 (1ull << 15) #define DEBUG_RT_SIMD16 (1ull << 16) #define DEBUG_RT_SIMD32 (1ull << 17) #define SIMD_DISK_CACHE_MASK ((1ull << 18) - 1) #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "INTEL-MESA" #if ANDROID_API_LEVEL >= 26 #include #else #include #endif /* use log/log.h start from android 8 major version */ #ifndef ALOGW #define ALOGW LOGW #endif #define dbg_printf(...) ALOGW(__VA_ARGS__) #else #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) #endif /* HAVE_ANDROID_PLATFORM */ #define DBG(...) do { \ if (INTEL_DEBUG(FILE_DEBUG_FLAG)) \ dbg_printf(__VA_ARGS__); \ } while(0) extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage); extern void process_intel_debug_variable(void); #ifdef __cplusplus } #endif #endif /* INTEL_DEBUG_H */