/* * Copyright 2003 VMware, Inc. * Copyright © 2006 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file intel_debug.c * * Support for the INTEL_DEBUG environment variable, along with other * miscellaneous debugging code. */ #include #include #include #include "dev/intel_debug.h" #include "util/macros.h" #include "util/u_debug.h" #include "util/u_math.h" #include "c11/threads.h" uint64_t intel_debug = 0; #define DEBUG_NO16 (1ull << 16) #define DEBUG_NO8 (1ull << 20) #define DEBUG_NO32 (1ull << 39) static const struct debug_control debug_control[] = { { "tex", DEBUG_TEXTURE}, { "blit", DEBUG_BLIT}, { "fall", DEBUG_PERF}, { "perf", DEBUG_PERF}, { "perfmon", DEBUG_PERFMON}, { "bat", DEBUG_BATCH}, { "buf", DEBUG_BUFMGR}, { "fs", DEBUG_WM }, { "gs", DEBUG_GS}, { "sync", DEBUG_SYNC}, { "sf", DEBUG_SF }, { "submit", DEBUG_SUBMIT }, { "wm", DEBUG_WM }, { "urb", DEBUG_URB }, { "vs", DEBUG_VS }, { "clip", DEBUG_CLIP }, { "no16", DEBUG_NO16 }, { "blorp", DEBUG_BLORP }, { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS }, { "optimizer", DEBUG_OPTIMIZER }, { "ann", DEBUG_ANNOTATION }, { "no8", DEBUG_NO8 }, { "no-oaconfig", DEBUG_NO_OACONFIG }, { "spill_fs", DEBUG_SPILL_FS }, { "spill_vec4", DEBUG_SPILL_VEC4 }, { "cs", DEBUG_CS }, { "hex", DEBUG_HEX }, { "nocompact", DEBUG_NO_COMPACTION }, { "hs", DEBUG_TCS }, { "tcs", DEBUG_TCS }, { "ds", DEBUG_TES }, { "tes", DEBUG_TES }, { "l3", DEBUG_L3 }, { "do32", DEBUG_DO32 }, { "norbc", DEBUG_NO_CCS }, { "noccs", DEBUG_NO_CCS }, { "nohiz", DEBUG_NO_HIZ }, { "color", DEBUG_COLOR }, { "reemit", DEBUG_REEMIT }, { "soft64", DEBUG_SOFT64 }, { "bt", DEBUG_BT }, { "pc", DEBUG_PIPE_CONTROL }, { "nofc", DEBUG_NO_FAST_CLEAR }, { "no32", DEBUG_NO32 }, { "shaders", DEBUG_WM | DEBUG_VS | DEBUG_TCS | DEBUG_TES | DEBUG_GS | DEBUG_CS | DEBUG_RT | DEBUG_TASK | DEBUG_MESH }, { "rt", DEBUG_RT }, { "task", DEBUG_TASK }, { "mesh", DEBUG_MESH }, { "stall", DEBUG_STALL }, { "capture-all", DEBUG_CAPTURE_ALL }, { "perf-symbol-names", DEBUG_PERF_SYMBOL_NAMES }, { "swsb-stall", DEBUG_SWSB_STALL }, { "heaps", DEBUG_HEAPS }, { "isl", DEBUG_ISL }, { "sparse", DEBUG_SPARSE }, { "draw_bkp", DEBUG_DRAW_BKP }, { "bat-stats", DEBUG_BATCH_STATS }, { "reg-pressure", DEBUG_REG_PRESSURE }, { "shader-print", DEBUG_SHADER_PRINT }, { "cl-quiet", DEBUG_CL_QUIET }, { NULL, 0 } }; uint64_t intel_simd = 0; static const struct debug_control simd_control[] = { { "fs8", DEBUG_FS_SIMD8 }, { "fs16", DEBUG_FS_SIMD16 }, { "fs32", DEBUG_FS_SIMD32 }, { "fs2x8", DEBUG_FS_SIMD2X8 }, { "fs4x8", DEBUG_FS_SIMD4X8 }, { "fs2x16", DEBUG_FS_SIMD2X16 }, { "cs8", DEBUG_CS_SIMD8 }, { "cs16", DEBUG_CS_SIMD16 }, { "cs32", DEBUG_CS_SIMD32 }, { "ts8", DEBUG_TS_SIMD8 }, { "ts16", DEBUG_TS_SIMD16 }, { "ts32", DEBUG_TS_SIMD32 }, { "ms8", DEBUG_MS_SIMD8 }, { "ms16", DEBUG_MS_SIMD16 }, { "ms32", DEBUG_MS_SIMD32 }, { "rt8", DEBUG_RT_SIMD8 }, { "rt16", DEBUG_RT_SIMD16 }, { "rt32", DEBUG_RT_SIMD32 }, { NULL, 0 } }; uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage) { uint64_t flags[] = { [MESA_SHADER_VERTEX] = DEBUG_VS, [MESA_SHADER_TESS_CTRL] = DEBUG_TCS, [MESA_SHADER_TESS_EVAL] = DEBUG_TES, [MESA_SHADER_GEOMETRY] = DEBUG_GS, [MESA_SHADER_FRAGMENT] = DEBUG_WM, [MESA_SHADER_COMPUTE] = DEBUG_CS, [MESA_SHADER_KERNEL] = DEBUG_CS, [MESA_SHADER_TASK] = DEBUG_TASK, [MESA_SHADER_MESH] = DEBUG_MESH, [MESA_SHADER_RAYGEN] = DEBUG_RT, [MESA_SHADER_ANY_HIT] = DEBUG_RT, [MESA_SHADER_CLOSEST_HIT] = DEBUG_RT, [MESA_SHADER_MISS] = DEBUG_RT, [MESA_SHADER_INTERSECTION] = DEBUG_RT, [MESA_SHADER_CALLABLE] = DEBUG_RT, }; return flags[stage]; } #define DEBUG_FS_SIMD (DEBUG_FS_SIMD8 | DEBUG_FS_SIMD16 | \ DEBUG_FS_SIMD32) #define DEBUG_CS_SIMD (DEBUG_CS_SIMD8 | DEBUG_CS_SIMD16 | DEBUG_CS_SIMD32) #define DEBUG_TS_SIMD (DEBUG_TS_SIMD8 | DEBUG_TS_SIMD16 | DEBUG_TS_SIMD32) #define DEBUG_MS_SIMD (DEBUG_MS_SIMD8 | DEBUG_MS_SIMD16 | DEBUG_MS_SIMD32) #define DEBUG_RT_SIMD (DEBUG_RT_SIMD8 | DEBUG_RT_SIMD16 | DEBUG_RT_SIMD32) #define DEBUG_SIMD8_ALL \ (DEBUG_FS_SIMD8 | \ DEBUG_CS_SIMD8 | \ DEBUG_TS_SIMD8 | \ DEBUG_MS_SIMD8 | \ DEBUG_RT_SIMD8) #define DEBUG_SIMD16_ALL \ (DEBUG_FS_SIMD16 | \ DEBUG_CS_SIMD16 | \ DEBUG_TS_SIMD16 | \ DEBUG_MS_SIMD16 | \ DEBUG_RT_SIMD16) #define DEBUG_SIMD32_ALL \ (DEBUG_FS_SIMD32 | \ DEBUG_CS_SIMD32 | \ DEBUG_TS_SIMD32 | \ DEBUG_MS_SIMD32 | \ DEBUG_RT_SIMD32) uint64_t intel_debug_batch_frame_start = 0; uint64_t intel_debug_batch_frame_stop = -1; uint32_t intel_debug_bkp_before_draw_count = 0; uint32_t intel_debug_bkp_after_draw_count = 0; static void process_intel_debug_variable_once(void) { intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control); intel_simd = parse_debug_string(getenv("INTEL_SIMD_DEBUG"), simd_control); intel_debug_batch_frame_start = debug_get_num_option("INTEL_DEBUG_BATCH_FRAME_START", 0); intel_debug_batch_frame_stop = debug_get_num_option("INTEL_DEBUG_BATCH_FRAME_STOP", -1); intel_debug_bkp_before_draw_count = debug_get_num_option("INTEL_DEBUG_BKP_BEFORE_DRAW_COUNT", 0); intel_debug_bkp_after_draw_count = debug_get_num_option("INTEL_DEBUG_BKP_AFTER_DRAW_COUNT", 0); if (!(intel_simd & DEBUG_FS_SIMD)) intel_simd |= DEBUG_FS_SIMD; if (!(intel_simd & DEBUG_CS_SIMD)) intel_simd |= DEBUG_CS_SIMD; if (!(intel_simd & DEBUG_TS_SIMD)) intel_simd |= DEBUG_TS_SIMD; if (!(intel_simd & DEBUG_MS_SIMD)) intel_simd |= DEBUG_MS_SIMD; if (!(intel_simd & DEBUG_RT_SIMD)) intel_simd |= DEBUG_RT_SIMD; if (intel_debug & DEBUG_NO8) intel_simd &= ~DEBUG_SIMD8_ALL; if (intel_debug & DEBUG_NO16) intel_simd &= ~DEBUG_SIMD16_ALL; if (intel_debug & DEBUG_NO32) intel_simd &= ~DEBUG_SIMD32_ALL; intel_debug &= ~(DEBUG_NO8 | DEBUG_NO16 | DEBUG_NO32); } void process_intel_debug_variable(void) { static once_flag process_intel_debug_variable_flag = ONCE_FLAG_INIT; call_once(&process_intel_debug_variable_flag, process_intel_debug_variable_once); }