/* * Copyright (c) 2015-2023 Intel Corporation * SPDX-License-Identifier: MIT */ #ifndef INTEL_NIR_H #define INTEL_NIR_H #include "nir.h" #ifdef __cplusplus extern "C" { #endif struct intel_device_info; void intel_nir_apply_tcs_quads_workaround(nir_shader *nir); bool intel_nir_blockify_uniform_loads(nir_shader *shader, const struct intel_device_info *devinfo); bool intel_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader); bool intel_nir_clamp_per_vertex_loads(nir_shader *shader); bool intel_nir_cleanup_resource_intel(nir_shader *shader); bool intel_nir_lower_conversions(nir_shader *nir); bool intel_nir_lower_non_uniform_barycentric_at_sample(nir_shader *nir); bool intel_nir_lower_non_uniform_resource_intel(nir_shader *shader); bool intel_nir_lower_patch_vertices_in(nir_shader *shader, unsigned input_vertices); bool intel_nir_lower_shading_rate_output(nir_shader *nir); bool intel_nir_lower_sparse_intrinsics(nir_shader *nir); struct intel_nir_lower_texture_opts { bool combined_lod_and_array_index; bool combined_lod_or_bias_and_offset; }; bool intel_nir_lower_texture(nir_shader *nir, const struct intel_nir_lower_texture_opts *opts); bool intel_nir_opt_peephole_ffma(nir_shader *shader); bool intel_nir_opt_peephole_imul32x16(nir_shader *shader); bool intel_nir_pulls_at_sample(nir_shader *shader); bool intel_nir_lower_printf(nir_shader *nir); #ifdef __cplusplus } #endif #endif /* INTEL_NIR_H */