/* * Copyright © 2015-2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "elk_compiler.h" #include "elk_shader.h" #include "elk_eu.h" #include "elk_nir.h" #include "elk_nir_options.h" #include "dev/intel_debug.h" #include "compiler/nir/nir.h" #include "util/u_debug.h" struct elk_compiler * elk_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo) { assert(devinfo->ver <= 8); struct elk_compiler *compiler = rzalloc(mem_ctx, struct elk_compiler); compiler->devinfo = devinfo; elk_init_isa_info(&compiler->isa, devinfo); elk_fs_alloc_reg_sets(compiler); if (devinfo->ver < 8) elk_vec4_alloc_reg_set(compiler); compiler->precise_trig = debug_get_bool_option("INTEL_PRECISE_TRIG", false); /* Default to the sampler since that's what we've done since forever */ compiler->indirect_ubos_use_sampler = true; /* There is no vec4 mode on Gfx10+, and we don't use it at all on Gfx8+. */ for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) { compiler->scalar_stage[i] = devinfo->ver >= 8 || i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE; } nir_lower_int64_options int64_options = nir_lower_imul64 | nir_lower_isign64 | nir_lower_divmod64 | nir_lower_imul_high64 | nir_lower_find_lsb64 | nir_lower_ufind_msb64 | nir_lower_bit_count64; nir_lower_doubles_options fp64_options = nir_lower_drcp | nir_lower_dsqrt | nir_lower_drsq | nir_lower_dsign | nir_lower_dtrunc | nir_lower_dfloor | nir_lower_dceil | nir_lower_dfract | nir_lower_dround_even | nir_lower_dmod | nir_lower_dsub | nir_lower_ddiv; if (!devinfo->has_64bit_float || INTEL_DEBUG(DEBUG_SOFT64)) fp64_options |= nir_lower_fp64_full_software; if (!devinfo->has_64bit_int) int64_options |= (nir_lower_int64_options)~0; /* The Bspec's section titled "Instruction_multiply[DevBDW+]" claims that * destination type can be Quadword and source type Doubleword for Gfx8 and * Gfx9. So, lower 64 bit multiply instruction on rest of the platforms. */ if (devinfo->ver < 8) int64_options |= nir_lower_imul_2x32_64; /* We want the GLSL compiler to emit code that uses condition codes */ for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) { struct nir_shader_compiler_options *nir_options = rzalloc(compiler, struct nir_shader_compiler_options); bool is_scalar = compiler->scalar_stage[i]; if (is_scalar) { *nir_options = elk_scalar_nir_options; int64_options |= nir_lower_usub_sat64; } else { *nir_options = elk_vector_nir_options; } /* Prior to Gfx6, there are no three source operations, and Gfx11 loses * LRP. */ nir_options->lower_ffma16 = devinfo->ver < 6; nir_options->lower_ffma32 = devinfo->ver < 6; nir_options->lower_ffma64 = devinfo->ver < 6; nir_options->lower_flrp32 = devinfo->ver < 6; nir_options->has_bfe = devinfo->ver >= 7; nir_options->has_bfm = devinfo->ver >= 7; nir_options->has_bfi = devinfo->ver >= 7; nir_options->lower_bitfield_reverse = devinfo->ver < 7; nir_options->lower_find_lsb = devinfo->ver < 7; nir_options->lower_ifind_msb = devinfo->ver < 7; nir_options->lower_int64_options = int64_options; nir_options->lower_doubles_options = fp64_options; nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT; nir_options->force_indirect_unrolling |= elk_nir_no_indirect_mask(compiler, i); nir_options->force_indirect_unrolling_sampler = devinfo->ver < 7; nir_options->divergence_analysis_options |= nir_divergence_single_prim_per_subgroup; compiler->nir_options[i] = nir_options; } return compiler; } static void insert_u64_bit(uint64_t *val, bool add) { *val = (*val << 1) | !!add; } uint64_t elk_get_compiler_config_value(const struct elk_compiler *compiler) { uint64_t config = 0; unsigned bits = 0; insert_u64_bit(&config, compiler->precise_trig); bits++; uint64_t mask = DEBUG_DISK_CACHE_MASK; bits += util_bitcount64(mask); u_foreach_bit64(bit, mask) insert_u64_bit(&config, INTEL_DEBUG(1ULL << bit)); mask = SIMD_DISK_CACHE_MASK; bits += util_bitcount64(mask); u_foreach_bit64(bit, mask) insert_u64_bit(&config, (intel_simd & (1ULL << bit)) != 0); mask = 3; bits += util_bitcount64(mask); assert(bits <= util_bitcount64(UINT64_MAX)); return config; } unsigned elk_prog_data_size(gl_shader_stage stage) { static const size_t stage_sizes[] = { [MESA_SHADER_VERTEX] = sizeof(struct elk_vs_prog_data), [MESA_SHADER_TESS_CTRL] = sizeof(struct elk_tcs_prog_data), [MESA_SHADER_TESS_EVAL] = sizeof(struct elk_tes_prog_data), [MESA_SHADER_GEOMETRY] = sizeof(struct elk_gs_prog_data), [MESA_SHADER_FRAGMENT] = sizeof(struct elk_wm_prog_data), [MESA_SHADER_COMPUTE] = sizeof(struct elk_cs_prog_data), }; assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes)); return stage_sizes[stage]; } unsigned elk_prog_key_size(gl_shader_stage stage) { static const size_t stage_sizes[] = { [MESA_SHADER_VERTEX] = sizeof(struct elk_vs_prog_key), [MESA_SHADER_TESS_CTRL] = sizeof(struct elk_tcs_prog_key), [MESA_SHADER_TESS_EVAL] = sizeof(struct elk_tes_prog_key), [MESA_SHADER_GEOMETRY] = sizeof(struct elk_gs_prog_key), [MESA_SHADER_FRAGMENT] = sizeof(struct elk_wm_prog_key), [MESA_SHADER_COMPUTE] = sizeof(struct elk_cs_prog_key), }; assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes)); return stage_sizes[stage]; } void elk_write_shader_relocs(const struct elk_isa_info *isa, void *program, const struct elk_stage_prog_data *prog_data, struct elk_shader_reloc_value *values, unsigned num_values) { for (unsigned i = 0; i < prog_data->num_relocs; i++) { assert(prog_data->relocs[i].offset % 8 == 0); void *dst = program + prog_data->relocs[i].offset; for (unsigned j = 0; j < num_values; j++) { if (prog_data->relocs[i].id == values[j].id) { uint32_t value = values[j].value + prog_data->relocs[i].delta; switch (prog_data->relocs[i].type) { case ELK_SHADER_RELOC_TYPE_U32: *(uint32_t *)dst = value; break; case ELK_SHADER_RELOC_TYPE_MOV_IMM: elk_update_reloc_imm(isa, dst, value); break; default: unreachable("Invalid relocation type"); } break; } } } }