/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef PVR_TEX_STATE_H #define PVR_TEX_STATE_H #include #include #include "hwdef/rogue_hw_defs.h" #include "pvr_private.h" #include "pvr_types.h" #include "util/macros.h" /** * Texture requires 32bit index lookups instead of texture coordinate access. */ #define PVR_TEXFLAGS_INDEX_LOOKUP BITFIELD_BIT(0U) /** Texture has border texels present. */ #define PVR_TEXFLAGS_BORDER BITFIELD_BIT(1U) /** * Resource is actually a buffer, not a texture, and therefore LOD is ignored. * Coordinates are integers. */ #define PVR_TEXFLAGS_BUFFER BITFIELD_BIT(2U) /** Parameters for #pvr_pack_tex_state(). */ struct pvr_texture_state_info { VkFormat format; enum pvr_memlayout mem_layout; uint32_t flags; VkImageViewType type; VkImageAspectFlags aspect_mask; bool is_cube; enum pvr_texture_state tex_state_type; VkExtent3D extent; /** * For array textures, this holds the array dimension, in elements. This can * be zero if texture is not an array. */ uint32_t array_size; /** Base mipmap level. This is the miplevel you want as the top level. */ uint32_t base_level; /** * Number of mipmap levels that should be accessed by HW. This is not * necessarily the number of levels that are in memory. (See * mipmaps_present) */ uint32_t mip_levels; /** * True if the texture is mipmapped. * Note: This is based on the number of mip levels the texture contains, not * on the mip levels that are being used i.e. mip_levels. */ bool mipmaps_present; /** * Number of samples per texel for multisampling. This should be 1 for none * multisampled textures. */ uint32_t sample_count; /** Stride, in pixels. Only valid if mem_layout is stride or tiled. */ uint32_t stride; /** * For buffers, where TPU_BUFFER_LOOKUP is present, this defines * the offset for the buffer, in texels. */ uint32_t offset; /** * Precomputed (composed from createinfo->components and format swizzle) * swizzles to pass in to the texture state. */ uint8_t swizzle[4]; /** Address of texture, which must be aligned to at least 32bits. */ pvr_dev_addr_t addr; }; VkResult pvr_pack_tex_state(struct pvr_device *device, const struct pvr_texture_state_info *info, uint64_t state[static const ROGUE_NUM_TEXSTATE_IMAGE_WORDS]); #endif /* PVR_TEX_STATE_H */