/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include "compiler/shader_enums.h" #include "nir/nir.h" #include "nir/nir_builder.h" #include "pvr_private.h" #include "pvr_shader.h" #include "rogue/rogue.h" #include "spirv/nir_spirv.h" #include "vk_format.h" #include "vk_shader_module.h" #include "vk_util.h" /** * \file pvr_shader.c * * \brief Contains top-level functions to compile SPIR-V -> NIR -> Rogue, and * interfaces with the compiler. */ /** * \brief Converts a SPIR-V shader to NIR. * * \param[in] ctx Shared multi-stage build context. * \param[in] stage Shader stage. * \param[in] create_info Shader creation info from Vulkan pipeline. * \return A nir_shader* if successful, or NULL if unsuccessful. */ nir_shader *pvr_spirv_to_nir(rogue_build_ctx *ctx, gl_shader_stage stage, const VkPipelineShaderStageCreateInfo *create_info) { VK_FROM_HANDLE(vk_shader_module, module, create_info->module); struct nir_spirv_specialization *spec; unsigned num_spec = 0; nir_shader *nir; spec = vk_spec_info_to_nir_spirv(create_info->pSpecializationInfo, &num_spec); nir = rogue_spirv_to_nir(ctx, stage, create_info->pName, module->size / sizeof(uint32_t), (uint32_t *)module->data, num_spec, spec); free(spec); return nir; } /** * \brief Converts a NIR shader to Rogue. * * \param[in] ctx Shared multi-stage build context. * \param[in] nir NIR shader. * \return A rogue_shader* if successful, or NULL if unsuccessful. */ rogue_shader *pvr_nir_to_rogue(rogue_build_ctx *ctx, nir_shader *nir) { return rogue_nir_to_rogue(ctx, nir); } /** * \brief Converts a Rogue shader to binary. * * \param[in] ctx Shared multi-stage build context. * \param[in] shader Rogue shader. * \param[out] binary Array containing shader binary. */ void pvr_rogue_to_binary(rogue_build_ctx *ctx, rogue_shader *shader, struct util_dynarray *binary) { rogue_encode_shader(ctx, shader, binary); }