/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ROGUE_BUILDER_H #define ROGUE_BUILDER_H /** * \file rogue_builder.h * * \brief Contains helper functions for building Rogue shaders. */ #include "rogue.h" /** Rogue builder context. */ typedef struct rogue_builder { rogue_shader *shader; /** The shader being built. */ rogue_cursor cursor; /** The current position in the shader. */ } rogue_builder; /** * \brief Initialises a Rogue builder context. * * \param[in] b The builder context. * \param[in] shader The shader. */ static inline void rogue_builder_init(rogue_builder *b, rogue_shader *shader) { b->shader = shader; b->cursor = rogue_cursor_before_shader(shader); } /** * \brief Inserts a basic block at the current builder context position. * * \param[in] b The builder context. * \param[in] block The basic block to insert. */ static inline void rogue_builder_insert_block(rogue_builder *b, rogue_block *block) { rogue_block_insert(block, b->cursor); b->cursor = rogue_cursor_after_block(block); } /** * \brief Inserts a new basic block at the current builder context position. * * \param[in] b The builder context. * \param[in] label The (optional) basic block label. * \return The new block. */ static inline rogue_block *rogue_push_block_labelled(rogue_builder *b, const char *label) { rogue_block *block = rogue_block_create(b->shader, label); rogue_builder_insert_block(b, block); return block; } /** * \brief Inserts a new basic block at the current builder context position. * * \param[in] b The builder context. * \return The new block. */ static inline rogue_block *rogue_push_block(rogue_builder *b) { return rogue_push_block_labelled(b, NULL); } /* ALU instructions. */ #define ROGUE_BUILDER_DEFINE_ALU11(op) \ rogue_alu_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0); #define ROGUE_BUILDER_DEFINE_ALU12(op) \ rogue_alu_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0, \ rogue_ref src1); #define ROGUE_BUILDER_DEFINE_ALU13(op) \ rogue_alu_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2); #define ROGUE_BUILDER_DEFINE_ALU22(op) \ rogue_alu_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref dst1, \ rogue_ref src0, \ rogue_ref src1); #define ROGUE_BUILDER_DEFINE_ALU23(op) \ rogue_alu_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref dst1, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2); #define ROGUE_BUILDER_DEFINE_ALU35(op) \ rogue_alu_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref dst1, \ rogue_ref dst2, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2, \ rogue_ref src3, \ rogue_ref src4); #include "rogue_alu_instrs.def" /* Backend instructions. */ #define ROGUE_BUILDER_DEFINE_BACKEND00(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b); #define ROGUE_BUILDER_DEFINE_BACKEND02(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b, \ rogue_ref src0, \ rogue_ref src1); #define ROGUE_BUILDER_DEFINE_BACKEND11(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0); #define ROGUE_BUILDER_DEFINE_BACKEND13(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2); #define ROGUE_BUILDER_DEFINE_BACKEND14(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2, \ rogue_ref src3); #define ROGUE_BUILDER_DEFINE_BACKEND06(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2, \ rogue_ref src3, \ rogue_ref src4, \ rogue_ref src5); #define ROGUE_BUILDER_DEFINE_BACKEND16(op) \ rogue_backend_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref src0, \ rogue_ref src1, \ rogue_ref src2, \ rogue_ref src3, \ rogue_ref src4, \ rogue_ref src5); #include "rogue_backend_instrs.def" /* Ctrl instructions. */ #define ROGUE_BUILDER_DEFINE_CTRLB(op) \ rogue_ctrl_instr *rogue_##op(rogue_builder *b, rogue_block *block); #define ROGUE_BUILDER_DEFINE_CTRL00(op) \ rogue_ctrl_instr *rogue_##op(rogue_builder *b); #define ROGUE_BUILDER_DEFINE_CTRL01(op) \ rogue_ctrl_instr *rogue_##op(rogue_builder *b, rogue_ref src0); #include "rogue_ctrl_instrs.def" /* Bitwise instructions. */ #define ROGUE_BUILDER_DEFINE_BITWISE22(op) \ rogue_bitwise_instr *rogue_##op(rogue_builder *b, \ rogue_ref dst0, \ rogue_ref dst1, \ rogue_ref src0, \ rogue_ref src1); #include "rogue_bitwise_instrs.def" #endif /* ROGUE_BUILDER_H */