/* * Copyright 2013 Joakim Sindholt * SPDX-License-Identifier: MIT */ #include #include "util/u_memory.h" #include "d3dadapter/drm.h" extern const struct D3DAdapter9DRM drm9_desc; struct { const char *name; const void *desc; } drivers[] = { { D3DADAPTER9DRM_NAME, &drm9_desc }, }; PUBLIC const void * WINAPI D3DAdapter9GetProc( const char *name ) { int i; for (i = 0; i < ARRAY_SIZE(drivers); ++i) { if (strcmp(name, drivers[i].name) == 0) { return drivers[i].desc; } } return NULL; }