/********************************************************** * Copyright 2010 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef _API_H_ #define _API_H_ #include "util/format/u_formats.h" struct st_context; /** * \file API for communication between gallium frontends and supporting * frontends such as DRI. * * This file defines the API that the GL frontend uses to talk to * the DRI/GLX/WGL frontends. */ /** * Context flags. */ #define ST_CONTEXT_FLAG_DEBUG (1 << 0) #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1) #define ST_CONTEXT_FLAG_NO_ERROR (1 << 2) #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 3) /** * Reasons that context creation might fail. */ enum st_context_error { ST_CONTEXT_SUCCESS = 0, ST_CONTEXT_ERROR_NO_MEMORY, ST_CONTEXT_ERROR_BAD_VERSION, }; /** * Available attachments of framebuffer. */ enum st_attachment_type { ST_ATTACHMENT_FRONT_LEFT, ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_RIGHT, ST_ATTACHMENT_BACK_RIGHT, ST_ATTACHMENT_DEPTH_STENCIL, ST_ATTACHMENT_ACCUM, ST_ATTACHMENT_COUNT, ST_ATTACHMENT_INVALID = -1 }; /* for buffer_mask in st_visual */ #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT) #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT) #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT) #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT) #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL) #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM) /** * Flush flags. */ #define ST_FLUSH_FRONT (1 << 0) #define ST_FLUSH_END_OF_FRAME (1 << 1) #define ST_FLUSH_WAIT (1 << 2) #define ST_FLUSH_FENCE_FD (1 << 3) /** * State invalidation flags to notify st_context that states have been changed * behind their back. */ #define ST_INVALIDATE_FS_SAMPLER_VIEWS (1 << 0) #define ST_INVALIDATE_FS_CONSTBUF0 (1 << 1) #define ST_INVALIDATE_VS_CONSTBUF0 (1 << 2) #define ST_INVALIDATE_VERTEX_BUFFERS (1 << 3) #define ST_INVALIDATE_FB_STATE (1 << 4) /** * Value to pipe_frontend_streen::get_param function. */ enum st_manager_param { /** * The DRI frontend on old libGL's doesn't do the right thing * with regards to invalidating the framebuffers. * * For the GL gallium frontend that means that it needs to invalidate * the framebuffer in glViewport itself. */ ST_MANAGER_BROKEN_INVALIDATE }; struct pipe_resource; struct util_queue_monitoring; /** * Used in pipe_frontend_screen::get_egl_image. */ struct st_egl_image { /* this is owned by the caller */ struct pipe_resource *texture; /* format only differs from texture->format for multi-planar (YUV): */ enum pipe_format format; unsigned level; unsigned layer; /* GL internal format. */ unsigned internalformat; /* one of __DRI_YUV_COLOR_SPACE_* */ unsigned yuv_color_space; /* one of __DRI_YUV_RANGE_* */ unsigned yuv_range; bool imported_dmabuf; }; /** * Represent the visual of a framebuffer. */ struct st_visual { /** * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits. */ unsigned buffer_mask; /** * Buffer formats. The formats are always set even when the buffer is * not available. */ enum pipe_format color_format; enum pipe_format depth_stencil_format; enum pipe_format accum_format; unsigned samples; }; /** * Configuration options from driconf */ struct st_config_options { bool disable_blend_func_extended; bool disable_glsl_line_continuations; bool disable_arb_gpu_shader5; bool disable_uniform_array_resize; char *alias_shader_extension; bool allow_vertex_texture_bias; bool force_compat_shaders; bool force_glsl_extensions_warn; unsigned force_glsl_version; bool allow_extra_pp_tokens; bool allow_glsl_extension_directive_midshader; bool allow_glsl_120_subset_in_110; bool allow_glsl_builtin_const_expression; bool allow_glsl_relaxed_es; bool allow_glsl_builtin_variable_redeclaration; bool allow_higher_compat_version; bool allow_glsl_compat_shaders; bool glsl_ignore_write_to_readonly_var; bool glsl_zero_init; bool vs_position_always_invariant; bool vs_position_always_precise; bool force_glsl_abs_sqrt; bool allow_glsl_cross_stage_interpolation_mismatch; bool do_dce_before_clip_cull_analysis; bool allow_draw_out_of_order; bool glthread_nop_check_framebuffer_status; bool ignore_map_unsynchronized; bool ignore_discard_framebuffer; bool force_integer_tex_nearest; bool force_gl_names_reuse; bool force_gl_map_buffer_synchronized; bool transcode_etc; bool transcode_astc; char *force_gl_vendor; char *force_gl_renderer; char *mesa_extension_override; bool allow_multisampled_copyteximage; unsigned char config_options_sha1[20]; }; struct pipe_frontend_screen; /** * Represent a windowing system drawable. * * This is inherited by the drawable implementation of the DRI/GLX/WGL * frontends, e.g. this is the first field in dri_drawable. * * st_context uses the callbacks to invoke one of the DRI/GLX/WGL-specific * functions. * * This drawable can be shared between different threads. The atomic stamp * is used to communicate that the drawable has been changed, and * the framebuffer state should be updated. */ struct pipe_frontend_drawable { /** * Atomic stamp which changes when framebuffers need to be updated. */ int32_t stamp; /** * Identifier that uniquely identifies the framebuffer interface object. */ uint32_t ID; /** * The frontend screen for DRI/GLX/WGL. This is e.g. dri_screen. */ struct pipe_frontend_screen *fscreen; /** * The visual of the framebuffer. */ const struct st_visual *visual; /** * Flush the front buffer. * * On some window systems, changes to the front buffers are not immediately * visible. They need to be flushed. * * @att is one of the front buffer attachments. */ bool (*flush_front)(struct st_context *st, struct pipe_frontend_drawable *drawable, enum st_attachment_type statt); /** * The GL frontend asks for the framebuffer attachments it needs. * * It should try to only ask for attachments that it currently renders * to, thus allowing the winsys to delay the allocation of textures not * needed. For example front buffer attachments are not needed if you * only do back buffer rendering. * * The implementor of this function needs to also ensure * thread safty as this call might be done from multiple threads. * * The returned textures are owned by the caller. They should be * unreferenced when no longer used. If this function is called multiple * times with different sets of attachments, those buffers not included in * the last call might be destroyed. */ bool (*validate)(struct st_context *st, struct pipe_frontend_drawable *drawable, const enum st_attachment_type *statts, unsigned count, struct pipe_resource **out, struct pipe_resource **resolve); bool (*flush_swapbuffers)(struct st_context *st, struct pipe_frontend_drawable *drawable); }; /** * This is inherited by a screen in the DRI/GLX/WGL frontends, e.g. dri_screen. */ struct pipe_frontend_screen { struct pipe_screen *screen; /** * Look up and return the info of an EGLImage. * * This is used to implement for example EGLImageTargetTexture2DOES. * The GLeglImageOES agrument of that call is passed directly to this * function call and the information needed to access this is returned * in the given struct out. * * @fscreen: the screen * @egl_image: EGLImage that caller recived * @out: return struct filled out with access information. * * This function is optional. */ bool (*get_egl_image)(struct pipe_frontend_screen *fscreen, void *egl_image, struct st_egl_image *out); /** * Validate EGLImage passed to get_egl_image. */ bool (*validate_egl_image)(struct pipe_frontend_screen *fscreen, void *egl_image); /** * Query a feature or property from the DRI/GLX/WGL frontend. */ int (*get_param)(struct pipe_frontend_screen *fscreen, enum st_manager_param param); /** * Call the loader function setBackgroundContext. Called from the worker * thread. */ void (*set_background_context)(struct st_context *st, struct util_queue_monitoring *queue_info); /** * GL frontend state associated with the screen. * * This is where st_context stores the state shared by all contexts. */ void *st_screen; }; #endif /* _API_H_ */