/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include
#include
#include #include #include "stw_image.h" struct stw_image * stw_create_image_from_texture(struct stw_context *ctx, GLenum gl_target, GLuint texture, GLuint depth, GLint level, enum stw_image_error *error) { struct st_context *st_ctx = (struct st_context *)ctx->st; struct gl_context *gl_ctx = st_ctx->ctx; struct gl_texture_object *obj; struct pipe_resource *tex; GLuint face = 0; obj = _mesa_lookup_texture(gl_ctx, texture); if (!obj || obj->Target != gl_target) { *error = STW_IMAGE_ERROR_BAD_PARAMETER; return NULL; } tex = st_get_texobj_resource(obj); if (!tex) { *error = STW_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (gl_target == GL_TEXTURE_CUBE_MAP) face = depth; _mesa_test_texobj_completeness(gl_ctx, obj); if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) { *error = STW_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (level < obj->Attrib.BaseLevel || level > obj->_MaxLevel) { *error = STW_IMAGE_ERROR_BAD_MATCH; return NULL; } if (gl_target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < depth) { *error = STW_IMAGE_ERROR_BAD_MATCH; return NULL; } struct stw_image *ret = calloc(1, sizeof(struct stw_image)); pipe_resource_reference(&ret->pres, tex); ret->level = level; ret->layer = depth; ret->format = tex->format; gl_ctx->Shared->HasExternallySharedImages = true; *error = STW_IMAGE_ERROR_SUCCESS; return ret; } struct stw_image * stw_create_image_from_renderbuffer(struct stw_context *ctx, GLuint renderbuffer, enum stw_image_error *error) { struct st_context *st_ctx = (struct st_context *)ctx->st; struct gl_context *gl_ctx = st_ctx->ctx; struct gl_renderbuffer *rb; struct pipe_resource *tex; /* Section 3.9 (EGLImage Specification and Management) of the EGL 1.5 * specification says: * * "If target is EGL_GL_RENDERBUFFER and buffer is not the name of a * renderbuffer object, or if buffer is the name of a multisampled * renderbuffer object, the error EGL_BAD_PARAMETER is generated." * * "If target is EGL_GL_TEXTURE_2D , EGL_GL_TEXTURE_CUBE_MAP_*, * EGL_GL_RENDERBUFFER or EGL_GL_TEXTURE_3D and buffer refers to the * default GL texture object (0) for the corresponding GL target, the * error EGL_BAD_PARAMETER is generated." * (rely on _mesa_lookup_renderbuffer returning NULL in this case) */ rb = _mesa_lookup_renderbuffer(gl_ctx, renderbuffer); if (!rb || rb->NumSamples > 0) { *error = STW_IMAGE_ERROR_BAD_PARAMETER; return NULL; } tex = rb->texture; if (!tex) { *error = STW_IMAGE_ERROR_BAD_PARAMETER; return NULL; } struct stw_image *ret = calloc(1, sizeof(struct stw_image)); pipe_resource_reference(&ret->pres, tex); ret->format = tex->format; gl_ctx->Shared->HasExternallySharedImages = true; *error = STW_IMAGE_ERROR_SUCCESS; return ret; } void stw_destroy_image(struct stw_image *img) { pipe_resource_reference(&img->pres, NULL); free(img); } void stw_translate_image(struct stw_image *in, struct st_egl_image *out) { pipe_resource_reference(&out->texture, in->pres); out->format = in->format; out->layer = in->layer; out->level = in->level; out->imported_dmabuf = false; }