/* * Copyright 2011 Joakim Sindholt * SPDX-License-Identifier: MIT */ #ifndef _NINE_VERTEXBUFFER9_H_ #define _NINE_VERTEXBUFFER9_H_ #include "resource9.h" #include "buffer9.h" struct pipe_screen; struct pipe_context; struct pipe_transfer; struct NineVertexBuffer9 { struct NineBuffer9 base; /* G3D */ struct pipe_context *pipe; D3DVERTEXBUFFER_DESC desc; }; static inline struct NineVertexBuffer9 * NineVertexBuffer9( void *data ) { return (struct NineVertexBuffer9 *)data; } HRESULT NineVertexBuffer9_new( struct NineDevice9 *pDevice, D3DVERTEXBUFFER_DESC *pDesc, struct NineVertexBuffer9 **ppOut ); HRESULT NineVertexBuffer9_ctor( struct NineVertexBuffer9 *This, struct NineUnknownParams *pParams, D3DVERTEXBUFFER_DESC *pDesc ); void NineVertexBuffer9_dtor( struct NineVertexBuffer9 *This ); /*** Nine private ***/ struct pipe_resource * NineVertexBuffer9_GetResource( struct NineVertexBuffer9 *This, unsigned *offset ); /*** Direct3D public ***/ HRESULT NINE_WINAPI NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ); HRESULT NINE_WINAPI NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This ); HRESULT NINE_WINAPI NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc ); #endif /* _NINE_VERTEXBUFFER9_H_ */