/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_PROGRAM_H #define ZINK_PROGRAM_H #include "zink_types.h" #ifdef __cplusplus extern "C" { #endif #include "util/u_prim.h" struct compute_pipeline_cache_entry { struct zink_compute_pipeline_state state; VkPipeline pipeline; }; #define ZINK_MAX_INLINED_VARIANTS 5 static inline enum zink_descriptor_type zink_desc_type_from_vktype(VkDescriptorType type) { switch (type) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: return ZINK_DESCRIPTOR_TYPE_UBO; case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: return ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW; case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: return ZINK_DESCRIPTOR_TYPE_SSBO; case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: return ZINK_DESCRIPTOR_TYPE_IMAGE; default: unreachable("unhandled descriptor type"); } } static inline VkPrimitiveTopology zink_primitive_topology(enum mesa_prim mode) { switch (mode) { case MESA_PRIM_POINTS: return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; case MESA_PRIM_LINES: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; case MESA_PRIM_LINE_STRIP: return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP; case MESA_PRIM_TRIANGLES: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; case MESA_PRIM_TRIANGLE_STRIP: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; case MESA_PRIM_TRIANGLE_FAN: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN; case MESA_PRIM_LINE_STRIP_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY; case MESA_PRIM_LINES_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY; case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY; case MESA_PRIM_TRIANGLES_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY; case MESA_PRIM_PATCHES: return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; case MESA_PRIM_QUADS: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY; default: unreachable("unexpected enum mesa_prim"); } } void zink_delete_shader_state(struct pipe_context *pctx, void *cso); void * zink_create_gfx_shader_state(struct pipe_context *pctx, const struct pipe_shader_state *shader); unsigned zink_program_num_bindings_typed(const struct zink_program *pg, enum zink_descriptor_type type); unsigned zink_program_num_bindings(const struct zink_program *pg); bool zink_program_descriptor_is_buffer(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type, unsigned i); void zink_gfx_program_update(struct zink_context *ctx); void zink_gfx_program_update_optimal(struct zink_context *ctx); struct zink_gfx_library_key * zink_create_pipeline_lib(struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state); uint32_t hash_gfx_output(const void *key); uint32_t hash_gfx_output_ds3(const void *key); uint32_t hash_gfx_input(const void *key); uint32_t hash_gfx_input_dynamic(const void *key); void zink_gfx_program_compile_queue(struct zink_context *ctx, struct zink_gfx_pipeline_cache_entry *pc_entry); void zink_program_finish(struct zink_context *ctx, struct zink_program *pg); static inline unsigned get_primtype_idx(enum mesa_prim mode) { if (mode == MESA_PRIM_PATCHES) return 3; switch (u_reduced_prim(mode)) { case MESA_PRIM_POINTS: return 0; case MESA_PRIM_LINES: return 1; default: return 2; } } struct zink_gfx_program * zink_create_gfx_program(struct zink_context *ctx, struct zink_shader **stages, unsigned vertices_per_patch, uint32_t gfx_hash); void zink_destroy_gfx_program(struct zink_screen *screen, struct zink_gfx_program *prog); void zink_gfx_lib_cache_unref(struct zink_screen *screen, struct zink_gfx_lib_cache *libs); void zink_program_init(struct zink_context *ctx); void debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr); static inline bool zink_gfx_program_reference(struct zink_screen *screen, struct zink_gfx_program **dst, struct zink_gfx_program *src) { struct zink_gfx_program *old_dst = dst ? *dst : NULL; bool ret = false; if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference, (debug_reference_descriptor)debug_describe_zink_gfx_program)) { zink_destroy_gfx_program(screen, old_dst); ret = true; } if (dst) *dst = src; return ret; } void zink_destroy_compute_program(struct zink_screen *screen, struct zink_compute_program *comp); void debug_describe_zink_compute_program(char* buf, const struct zink_compute_program *ptr); static inline bool zink_compute_program_reference(struct zink_screen *screen, struct zink_compute_program **dst, struct zink_compute_program *src) { struct zink_compute_program *old_dst = dst ? *dst : NULL; bool ret = false; if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference, (debug_reference_descriptor)debug_describe_zink_compute_program)) { zink_destroy_compute_program(screen, old_dst); ret = true; } if (dst) *dst = src; return ret; } static inline bool zink_program_reference(struct zink_screen *screen, struct zink_program **dst, struct zink_program *src) { struct zink_program *pg = src ? src : dst ? *dst : NULL; if (!pg) return false; if (pg->is_compute) { struct zink_compute_program *comp = (struct zink_compute_program*)pg; return zink_compute_program_reference(screen, &comp, NULL); } else { struct zink_gfx_program *prog = (struct zink_gfx_program*)pg; return zink_gfx_program_reference(screen, &prog, NULL); } } VkPipelineLayout zink_pipeline_layout_create(struct zink_screen *screen, VkDescriptorSetLayout *dsl, unsigned num_dsl, bool is_compute, VkPipelineLayoutCreateFlags flags); void zink_program_update_compute_pipeline_state(struct zink_context *ctx, struct zink_compute_program *comp, const struct pipe_grid_info *info); void zink_update_compute_program(struct zink_context *ctx); VkPipeline zink_get_compute_pipeline(struct zink_screen *screen, struct zink_compute_program *comp, struct zink_compute_pipeline_state *state); static inline bool zink_program_has_descriptors(const struct zink_program *pg) { return pg->num_dsl > 0; } static inline struct zink_fs_key_base * zink_set_fs_base_key(struct zink_context *ctx) { ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT); return zink_screen(ctx->base.screen)->optimal_keys ? &ctx->gfx_pipeline_state.shader_keys_optimal.key.fs : &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.base; } static inline const struct zink_fs_key_base * zink_get_fs_base_key(const struct zink_context *ctx) { return zink_screen(ctx->base.screen)->optimal_keys ? &ctx->gfx_pipeline_state.shader_keys_optimal.key.fs : &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.base; } static inline struct zink_fs_key * zink_set_fs_key(struct zink_context *ctx) { assert(!zink_screen(ctx->base.screen)->optimal_keys); ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT); return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs; } static inline const struct zink_fs_key * zink_get_fs_key(const struct zink_context *ctx) { assert(!zink_screen(ctx->base.screen)->optimal_keys); return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs; } static inline struct zink_gs_key * zink_set_gs_key(struct zink_context *ctx) { ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_GEOMETRY); assert(!zink_screen(ctx->base.screen)->optimal_keys); return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].key.gs; } static inline const struct zink_gs_key * zink_get_gs_key(const struct zink_context *ctx) { return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].key.gs; } static inline bool zink_set_tcs_key_patches(struct zink_context *ctx, uint8_t patch_vertices) { struct zink_tcs_key *tcs = zink_screen(ctx->base.screen)->optimal_keys ? &ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs : &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs; if (tcs->patch_vertices == patch_vertices) return false; ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL); tcs->patch_vertices = patch_vertices; return true; } static inline const struct zink_tcs_key * zink_get_tcs_key(const struct zink_context *ctx) { return zink_screen(ctx->base.screen)->optimal_keys ? &ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs : &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs; } void zink_update_fs_key_samples(struct zink_context *ctx); void zink_update_gs_key_rectangular_line(struct zink_context *ctx); static inline struct zink_vs_key * zink_set_vs_key(struct zink_context *ctx) { ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_VERTEX); assert(!zink_screen(ctx->base.screen)->optimal_keys); return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs; } static inline const struct zink_vs_key * zink_get_vs_key(const struct zink_context *ctx) { assert(!zink_screen(ctx->base.screen)->optimal_keys); return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs; } static inline struct zink_vs_key_base * zink_set_last_vertex_key(struct zink_context *ctx) { ctx->last_vertex_stage_dirty = true; return zink_screen(ctx->base.screen)->optimal_keys ? &ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base : &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base; } static inline const struct zink_vs_key_base * zink_get_last_vertex_key(const struct zink_context *ctx) { return zink_screen(ctx->base.screen)->optimal_keys ? &ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base : &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base; } static inline void zink_set_fs_point_coord_key(struct zink_context *ctx) { const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx); bool disable = ctx->gfx_pipeline_state.rast_prim != MESA_PRIM_POINTS; uint8_t coord_replace_bits = disable ? 0 : ctx->rast_state->base.sprite_coord_enable; bool point_coord_yinvert = disable ? false : !!ctx->rast_state->base.sprite_coord_mode; if (fs->coord_replace_bits != coord_replace_bits || fs->point_coord_yinvert != point_coord_yinvert) { zink_set_fs_base_key(ctx)->coord_replace_bits = coord_replace_bits; zink_set_fs_base_key(ctx)->point_coord_yinvert = point_coord_yinvert; } } void zink_set_primitive_emulation_keys(struct zink_context *ctx); void zink_create_primitive_emulation_gs(struct zink_context *ctx); static inline const struct zink_shader_key_base * zink_get_shader_key_base(const struct zink_context *ctx, gl_shader_stage pstage) { assert(!zink_screen(ctx->base.screen)->optimal_keys); return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base; } static inline struct zink_shader_key_base * zink_set_shader_key_base(struct zink_context *ctx, gl_shader_stage pstage) { ctx->dirty_gfx_stages |= BITFIELD_BIT(pstage); assert(!zink_screen(ctx->base.screen)->optimal_keys); return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base; } static inline void zink_set_zs_needs_shader_swizzle_key(struct zink_context *ctx, gl_shader_stage pstage, bool swizzle_update) { if (!zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle) { if (pstage != MESA_SHADER_FRAGMENT) return; const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx); bool enable = ctx->gfx_stages[MESA_SHADER_FRAGMENT] && (ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & ctx->di.zs_swizzle[pstage].mask) > 0; if (enable != fs->shadow_needs_shader_swizzle || (enable && swizzle_update)) zink_set_fs_base_key(ctx)->shadow_needs_shader_swizzle = enable; return; } bool enable = !!ctx->di.zs_swizzle[pstage].mask; const struct zink_shader_key_base *key = zink_get_shader_key_base(ctx, pstage); if (enable != key->needs_zs_shader_swizzle || (enable && swizzle_update)) zink_set_shader_key_base(ctx, pstage)->needs_zs_shader_swizzle = enable; } ALWAYS_INLINE static bool zink_can_use_pipeline_libs(const struct zink_context *ctx) { return !ctx->gfx_pipeline_state.render_pass && /* this is just terrible */ !zink_get_fs_base_key(ctx)->shadow_needs_shader_swizzle && /* TODO: is sample shading even possible to handle with GPL? */ !ctx->gfx_stages[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading && !zink_get_fs_base_key(ctx)->fbfetch_ms && !ctx->gfx_pipeline_state.force_persample_interp && !ctx->gfx_pipeline_state.min_samples && !ctx->fb_state.viewmask && !ctx->is_generated_gs_bound; } /* stricter requirements */ ALWAYS_INLINE static bool zink_can_use_shader_objects(const struct zink_context *ctx) { return !ctx->gfx_pipeline_state.render_pass && ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key) && /* TODO: is sample shading even possible to handle with GPL? */ !ctx->gfx_stages[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading && !ctx->gfx_pipeline_state.force_persample_interp && !ctx->gfx_pipeline_state.min_samples && !ctx->is_generated_gs_bound; } bool zink_set_rasterizer_discard(struct zink_context *ctx, bool disable); void zink_driver_thread_add_job(struct pipe_screen *pscreen, void *data, struct util_queue_fence *fence, pipe_driver_thread_func execute, pipe_driver_thread_func cleanup, const size_t job_size); equals_gfx_pipeline_state_func zink_get_gfx_pipeline_eq_func(struct zink_screen *screen, struct zink_gfx_program *prog); /* determines whether the 'samples' shader key is valid */ static inline bool zink_shader_uses_samples(const struct zink_shader *zs) { assert(zs->info.stage == MESA_SHADER_FRAGMENT); return zs->info.fs.uses_sample_qualifier || zs->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); } static inline uint32_t zink_sanitize_optimal_key(struct zink_shader **shaders, uint32_t val) { union zink_shader_key_optimal k; if (shaders[MESA_SHADER_TESS_EVAL] && !shaders[MESA_SHADER_TESS_CTRL]) k.val = val; else k.val = zink_shader_key_optimal_no_tcs(val); if (!zink_shader_uses_samples(shaders[MESA_SHADER_FRAGMENT])) k.fs.samples = false; if (!(shaders[MESA_SHADER_FRAGMENT]->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DATA1))) k.fs.force_dual_color_blend = false; return k.val; } #ifdef __cplusplus } #endif #endif