// zink specific driconf options DRI_CONF_SECTION_DEBUG DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(false) DRI_CONF_OPT_B(radeonsi_inline_uniforms, false, "Optimize shaders by replacing uniforms with literals") DRI_CONF_SECTION_END DRI_CONF_SECTION_PERFORMANCE DRI_CONF_MESA_GLTHREAD_DRIVER(true) DRI_CONF_OPT_B(zink_shader_object_enable, false, "Enable support for EXT_shader_object") DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY DRI_CONF_OPT_B(zink_emulate_point_smooth, false, "Enable support for emulated GL_POINT_SMOOTH") DRI_CONF_SECTION_END