/* * Copyright © 2014-2017 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* This file generates the per-v3d-version function prototypes. It must only * be included from v3d_context.h. */ struct v3d_hw; struct v3d_format; void v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job); void v3dX(emit_state)(struct pipe_context *pctx); void v3dX(emit_rcl)(struct v3d_job *job); void v3dX(draw_init)(struct pipe_context *pctx); void v3dX(state_init)(struct pipe_context *pctx); void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d, struct v3d_sampler_view *so); void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job); const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f); void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, uint32_t *type, uint32_t *bpp); /* FIXME: tex_format should be `enum V3DX(Texture_Data_Formats)`, but using * that enum type in the header requires including v3dx_pack.h, which triggers * circular include dependencies issues, so we're using a `uint32_t` for now. */ bool v3dX(tfu_supports_tex_format)(uint32_t tex_format, bool for_mipmap); bool v3dX(tfu)(struct pipe_context *pctx, struct pipe_resource *pdst, struct pipe_resource *psrc, unsigned int src_level, unsigned int base_level, unsigned int last_level, unsigned int src_layer, unsigned int dst_layer, bool for_mipmap); int v3dX(get_driver_query_group_info_perfcnt)(struct v3d_screen *screen, unsigned index, struct pipe_driver_query_group_info *info); int v3dX(get_driver_query_info_perfcnt)(struct v3d_screen *screen, unsigned index, struct pipe_driver_query_info *info); struct pipe_query *v3dX(create_batch_query_perfcnt)(struct v3d_context *v3d, unsigned num_queries, unsigned *query_types);