/* * Copyright (c) 2008-2024 Broadcom. All Rights Reserved. * The term “Broadcom” refers to Broadcom Inc. * and/or its subsidiaries. * SPDX-License-Identifier: MIT */ #ifndef SVGA_TGSI_H #define SVGA_TGSI_H #include "util/compiler.h" #include "svga3d_reg.h" #define MAX_VGPU10_ADDR_REGS 4 struct svga_compile_key; struct svga_context; struct svga_shader; struct svga_shader_variant; /* TGSI doesn't provide use with VS input semantics (they're actually * pretty meaningless), so we just generate some plausible ones here. * This is called both from within the TGSI translator and when * building vdecls to ensure they match up. * * The real use of this information is matching vertex elements to * fragment shader inputs in the case where vertex shader is disabled. */ static inline void svga_generate_vdecl_semantics( unsigned idx, unsigned *usage, unsigned *usage_index ) { if (idx == 0) { *usage = SVGA3D_DECLUSAGE_POSITION; *usage_index = 0; } else { *usage = SVGA3D_DECLUSAGE_TEXCOORD; *usage_index = idx - 1; } } struct svga_shader_variant * svga_tgsi_vgpu9_translate(struct svga_context *svga, const struct svga_shader *shader, const struct svga_compile_key *key, enum pipe_shader_type unit); struct svga_shader_variant * svga_tgsi_vgpu10_translate(struct svga_context *svga, const struct svga_shader *shader, const struct svga_compile_key *key, enum pipe_shader_type unit); bool svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens); void svga_tgsi_scan_shader(struct svga_shader *shader); struct svga_shader_variant * svga_tgsi_compile_shader(struct svga_context *svga, struct svga_shader *shader, const struct svga_compile_key *key); #endif