/* * Copyright © 2014 Rob Clark * SPDX-License-Identifier: MIT * * Authors: * Rob Clark */ #include "tgsi/tgsi_text.h" #include "tgsi/tgsi_ureg.h" #include "util/u_simple_shaders.h" #include "freedreno_context.h" #include "freedreno_program.h" static void update_bound_stage(struct fd_context *ctx, enum pipe_shader_type shader, bool bound) assert_dt { uint32_t bound_shader_stages = ctx->bound_shader_stages; if (bound) { ctx->bound_shader_stages |= BIT(shader); } else { ctx->bound_shader_stages &= ~BIT(shader); } if (ctx->update_draw && (bound_shader_stages != ctx->bound_shader_stages)) ctx->update_draw(ctx); } static void fd_set_tess_state(struct pipe_context *pctx, const float default_outer_level[4], const float default_inner_level[2]) in_dt { struct fd_context *ctx = fd_context(pctx); /* These turn into driver-params where are emitted on every draw if * needed by the shader (they will only be needed by pass-through * TCS shader) */ memcpy(ctx->default_outer_level, default_outer_level, sizeof(ctx->default_outer_level)); memcpy(ctx->default_inner_level, default_inner_level, sizeof(ctx->default_inner_level)); } static void fd_set_patch_vertices(struct pipe_context *pctx, uint8_t patch_vertices) in_dt { struct fd_context *ctx = fd_context(pctx); if (ctx->patch_vertices == patch_vertices) return; ctx->patch_vertices = patch_vertices; /* If we have tessellation this dirties the TCS state. Check for TES * stage as TCS could be NULL (passthrough) */ if (ctx->prog.ds || ctx->prog.hs) { fd_context_dirty_shader(ctx, PIPE_SHADER_TESS_CTRL, FD_DIRTY_SHADER_PROG); } } static void fd_vs_state_bind(struct pipe_context *pctx, void *hwcso) in_dt { struct fd_context *ctx = fd_context(pctx); ctx->prog.vs = hwcso; fd_context_dirty_shader(ctx, PIPE_SHADER_VERTEX, FD_DIRTY_SHADER_PROG); update_bound_stage(ctx, PIPE_SHADER_VERTEX, !!hwcso); } static void fd_tcs_state_bind(struct pipe_context *pctx, void *hwcso) in_dt { struct fd_context *ctx = fd_context(pctx); ctx->prog.hs = hwcso; fd_context_dirty_shader(ctx, PIPE_SHADER_TESS_CTRL, FD_DIRTY_SHADER_PROG); update_bound_stage(ctx, PIPE_SHADER_TESS_CTRL, !!hwcso); } static void fd_tes_state_bind(struct pipe_context *pctx, void *hwcso) in_dt { struct fd_context *ctx = fd_context(pctx); ctx->prog.ds = hwcso; fd_context_dirty_shader(ctx, PIPE_SHADER_TESS_EVAL, FD_DIRTY_SHADER_PROG); update_bound_stage(ctx, PIPE_SHADER_TESS_EVAL, !!hwcso); } static void fd_gs_state_bind(struct pipe_context *pctx, void *hwcso) in_dt { struct fd_context *ctx = fd_context(pctx); ctx->prog.gs = hwcso; fd_context_dirty_shader(ctx, PIPE_SHADER_GEOMETRY, FD_DIRTY_SHADER_PROG); update_bound_stage(ctx, PIPE_SHADER_GEOMETRY, !!hwcso); } static void fd_fs_state_bind(struct pipe_context *pctx, void *hwcso) in_dt { struct fd_context *ctx = fd_context(pctx); ctx->prog.fs = hwcso; fd_context_dirty_shader(ctx, PIPE_SHADER_FRAGMENT, FD_DIRTY_SHADER_PROG); update_bound_stage(ctx, PIPE_SHADER_FRAGMENT, !!hwcso); } static const char *solid_fs = "FRAG \n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n" "DCL CONST[0] \n" "DCL OUT[0], COLOR \n" " 0: MOV OUT[0], CONST[0] \n" " 1: END \n"; static const char *solid_vs = "VERT \n" "DCL IN[0] \n" "DCL OUT[0], POSITION \n" " 0: MOV OUT[0], IN[0] \n" " 1: END \n"; static void * assemble_tgsi(struct pipe_context *pctx, const char *src, bool frag) { struct tgsi_token toks[32]; struct pipe_shader_state cso = { .tokens = toks, }; bool ret = tgsi_text_translate(src, toks, ARRAY_SIZE(toks)); assume(ret); if (frag) return pctx->create_fs_state(pctx, &cso); else return pctx->create_vs_state(pctx, &cso); } /* the correct semantic to use for the texcoord varying depends on pipe-cap: */ static enum tgsi_semantic texcoord_semantic(struct pipe_context *pctx) { struct pipe_screen *pscreen = pctx->screen; if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_TEXCOORD)) { return TGSI_SEMANTIC_TEXCOORD; } else { return TGSI_SEMANTIC_GENERIC; } } static void * fd_prog_blit_vs(struct pipe_context *pctx) { struct ureg_program *ureg; ureg = ureg_create(PIPE_SHADER_VERTEX); if (!ureg) return NULL; struct ureg_src in0 = ureg_DECL_vs_input(ureg, 0); struct ureg_src in1 = ureg_DECL_vs_input(ureg, 1); struct ureg_dst out0 = ureg_DECL_output(ureg, texcoord_semantic(pctx), 0); struct ureg_dst out1 = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 1); ureg_MOV(ureg, out0, in0); ureg_MOV(ureg, out1, in1); ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pctx); } static void * fd_prog_blit_fs(struct pipe_context *pctx, int rts, bool depth) { int i; struct ureg_src tc; struct ureg_program *ureg; assert(rts <= MAX_RENDER_TARGETS); ureg = ureg_create(PIPE_SHADER_FRAGMENT); if (!ureg) return NULL; tc = ureg_DECL_fs_input(ureg, texcoord_semantic(pctx), 0, TGSI_INTERPOLATE_PERSPECTIVE); for (i = 0; i < rts; i++) ureg_TEX(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, i), TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, i)); if (depth) ureg_TEX(ureg, ureg_writemask(ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), TGSI_WRITEMASK_Z), TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, rts)); ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pctx); } void fd_prog_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); int i; pctx->bind_vs_state = fd_vs_state_bind; pctx->bind_tcs_state = fd_tcs_state_bind; pctx->bind_tes_state = fd_tes_state_bind; pctx->bind_gs_state = fd_gs_state_bind; pctx->bind_fs_state = fd_fs_state_bind; pctx->set_tess_state = fd_set_tess_state; pctx->set_patch_vertices = fd_set_patch_vertices; if (ctx->flags & PIPE_CONTEXT_COMPUTE_ONLY) return; ctx->solid_prog.fs = assemble_tgsi(pctx, solid_fs, true); ctx->solid_prog.vs = assemble_tgsi(pctx, solid_vs, false); if (ctx->screen->gen >= 6) { ctx->solid_layered_prog.fs = assemble_tgsi(pctx, solid_fs, true); ctx->solid_layered_prog.vs = util_make_layered_clear_vertex_shader(pctx); } if (ctx->screen->gen >= 5) return; ctx->blit_prog[0].vs = fd_prog_blit_vs(pctx); ctx->blit_prog[0].fs = fd_prog_blit_fs(pctx, 1, false); if (ctx->screen->gen < 3) return; for (i = 1; i < ctx->screen->max_rts; i++) { ctx->blit_prog[i].vs = ctx->blit_prog[0].vs; ctx->blit_prog[i].fs = fd_prog_blit_fs(pctx, i + 1, false); } ctx->blit_z.vs = ctx->blit_prog[0].vs; ctx->blit_z.fs = fd_prog_blit_fs(pctx, 0, true); ctx->blit_zs.vs = ctx->blit_prog[0].vs; ctx->blit_zs.fs = fd_prog_blit_fs(pctx, 1, true); } void fd_prog_fini(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); int i; if (ctx->flags & PIPE_CONTEXT_COMPUTE_ONLY) return; pctx->delete_vs_state(pctx, ctx->solid_prog.vs); pctx->delete_fs_state(pctx, ctx->solid_prog.fs); if (ctx->screen->gen >= 6) { pctx->delete_vs_state(pctx, ctx->solid_layered_prog.vs); pctx->delete_fs_state(pctx, ctx->solid_layered_prog.fs); } if (ctx->screen->gen >= 5) return; pctx->delete_vs_state(pctx, ctx->blit_prog[0].vs); pctx->delete_fs_state(pctx, ctx->blit_prog[0].fs); if (ctx->screen->gen < 3) return; for (i = 1; i < ctx->screen->max_rts; i++) pctx->delete_fs_state(pctx, ctx->blit_prog[i].fs); pctx->delete_fs_state(pctx, ctx->blit_z.fs); pctx->delete_fs_state(pctx, ctx->blit_zs.fs); }