/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_QUERY_H #define D3D12_QUERY_H #include "d3d12_common.h" #include "d3d12_resource.h" struct d3d12_context; void d3d12_suspend_queries(struct d3d12_context *ctx); void d3d12_resume_queries(struct d3d12_context *ctx); void d3d12_validate_queries(struct d3d12_context *ctx); void d3d12_enable_predication(struct d3d12_context *ctx); constexpr unsigned MAX_SUBQUERIES = 4; struct d3d12_query_impl { ID3D12QueryHeap* query_heap; unsigned curr_query, num_queries; size_t query_size; D3D12_QUERY_TYPE d3d12qtype; pipe_resource* buffer; unsigned buffer_offset; bool active; }; struct d3d12_query { struct threaded_query base; struct pipe_reference reference; enum pipe_query_type type; unsigned index; struct d3d12_query_impl subqueries[MAX_SUBQUERIES]; struct list_head active_list; struct d3d12_resource* predicate; /* * Used to track if a query's results are ready to be read asynchronously * * Initialized to 0, it is set to UINT64_MAX when the query is ended but before it is flushed * At flush, it is set to the fence_value associated with the work it was * submitted with */ uint64_t fence_value; }; void d3d12_destroy_query(d3d12_query *query); #endif