/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_FENCE_H #define D3D12_FENCE_H #include "util/u_inlines.h" #include "d3d12_common.h" constexpr uint64_t NsPerMs = 1000000; constexpr uint64_t MaxTimeoutInNs = (uint64_t)UINT_MAX * NsPerMs; #ifdef _WIN32 inline void d3d12_fence_close_event(HANDLE event, int fd) { if (event) CloseHandle(event); } inline HANDLE d3d12_fence_create_event(int *fd) { *fd = -1; return CreateEvent(NULL, false, false, NULL); } inline bool d3d12_fence_wait_event(HANDLE event, int event_fd, uint64_t timeout_ns) { DWORD timeout_ms = (timeout_ns == OS_TIMEOUT_INFINITE || timeout_ns > MaxTimeoutInNs) ? INFINITE : timeout_ns / NsPerMs; return WaitForSingleObject(event, timeout_ms) == WAIT_OBJECT_0; } #else #include #include #include inline void d3d12_fence_close_event(HANDLE event, int fd) { if (fd != -1) close(fd); } inline HANDLE d3d12_fence_create_event(int *fd) { *fd = eventfd(0, 0); return (HANDLE)(size_t)*fd; } inline bool d3d12_fence_wait_event(HANDLE event, int event_fd, uint64_t timeout_ns) { int timeout_ms = (timeout_ns == OS_TIMEOUT_INFINITE || timeout_ns > MaxTimeoutInNs) ? -1 : timeout_ns / NsPerMs; return sync_wait(event_fd, timeout_ms) == 0; } #endif struct pipe_screen; struct d3d12_screen; struct d3d12_fence { struct pipe_reference reference; ID3D12Fence *cmdqueue_fence; HANDLE event; int event_fd; uint64_t value; bool signaled; }; static inline struct d3d12_fence * d3d12_fence(struct pipe_fence_handle *pfence) { return (struct d3d12_fence *)pfence; } struct d3d12_fence * d3d12_create_fence(struct d3d12_screen *screen); struct d3d12_fence * d3d12_open_fence(struct d3d12_screen *screen, HANDLE handle, const void *name); void d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence); bool d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns); void d3d12_screen_fence_init(struct pipe_screen *pscreen); #endif