/************************************************************************** * * Copyright 2023 Red Hat. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "draw_mesh.h" #include "draw_context.h" #include "tgsi/tgsi_scan.h" #include "nir/nir_to_tgsi_info.h" #include "pipe/p_shader_tokens.h" struct draw_mesh_shader * draw_create_mesh_shader(struct draw_context *draw, const struct pipe_shader_state *state) { struct draw_mesh_shader *ms; ms = CALLOC_STRUCT(draw_mesh_shader); if (!ms) return NULL; ms->draw = draw; nir_tgsi_scan_shader(state->ir.nir, &ms->info, true); nir_shader *nir = state->ir.nir; ms->output_primitive = nir->info.mesh.primitive_type; ms->position_output = -1; bool found_clipvertex = false; for (unsigned i = 0; i < ms->info.num_outputs; i++) { if (ms->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && ms->info.output_semantic_index[i] == 0) ms->position_output = i; if (ms->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX) ms->viewport_index_output = i; if (ms->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX && ms->info.output_semantic_index[i] == 0) { found_clipvertex = true; ms->clipvertex_output = i; } if (ms->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) { assert(ms->info.output_semantic_index[i] < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); ms->ccdistance_output[ms->info.output_semantic_index[i]] = i; } } if (!found_clipvertex) ms->clipvertex_output = ms->position_output; return ms; } void draw_bind_mesh_shader(struct draw_context *draw, struct draw_mesh_shader *dms) { draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); if (dms) { draw->ms.mesh_shader = dms; draw->ms.num_ms_outputs = dms->info.num_outputs; draw->ms.position_output = dms->position_output; draw->ms.clipvertex_output = dms->clipvertex_output; } else { draw->ms.mesh_shader = NULL; draw->ms.num_ms_outputs = 0; } } void draw_delete_mesh_shader(struct draw_context *draw, struct draw_mesh_shader *dms) { if (!dms) return; FREE(dms); }