/* * Copyright © 2022 Collabora Ltc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "util/ralloc.h" #include "util/u_memory.h" #include "nir.h" #include "nir_builder.h" #include "nir_xfb_info.h" static enum mesa_prim gs_in_prim_for_topology(enum mesa_prim prim) { switch (prim) { case MESA_PRIM_QUADS: return MESA_PRIM_LINES_ADJACENCY; default: return u_decomposed_prim(prim); } } static enum mesa_prim gs_out_prim_for_topology(enum mesa_prim prim) { switch (prim) { case MESA_PRIM_POINTS: return MESA_PRIM_POINTS; case MESA_PRIM_LINES: case MESA_PRIM_LINE_LOOP: case MESA_PRIM_LINES_ADJACENCY: case MESA_PRIM_LINE_STRIP_ADJACENCY: case MESA_PRIM_LINE_STRIP: return MESA_PRIM_LINE_STRIP; case MESA_PRIM_TRIANGLES: case MESA_PRIM_TRIANGLE_STRIP: case MESA_PRIM_TRIANGLE_FAN: case MESA_PRIM_TRIANGLES_ADJACENCY: case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY: case MESA_PRIM_POLYGON: return MESA_PRIM_TRIANGLE_STRIP; case MESA_PRIM_QUADS: case MESA_PRIM_QUAD_STRIP: case MESA_PRIM_PATCHES: default: return MESA_PRIM_QUADS; } } static unsigned int vertices_for_prim(enum mesa_prim prim) { switch (prim) { case MESA_PRIM_POINTS: return 1; case MESA_PRIM_LINES: case MESA_PRIM_LINE_LOOP: case MESA_PRIM_LINES_ADJACENCY: case MESA_PRIM_LINE_STRIP_ADJACENCY: case MESA_PRIM_LINE_STRIP: return 2; case MESA_PRIM_TRIANGLES: case MESA_PRIM_TRIANGLE_STRIP: case MESA_PRIM_TRIANGLE_FAN: case MESA_PRIM_TRIANGLES_ADJACENCY: case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY: case MESA_PRIM_POLYGON: return 3; case MESA_PRIM_QUADS: case MESA_PRIM_QUAD_STRIP: return 4; case MESA_PRIM_PATCHES: default: unreachable("unsupported primitive for gs input"); } } static void copy_vars(nir_builder *b, nir_deref_instr *dst, nir_deref_instr *src) { assert(glsl_get_bare_type(dst->type) == glsl_get_bare_type(src->type)); if (glsl_type_is_struct_or_ifc(dst->type)) { for (unsigned i = 0; i < glsl_get_length(dst->type); ++i) { copy_vars(b, nir_build_deref_struct(b, dst, i), nir_build_deref_struct(b, src, i)); } } else if (glsl_type_is_array_or_matrix(dst->type)) { unsigned count = glsl_type_is_array(dst->type) ? glsl_array_size(dst->type) : glsl_get_matrix_columns(dst->type); for (unsigned i = 0; i < count; i++) { copy_vars(b, nir_build_deref_array_imm(b, dst, i), nir_build_deref_array_imm(b, src, i)); } } else { nir_def *load = nir_load_deref(b, src); nir_store_deref(b, dst, load, BITFIELD_MASK(load->num_components)); } } /* * A helper to create a passthrough GS shader for drivers that needs to lower * some rendering tasks to the GS. */ nir_shader * nir_create_passthrough_gs(const nir_shader_compiler_options *options, const nir_shader *prev_stage, enum mesa_prim primitive_type, enum mesa_prim output_primitive_type, bool emulate_edgeflags, bool force_line_strip_out) { unsigned int vertices_out = vertices_for_prim(primitive_type); emulate_edgeflags = emulate_edgeflags && (prev_stage->info.outputs_written & VARYING_BIT_EDGE); enum mesa_prim original_our_prim = gs_out_prim_for_topology(output_primitive_type); nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY, options, "gs passthrough"); bool output_lines = force_line_strip_out || original_our_prim == MESA_PRIM_LINE_STRIP; bool needs_closing = (force_line_strip_out || (emulate_edgeflags && output_lines)) && vertices_out >= 3; nir_shader *nir = b.shader; nir->info.gs.input_primitive = gs_in_prim_for_topology(primitive_type); nir->info.gs.output_primitive = force_line_strip_out ? MESA_PRIM_LINE_STRIP : original_our_prim; nir->info.gs.vertices_in = mesa_vertices_per_prim(primitive_type); nir->info.gs.vertices_out = needs_closing ? vertices_out + 1 : vertices_out; nir->info.gs.invocations = 1; nir->info.gs.active_stream_mask = 1; nir->info.has_transform_feedback_varyings = prev_stage->info.has_transform_feedback_varyings; memcpy(nir->info.xfb_stride, prev_stage->info.xfb_stride, sizeof(prev_stage->info.xfb_stride)); if (prev_stage->xfb_info) { size_t size = nir_xfb_info_size(prev_stage->xfb_info->output_count); nir->xfb_info = ralloc_memdup(nir, prev_stage->xfb_info, size); } bool handle_flat = output_lines && nir->info.gs.output_primitive != gs_out_prim_for_topology(primitive_type); nir_variable *in_vars[VARYING_SLOT_MAX * 4]; nir_variable *out_vars[VARYING_SLOT_MAX * 4]; unsigned num_inputs = 0, num_outputs = 0; /* Create input/output variables. */ nir_foreach_shader_out_variable(var, prev_stage) { assert(!var->data.patch); /* input vars can't be created for those */ if (var->data.location == VARYING_SLOT_LAYER || var->data.location == VARYING_SLOT_VIEW_INDEX) continue; char name[100]; if (var->name) snprintf(name, sizeof(name), "in_%s", var->name); else snprintf(name, sizeof(name), "in_%d", var->data.driver_location); nir_variable *in = nir_variable_clone(var, nir); ralloc_free(in->name); in->name = ralloc_strdup(in, name); in->type = glsl_array_type(var->type, 6, false); in->data.mode = nir_var_shader_in; nir_shader_add_variable(nir, in); in_vars[num_inputs++] = in; nir->num_inputs++; if (in->data.location == VARYING_SLOT_EDGE) continue; if (var->data.location != VARYING_SLOT_POS) nir->num_outputs++; if (var->name) snprintf(name, sizeof(name), "out_%s", var->name); else snprintf(name, sizeof(name), "out_%d", var->data.driver_location); nir_variable *out = nir_variable_clone(var, nir); ralloc_free(out->name); out->name = ralloc_strdup(out, name); out->data.mode = nir_var_shader_out; nir_shader_add_variable(nir, out); out_vars[num_outputs++] = out; } unsigned int start_vert = 0; unsigned int end_vert = vertices_out; unsigned int vert_step = 1; switch (primitive_type) { case MESA_PRIM_LINES_ADJACENCY: case MESA_PRIM_LINE_STRIP_ADJACENCY: start_vert = 1; end_vert += 1; break; case MESA_PRIM_TRIANGLES_ADJACENCY: case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY: end_vert = 5; vert_step = 2; break; default: break; } nir_variable *edge_var = nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_EDGE); nir_def *flat_interp_mask_def = nir_load_flat_mask(&b); nir_def *last_pv_vert_def = nir_load_provoking_last(&b); last_pv_vert_def = nir_ine_imm(&b, last_pv_vert_def, 0); nir_def *start_vert_index = nir_imm_int(&b, start_vert); nir_def *end_vert_index = nir_imm_int(&b, end_vert - 1); nir_def *pv_vert_index = nir_bcsel(&b, last_pv_vert_def, end_vert_index, start_vert_index); for (unsigned i = start_vert; i < end_vert || needs_closing; i += vert_step) { int idx = i < end_vert ? i : start_vert; /* Copy inputs to outputs. */ for (unsigned j = 0, oj = 0; j < num_inputs; ++j) { if (in_vars[j]->data.location == VARYING_SLOT_EDGE) { continue; } /* no need to use copy_var to save a lower pass */ nir_def *index; if (in_vars[j]->data.location == VARYING_SLOT_POS || !handle_flat) index = nir_imm_int(&b, idx); else { uint64_t mask = BITFIELD64_BIT(in_vars[j]->data.location); index = nir_bcsel(&b, nir_ieq_imm(&b, nir_iand_imm(&b, flat_interp_mask_def, mask), 0), nir_imm_int(&b, idx), pv_vert_index); } nir_deref_instr *value = nir_build_deref_array(&b, nir_build_deref_var(&b, in_vars[j]), index); copy_vars(&b, nir_build_deref_var(&b, out_vars[oj]), value); ++oj; } if (emulate_edgeflags && !output_lines) { nir_def *edge_value = nir_channel(&b, nir_load_array_var_imm(&b, edge_var, idx), 0); nir_push_if(&b, nir_feq_imm(&b, edge_value, 1.0)); } nir_emit_vertex(&b, 0); if (emulate_edgeflags) { if (nir->info.gs.output_primitive == MESA_PRIM_LINE_STRIP) { nir_def *edge_value = nir_channel(&b, nir_load_array_var_imm(&b, edge_var, idx), 0); nir_push_if(&b, nir_fneu_imm(&b, edge_value, 1.0)); nir_end_primitive(&b, 0); } nir_pop_if(&b, NULL); } if (i >= end_vert) break; } nir_end_primitive(&b, 0); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); nir_validate_shader(nir, "in nir_create_passthrough_gs"); return nir; }