/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" static bool check_location(int location) { return location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1 || location == VARYING_SLOT_BFC0 || location == VARYING_SLOT_BFC1; } static bool lower_input(nir_shader *shader, nir_variable *var) { if (var->data.interpolation == INTERP_MODE_NONE && check_location(var->data.location)) var->data.interpolation = INTERP_MODE_FLAT; return true; } static bool lower_input_io(nir_builder *b, nir_intrinsic_instr *intr, void *data) { if (intr->intrinsic != nir_intrinsic_load_interpolated_input) return false;; nir_io_semantics sem = nir_intrinsic_io_semantics(intr); if (!check_location(sem.location)) return false; nir_def *interp = intr->src[0].ssa; nir_intrinsic_instr *interp_intr = nir_instr_as_intrinsic(interp->parent_instr); if (nir_intrinsic_interp_mode(interp_intr) != INTERP_MODE_NONE) return false; b->cursor = nir_before_instr(&intr->instr); nir_def *load = nir_load_input(b, intr->num_components, intr->def.bit_size, intr->src[1].ssa); nir_intrinsic_instr *new_intr = nir_instr_as_intrinsic(load->parent_instr); nir_intrinsic_copy_const_indices(new_intr, intr); nir_def_replace(&intr->def, load); return true; } bool nir_lower_flatshade(nir_shader *shader) { bool progress = false; if (shader->info.io_lowered) { progress = nir_shader_intrinsics_pass(shader, lower_input_io, nir_metadata_all, NULL); } else { nir_foreach_shader_in_variable(var, shader) { progress |= lower_input(shader, var); } } /* Interpolation doesn't affect any metadata */ nir_shader_preserve_all_metadata(shader); return progress; }