/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /* Lower glDrawPixels(). * * This is based on the logic in st_get_drawpix_shader() in TGSI compiler. * * Run before nir_lower_io. */ typedef struct { const nir_lower_drawpixels_options *options; nir_shader *shader; nir_variable *texcoord, *texcoord_const, *scale, *bias, *tex, *pixelmap; } lower_drawpixels_state; static nir_def * get_texcoord(nir_builder *b, lower_drawpixels_state *state) { if (state->texcoord == NULL) { state->texcoord = nir_get_variable_with_location(state->shader, nir_var_shader_in, VARYING_SLOT_TEX0, glsl_vec4_type()); } return nir_load_var(b, state->texcoord); } static nir_def * get_scale(nir_builder *b, lower_drawpixels_state *state) { if (state->scale == NULL) { state->scale = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTscale", state->options->scale_state_tokens); } return nir_load_var(b, state->scale); } static nir_def * get_bias(nir_builder *b, lower_drawpixels_state *state) { if (state->bias == NULL) { state->bias = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTbias", state->options->bias_state_tokens); } return nir_load_var(b, state->bias); } static nir_def * get_texcoord_const(nir_builder *b, lower_drawpixels_state *state) { if (state->texcoord_const == NULL) { state->texcoord_const = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_MultiTexCoord0", state->options->texcoord_state_tokens); } return nir_load_var(b, state->texcoord_const); } static bool lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr) { nir_def *texcoord; nir_tex_instr *tex; nir_def *def; b->cursor = nir_before_instr(&intr->instr); texcoord = get_texcoord(b, state); const struct glsl_type *sampler2D = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); if (!state->tex) { state->tex = nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); state->tex->data.binding = state->options->drawpix_sampler; state->tex->data.explicit_binding = true; state->tex->data.how_declared = nir_var_hidden; } nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex); /* replace load_var(gl_Color) w/ texture sample: * TEX def, texcoord, drawpix_sampler, 2D */ tex = nir_tex_instr_create(state->shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->dest_type = nir_type_float32; tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref, &tex_deref->def); tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref, &tex_deref->def); tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord, nir_trim_vector(b, texcoord, tex->coord_components)); nir_def_init(&tex->instr, &tex->def, 4, 32); nir_builder_instr_insert(b, &tex->instr); def = &tex->def; /* Apply the scale and bias. */ if (state->options->scale_and_bias) { /* MAD def, def, scale, bias; */ def = nir_ffma(b, def, get_scale(b, state), get_bias(b, state)); } if (state->options->pixel_maps) { if (!state->pixelmap) { state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, sampler2D, "pixelmap"); state->pixelmap->data.binding = state->options->pixelmap_sampler; state->pixelmap->data.explicit_binding = true; state->pixelmap->data.how_declared = nir_var_hidden; } nir_deref_instr *pixelmap_deref = nir_build_deref_var(b, state->pixelmap); /* do four pixel map look-ups with two TEX instructions: */ nir_def *def_xy, *def_zw; /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ tex = nir_tex_instr_create(state->shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->sampler_index = state->options->pixelmap_sampler; tex->texture_index = state->options->pixelmap_sampler; tex->dest_type = nir_type_float32; tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref, &pixelmap_deref->def); tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref, &pixelmap_deref->def); tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord, nir_trim_vector(b, def, 2)); nir_def_init(&tex->instr, &tex->def, 4, 32); nir_builder_instr_insert(b, &tex->instr); def_xy = &tex->def; /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */ tex = nir_tex_instr_create(state->shader, 1); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->sampler_index = state->options->pixelmap_sampler; tex->dest_type = nir_type_float32; tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, nir_channels(b, def, 0xc)); nir_def_init(&tex->instr, &tex->def, 4, 32); nir_builder_instr_insert(b, &tex->instr); def_zw = &tex->def; /* def = vec4(def.xy, def.zw); */ def = nir_vec4(b, nir_channel(b, def_xy, 0), nir_channel(b, def_xy, 1), nir_channel(b, def_zw, 0), nir_channel(b, def_zw, 1)); } nir_def_rewrite_uses(&intr->def, def); return true; } static bool lower_texcoord(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr) { b->cursor = nir_before_instr(&intr->instr); nir_def *texcoord_const = get_texcoord_const(b, state); nir_def_rewrite_uses(&intr->def, texcoord_const); return true; } static bool lower_drawpixels_instr(nir_builder *b, nir_instr *instr, void *cb_data) { lower_drawpixels_state *state = cb_data; if (instr->type != nir_instr_type_intrinsic) return false; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); switch (intr->intrinsic) { case nir_intrinsic_load_deref: { nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); if (var->data.location == VARYING_SLOT_COL0) { /* gl_Color should not have array/struct derefs: */ assert(deref->deref_type == nir_deref_type_var); return lower_color(b, state, intr); } else if (var->data.location == VARYING_SLOT_TEX0) { /* gl_TexCoord should not have array/struct derefs: */ assert(deref->deref_type == nir_deref_type_var); return lower_texcoord(b, state, intr); } break; } case nir_intrinsic_load_color0: return lower_color(b, state, intr); case nir_intrinsic_load_interpolated_input: case nir_intrinsic_load_input: { if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0) return lower_texcoord(b, state, intr); if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_COL0) return lower_color(b, state, intr); break; } default: break; } return false; } bool nir_lower_drawpixels(nir_shader *shader, const nir_lower_drawpixels_options *options) { lower_drawpixels_state state = { .options = options, .shader = shader, }; assert(shader->info.stage == MESA_SHADER_FRAGMENT); return nir_shader_instructions_pass(shader, lower_drawpixels_instr, nir_metadata_control_flow, &state); }